Passive effect

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Passive effects are effects that can trigger without user interaction. The most common passive effects in RuneScape come as set bonuses, which are obtained when wearing a full set of a specific type of armour.

God books[edit | edit source]

Main article: God book

God books are items held in the pocket slot. Each god book has a unique effect that can be activated.

Book Effect
Saradomin's Book of Wisdom.pngIlluminated Book of Wisdom.png Saradomin's Book of Wisdom A lightning strike hits the target, dealing 165-275% damage (55-165% in PvP)
Zamorak's Book of Chaos.pngIlluminated Book of Chaos.png Zamorak's Book of Chaos A dark explosion hits the target and the surrounding targets in a 3x3 area, dealing 150-250% damage that is split over all targets. Deals 50-150% in PvP.
Guthix's Book of Balance.pngIlluminated Book of Balance.png Guthix's Book of Balance The sword of edicts falls on the target and then burns and explodes. This deals an initial hit of 90-150%, 3 hits of 7.5-12.5%, and finally a hit of 37.5-62.5% (with the final hit being split in a 3x3 area if there are multiple targets nearby) for a total of 150-250%.

In PvP, the damage is initially 30-90%, then 3 hits of 2.5-7.5%, and finally a hit of 12.5-37.5 being split in a 3x3 area should there be multiple targets for a total of 50-150% damage.

Bandos's Book of War.pngIlluminated Book of War.png Bandos's Book of War A shockwave hits the target, dealing 90-150% damage (30-90% in PvP) and reducing the target's Defence level by 5% + 5 and increasing its affinity values by 3 for 12 seconds.
Armadyl's Book of Law.pngIlluminated Book of Law.png Armadyl's Book of Law A brown/blue tornado spins at the target's location, dealing 4 hits of damage in 4 ticks, dealing 30-50%, 30-50%, 60-100%, and 60-100% damage for a total of 180-300% damage. If the target moves from the tornado, the damage is halted.

In PvP, the effect deals 10-30%, 10-30%, 20-60%, and 20-60% damage for a total of 60-180% damage.

Ancient Book.pngIlluminated Ancient Book.png Ancient Book Icicles hit and surround the target, dealing 120-200% damage (40-120% in PvP) and binding the target for 4 seconds.

Equipment[edit | edit source]

Weapons[edit | edit source]

