Smoke Tendrils

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Smoke Tendrils is a threshold Magic ability, requiring level 75 Magic. Smoke Tendrils, along with Shadow Tendrils, Blood Tendrils, and Ice Asylum, is learned by reading the Codex Ultimatus, which is obtained by talking to the Archaeological expert after The Dig Site.

Usage[edit | edit source]

When used, the player is bound in place (as with Shadow Tendrils) and performs four attacks in a span of six seconds, which deal 115-575% ability damage to the target and 35-175% of it back at the player. This rebounded damage is unaffected by damage-modifying effects.

  • The first hit deals 20-100% ability damage and does not rebound anything at the user.
  • The second hit deals 25-125% ability damage and rebounds 20% of that at the user.
  • The third hit deals 30-150% ability damage and rebounds 33% of that to the user.
  • The fourth and final hit deals 40-200% ability damage and rebounds 50% of that to the user.

It is not particularly useful in most mage rotations as Asphyxiate, another channeled threshold, deals more damage, can stun applicable targets and does not damage the player for any damage it inflicts. The only advantage that Smoke Tendrils has is that all four hits land as critical hits, making it useful for Tsunami's critical adrenaline buff and the Fractured Staff of Armadyl's special attack, Instability.

If the player is intending to use this ability, they may only use the first two hits, dealing 45-225% ability damage over two hits with only 20% of the second hit rebounded at them. This is slightly stronger than Deep Impact on average if it is not boosted via Flanking.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 May 2016 (Update):
    • Smoke Tendrils no longer require the target to stay still.
  • patch 5 May 2015 (Update):
    • Smoke Tendrils will no longer display when the abilities filter is toggled if the ability is not unlocked.
  • patch 6 October 2014 (Update):
    • Smoke Tendrils is now correctly listed as a members ability in the Magic Skill Advance Guide.
  • patch 4 August 2014 (Update):
    • Smoke tendrils will no longer deal maximum damage with every hit.

Trivia[edit | edit source]

  • Historically, each hit of Smoke Tendrils was classified as a critical hit regardless of the amount of damage they actually deal. This meant that they benefit from Tsunami's effect that causes each critical hit to generate 10% additional adrenaline. Thus, if all 4 hits of Smoke Tendrils connect, using this ability would generate 40% adrenaline after use. Because of this, Smoke Tendrils could be used to build up adrenaline after using Tsunami.