Seismic wand (Third Age)

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For this item's off-hand variant, see Seismic singularity (Third Age).
For this item's augmented variant, see augmented seismic wand (third age).
For this item's (un)dyed variants, see blood, Ice, Shadow, Barrows, undyed.
Seismic wand (Third Age) detail.png

The Third Age-dyed seismic wand is made by dyeing a seismic wand with Third Age dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular seismic wand: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

Making a Third Age-dyed seismic wand costs 2,208,707,654 coins.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The base repair cost of the Seismic wand (Third Age) when completely degraded to 0.0% item charge is 3,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.