Weapon Effect
Armadyl godsword.pngGolden Armadyl godsword.pngLucky Armadyl godsword.png Armadyl godsword (passive) 25% chance to raise the wielder's Attack and Strength levels by 1 level, up to a maximum of 10% of the levels, with each successful hit. Does not stack with other boosting effects such as potions.
Saradomin godsword.pngGolden Saradomin godsword.pngLucky Saradomin godsword.png Saradomin godsword (passive) 25% chance to restore 3% of maximum life and Prayer points with each successful hit.
Zamorak godsword.pngGolden Zamorak godsword.pngLucky Zamorak godsword.png Zamorak godsword (passive) 25% chance to briefly stun the target with each successful hit.
Bandos godsword.pngGolden Bandos godsword.pngLucky Bandos godsword.pngSuperior honourable kyzaj.png Bandos godsword (passive) and superior honourable kyzaj 25% chance to lower the target's Defence level by 1, down by up to a maximum of 10% of the level, with each successful hit.
Staff of light.pngStaff of darkness.pngAbyssal wand.pngAbyssal orb.png Staff of light and darkness, abyssal wand and orb Each combat spell cast with the weapon has a 1/8 (12.5%) chance of drawing its power completely from the weapon, negating its rune cost.
Chinchompa.pngRed chinchompa.pngMechanised chinchompa.png Chinchompa, red chinchompa, and mechanised chinchompa They can hit up to 9 targets in a 3x3 area with most abilities. However, some abilities do not make full use of the area-of-effect, such as Sacrifice which will deal area damage, but only heal according to the damage dealt to the main target.
Abyssal bane 2h sword.pngAbyssal bane longsword.pngAbyssal bane off hand longsword.pngAbyssal bane square shield.png Abyssal bane equipment When using bane melee equipment in both hands, damage against abyssal demons / dragons / revenants is increased by 25%. When using the shield, adjacent abyssal demon / dragon / revenant targets that hit the wearer have reflect damage dealt in the same manner as armour spikes - damage equal to Smithing level, doubled. This can be stacked with armour spikes.
Revenant bane 2h sword.pngRevenant bane longsword.pngRevenant bane off hand longsword.pngRevenant bane square shield.png Revenant bane equipment
Dragon bane 2h sword.pngDragon bane longsword.pngDragon bane off hand longsword.pngDragon bane square shield.png Dragon bane equipment
Hexhunter bow.png Hexhunter bow Damage is increased by 12.5% and hit chance by 10% against foes that have their main attack style set as Magic.
Terrasaur maul.png Terrasaur maul Damage is increased by 12.5% and hit chance by 10% against foes that have their main attack style set as Ranged.
Inquisitor staff.png Inquisitor's staff Damage is increased by 12.5% and hit chance by 10% against foes that have their main attack style set as Melee.
Masterwork Spear of Annihilation.png Masterwork Spear of Annihilation With the spear equipped, melee bleeds have their duration extended by 50%, rounded to the nearest whole number. Bleeds that may be used with a two-handed weapon are Blood Tendrils, Dismember and Slaughter, all of which normally deal 5 hits. See Masterwork Spear of Annihilation for more information.
Silverlight.png Silverlight Deals 125-224% damage (150-249% with passive upgrade) and gains 20% (30% with upgrade) hit chance against demonic creatures. For auto-attacks, it deals 200% instead. (250% with upgrade)
Darklight.png Darklight
Holy water.png Holy water Provides a large damage boost against certain demons. Gains 40% (50% with darklight upgrade) hit chance against all demonic creatures.
Deathtouched dart.png Deathtouched dart The deathtouched dart is an item that will kill almost any monster in the game with one hit. See deathtouched dart for the monsters it cannot kill and more explanation.
Kalphite defender.pngKalphite rebounder.pngKalphite repriser.png Defenders, rebounders, and reprisers They allow the use of both dual-wielding and shield abilities, as well as having a +3% accuracy boost and 1/15 chance to decrease the damage taken from a hit by 50-100%, which also increases the player's accuracy for their next attack by 20%.
Mud pie.png Mud pie Drains run energy by 50% when thrown at a player in PvP.
Dragonbane bolt 5.png Bane ammunition Against its intended targets, deals 40% more damage with auto-attacks and 25% more damage with abilities and increases accuracy by 30%.
Saradomin arrows 5.png Saradomin arrows They have a 1/5 chance of dealing water damage while using the Saradomin bow's special attack.
Zamorak arrows 5.png Zamorak arrows They have a 1/5 chance of dealing fire damage while using the Zamorak bow's special attack.
Guthix arrows 5.png Guthix arrows They have a 1/5 chance of dealing earth damage while using the Guthix bow's special attack.
Ascendri bolts (e) 4.png Ascendri bolts (e) Allows the chance for each auto-attack or ability to generate an additional 1% adrenaline.
Bakriminel bolts 5.png Bakriminel bolts One of three effects can be chosen to be activated against players using magic in PvP:
  • A 1/3 chance of slowing the target's casting speed.
  • A 1/4 chance of causing a bleed effect.
  • A 1/3 chance of draining the target's run energy.
Keris.png Keris Grants 33.3% more damage against scarab creatures and kalphites. Also grants 15% (25% with Desert amulet 3 or higher) extra hit chance and a chance to deal 300% damage instead of the usual 33.3% increase.
Balmung.png Balmung(upgraded) Gains 30% (45% with upgraded balmung) extra hit chance and deals 25% (45% with upgraded) more damage against dagannoths or 15% (35% with upgraded) against Dagannoth Supreme. When using abilities, the damage increase to dagannoths is 12.5% (22.5% with upgraded) and 7.5% (17.5% with upgraded) to Dagannoth Supreme.
Wolfbane.png Wolfbane When wielded, the dagger stops the residents of Canifis from morphing into their more powerful Werewolf form.
Gadderhammer.png Gadderhammer If wielded, it will deal more damage and become more accurate against shades, which makes it useful for the Shades of Mort'ton minigame.
Blisterwood logs.png Blisterwood weaponry Fully effective against all vampyres, vyrewatch, and vyrelords/ladies, and when fighting them, the ability to: Prevent juvinates in Darkmeyer (but not elsewhere) from transforming into dust and escaping, give a flat +50% hit chance, a chance to deal up to double the normal damage for that attack (including bleeds like Dismember), and for every 50 vyre corpses cremated in the Columbarium grants +10 damage (a maximum of +100). The sunspears also automatically cremate vyre corpses, granting 280 Prayer and 200 Firemaking experience (+50% with Morytania achievements complete), with a 20% chance of dropping additional loot (similar to Shiny columbarium key loot; increased chance with columbarium ring)
Ivandis flail.png Ivandis flail
Sunspear (melee).png Sunspear.png Sunspear (melee) Sunspear
Attuned crystal weapon seed.png Attuned crystal equipment If wielding attuned crystal equipment on both hands, there is a chance to deal 25% more damage, the chance scaling with agility level, maxing at 12% at level 99.
Strykebow.png Strykebow Stores damage taken and releases it in the form of an extra shot every 5 auto-attacks, 15 ability hits (excluding bleed hits), or a mix of both. Stores up to 80,000 damage.
Ripper claw.pngOff-hand ripper claw.png Ripper claw and Off-hand ripper claw Increases damage dealt to the target if they have under 50% of their maximum life points.
Wyvern crossbow.png Wyvern crossbow Can inflict a bleed that strengthens over time.
Camel staff.png Camel staff Reduces the target's hit chance by 5% and can inflict a damage over time effect.
Upgraded bone blowpipe.png Upgraded bone blowpipe All attacks are considered poisonous. Poison damage will procure twice as frequently but with half of its normal damage.
Maple blackjack (d).pngMaple blackjack (o).png Blackjacks Upon hitting your opponent, there is a chance for the blackjack to proc, stunning your opponent for 3 ticks. The formula for the % chance of stun rate is approximately someconstant*(maxhit / currentmonesterhp)

Armour sets and skilling outfits[edit | edit source]

Main article: Set bonus

Wearing a particular armour set can provide players with a passive set bonus. For example, wearing a full set of Warpriest of Zamorak armour will provide a chance to reduce the damage a player takes to 90%. Wearing skilling outfits also provides bonuses for a specific skill. For example, wearing pieces of the Black ibis outfit provides an extra 1% experience to Thieving per outfit piece worn, and an extra 1% when the full outfit is worn.

God Wars Dungeon protection[edit | edit source]

Many pieces of equipment affiliated with the gods Saradomin, Zamorak, Armadyl, Bandos, and Zaros provide a passive effect that prevents followers of that particular faction from being aggressive within the God Wars Dungeon. This effect does not apply to the bosses or to their bodyguards. In the case of Zarosian items, the protection is applied to all four factions, but they will not protect from Zarosian followers in the Ancient Prison, except for the Shard of Zaros.

Other armour[edit | edit source]

Armour Effect
Ring of life.png Ring of life When the user has less than 10% of their life points remaining, they will be teleported to their respawn point, consuming the ring.
Amulet of glory.png Amulet of glory If the amulet of glory has any charges, wearing it while mining will increase the chance of finding geodes by 1%.
Regen bracelet.png Regen bracelet When worn, it increases the natural rate at which life points regenerate by 3x. This effect will stack with the Rapid Heal or Rapid renewal prayer. It does not stack with resting.
Ferocious ring (5).png Ferocious ring Increases all hits dealt in Kuradal's Dungeon by 4%, and when the user has less than 10% of their life points remaining, they will be teleported to Kuradal.
Kethsi ring (5).png Kethsi ring Increases all hits dealt to Metal Dragons in Kuradal's Dungeon by 8% (or 4% elsewhere).
Leviathan ring.png Leviathan ring(superior) Decreases incoming damage by 50% at a chance of 2% (5%) per each attack received.
Scrimshaw of vampyrism.png Scrimshaw of vampyrism(superior) For every successful melee attack, this scrimshaw absorbs 5% (6.66% with superior) of the enemy's health, giving it to the scrimshaw bearer.
Scrimshaw of the elements.png Scrimshaw of the elements(superior) Magic attacks deal 5% (6.66% with superior) extra damage.
Scrimshaw of cruelty.png Scrimshaw of cruelty(superior) Ranged attacks deal 5% (6.66% with superior) extra damage.
Scrimshaw of attack.png Scrimshaw of attack(superior) Increases melee accuracy by 2% (4% with superior).
Scrimshaw of ranging.png Scrimshaw of ranging(superior) Increases ranged accuracy by 2% (4% with superior).
Scrimshaw of magic.png Scrimshaw of magic(superior) Increases magic accuracy by 2% (4%).
Sign of item protection.png Sign of item protection The sign of item protection automatically keeps an additional item when the player dies.
Sign of death.png Sign of death The sign of death resurrects the player after death and provides 15% of their base life points while inflicting 15% base life points worth of damage to the opponent to a maximum of 5,000. The damage type matches the user's weapon.
Sign of life.png Sign of life The sign of life resurrects the player after death and provides 25% of their base life points.
Arcane spirit shield.png Arcane spirit shield All incoming damage (with sufficient Prayer points) will be reduced by 30%. Prayer points will be reduced by 6% of the damage received.
Lucky arcane spirit shield.png Lucky arcane spirit shield
Divine spirit shield.png Divine spirit shield
Lucky divine spirit shield.png Lucky divine spirit shield
Elysian spirit shield.png Elysian spirit shield
Lucky elysian spirit shield.png Lucky elysian spirit shield
Spirit cape.png Spirit cape After been bought, the special move cost for combat Summoning familiars is reduced by 20% at all times even when the cape is not worn.
Fire cape.png Fire cape / TokHaar-Kal Doubles fire spells' damage dealt to Ice strykewyrms. In addition, it also increased melee and ranged damage by +40 and fire spells by +200 per hit.
Black mask.png Black mask Randomly reduces the opponent's Defence level, draining one charge. Increases melee accuracy and damage by 12.5% against monsters currently assigned as a Slayer task.
Hexcrest.png Hexcrest Increases magic damage and accuracy by 12.5% against monsters currently assigned as a Slayer task.
Focus sight.png Focus sight Increases ranged damage and accuracy by 12.5% against monsters currently assigned as a Slayer task.
Full slayer helmet.png Full slayer helmet and variants Increases all damage and accuracy dealt to Slayer tasks by 12.5%, 13%, 13.5%, 14% or 14.5%, depending on the upgrade tier.
Broodoo shield (blue).png Broodoo shield Randomly reduces the opponent's Attack, Defence, or Strength level, depending on the shield, draining one charge.
Chaos gauntlets.png Chaos gauntlets Increases damage of bolt spells by 10%.
Attuned crystal armour seed.png Attuned crystal armour If wielded with a mainhand attuned crystal weapon, there is a chance of dealing 25% more damage, the damage scaling with agility with a maximum chance of 12% at level 99.
Blood necklace shard.png Blood necklaces Will periodically (every 15 seconds) deal between 200 to 500 damage to the enemy, healing the player by the damage dealt. Has a maximum healing cap of 1,200 if it hits enemies adjacent to the main target.
Essence of Finality amulet.png
Essence of finality Grants the effects of both the Amulet of Souls and the Reaper necklace, aswell as being able to store the special attack of any weapon.
Extreme dominion medallion.png Extreme dominion medallion Grants a universal accuracy buff of 1%.
Amulet of souls.png Amulet of souls It has a passive effect that gives Soul Split a 50% chance to heal 25-50% more. A second passive effect boosts the effectiveness of protection prayers and reflect curses by 10%, effectively making them have a base protection of 60%.
Deathtouch bracelet.png Deathtouch bracelet Has a 20% chance of reflecting 25-50% of received damage back to the attacker.
Ring of death.png Ring of death It has a 50% chance of restoring the wearer adrenaline by 1% for every 1500 of the target's maximum life points when that target dies to a maximum of 5% adrenaline. If you die with the ring equipped, you will be teleported to the last respawn hub visited and not have to pay for your grave, losing 15% of the ring's charges.
Reaper necklace.png Reaper necklace All hits will increase the wearer's hit chance by 0.1% for 55 seconds, stacking up to 30 times.
Asylum surgeon's ring.png Asylum surgeon's ring Has a 10% chance to negate the adrenaline cost from using threshold abilities. Also has a 40% chance of saving 25% of a special attack's original adrenaline cost.
Attacker's insignia.png Attacker's insignia Has a chance to apply a damage-over-time effect on the enemy. Hits 500 four times for a total of 2,000 if charged or 50 four times for a total of 200 if uncharged.
Ring of vigour.png Ring of vigour Usage of ultimate abilities will drain the adrenaline bar to 10% instead of 0%.
Amulet of zealots.png Amulet of zealots Leech curses and prayers that solely boost a single stat will have their Attack or Defence bonuses increased by 10%. Strength boosts increase by 10%.
Holy symbol.png Holy symbol If fighting a vampyre or Feral vampyre while wearing one, the Vampyre will receive a pair of debuffs that lower its attack and defence stats by 25%.
Berserker necklace.png Berserker necklace When worn, it increases the amount of damage the wearer does when wielding an obsidian melee weapon by 5%.
Aegis blood essence.png Aegis blood essence Can reduce damage by 5% or 50% if activated.
Berserk blood essence.png Berserk blood essence Can increase offensive skills by 14%+2 for 4 seconds or by the same amount for 20 seconds if activated.
Penance blood essence.png Penance blood essence Can increase damage taken by 8%, restoring Prayer points by 25% of the extra damage taken. When activated, the next hit within 20 seconds will deal 80% more damage and restore Prayer points by 25% of it.
Reflecting blood essence.png Reflecting blood essence Has a chance to give a 6 second buff during which 5% of received damage will be reflected back onto the attacker. If activated, the first hit will have 50% of its damage reflected in addition to applying the 6 second buff.
Tireless blood essence.png Tireless blood essence Has a chance to restore up to 2% adrenaline upon killing a monster with the amount depending on the monster's maximum life points. It will instantly restore 15% adrenaline if activated, sharing a cooldown with Adrenaline potions.
Vampyric blood essence.png Vampyric blood essence Every melee hit the player performs has a chance to heal the player for 2.5% of the damage dealt. When activated, the next melee attack within 20 seconds will heal the player for 25% of the hit.
Nightmare gauntlets.png Nightmare gauntlets Allows movement while performing the Snipe ability and increases said ability's accuracy by 25%.
Gloves of passage.png Gloves of passage After the Havoc or Smash ability successfully hits, the damage within two ticks of the next melee attack within 6 seconds is increased by 7%.
Cinderbane gloves.png Cinderbane gloves Grants each attack a 1/6 chance to poison the target, and increases the base poison damage coefficient, stacking with all other poisons. If the target is already poisoned, the gloves add a 1/6 chance for poison hits to refresh the poison effect and deal an extra hit.
Blast diffusion boots.png Blast diffusion boots Reduces the charge time for Detonate by 33%, by doubling the charges gained. A full charge would be ready in 2.4 seconds.
Laceration boots.png Laceration boots Allows Bladed Dive to be used with only a main-hand weapon equipped. Bladed Dive's area of effect is increased to 5x5 if used in conjunction with a halberd-classed weapon.

Daemonheim[edit | edit source]

Item Effect
Blood necklace.png Blood necklace Will periodically (every 15 seconds) deal between 200 to 500 damage to the enemy, healing the player by the damage dealt. Has a maximum healing cap of 1,200 if it hits enemies adjacent to the main target.
Ring of kinship (blazer).png Ring of kinship Can apply 100 damage combust on the target, slow down their attack speed, or increase the player's magical accuracy by up to 50%.
Ring of kinship (sniper).png Ring of kinship Can increase accuracy with bows by up to 20%, reduce the target's Defence level by 1 per attack, or increase the player's ranged level by up to 20% for the purposes of calculating damage.
Ring of kinship (tank).png Ring of kinship Can reduce damage by up to 15% if wearing a shield and increase accuracy with one or two-handed weapons by up to 20%.

Scrimshaws[edit | edit source]

Main article: Scrimshaw

Scrimshaws provide both combat and skill effects.

Signs[edit | edit source]

Main article: Sign

Like Scrimshaws, signs provide both combat and non-combat effects.

Miscellaneous effects[edit | edit source]

Set Effect
Citharede robes Restores Prayer points while listening to a musician at a rate of 150 Prayer points every 3 seconds.
Penance armour Restores 30 Prayer points per minute.

Perks[edit | edit source]

Main article: Perks

The Invention skill allows players to add specific perks, or effects, onto their Augmented equipment.