Zaros godsword (Third Age)

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For this item's augmented variant, see augmented zaros godsword (third age).
For this item's (un)dyed variants, see blood, ice, shadow, barrows, undyed.
Zaros godsword (Third Age) detail.png

The Third Age-dyed Zaros godsword is a Zaros godsword that has been dyed with a Third Age dye - it is otherwise the same as the undyed variant. This process is irreversible. It can be augmented with an augmentor to make the augmented Zaros godsword (Third Age).

The Zaros godsword has a special attack, Blackhole, which summons a black hole over the player's location for 20 seconds. While this black hole is active, melee damage is increased by 25%, and if your target enters the black hole, it takes 25-50% ability damage every 1.8 seconds. This costs 50% adrenaline, and has a 60-second cooldown. The black hole continues to persist and increase the player's damage even if the Zaros godsword is unequipped for a different weapon.

The godsword has 60,000 charges of combat (a minimum of 10 hours) before degrading to a broken state. It can be recharged at a repair NPC for 4,800,000 coins, or less on an armour stand.

Making a Third Age-dyed Zaros godsword costs 2,726,496,982 coins.

Combat stats[edit | edit source]

Special attack[edit source]

The Zaros godsword's special attack, Blackhole

Basics[edit source]

The Zaros godsword has a special attack called Blackhole. Once activated, the special attack creates a swirling black hole under the player's current location, which has an area-of-effect of 7x7 (grid of game squares), that lasts for 21 seconds (35 game ticks). This special attack costs 50% adrenaline, and has a 60 second cooldown. When the player is within the area-of-effect, their melee damage is increased by 25%. However, it appears that the buff is active on different ticks for different sources of damage. If tick 1 is the cast of Blackhole, then:

  • on tick 1, nothing can be boosted (buff appears on bar)
  • on tick 2, only auto attacks cast on this tick will be boosted
  • on ticks 3-35, everything cast on these ticks will be boosted

This means that at most there are 34 damage boosting ticks (sources of damage cast between tick 2 and tick 35). If the originally targeted monster is within the area-of-effect of the black hole, it will take 25%-50% ability damage every 1.8 seconds (3 ticks).

Additionally, if the initial target stays within the area-of-effect then it will take a maximum of 11 hits (275%-550% ability damage in total) spread over the Blackholes duration.

Comparison with other damage-boosting abilities[edit source]

The Zaros godsword is used as a switch for its special attack. Just like Magic's Sunshine and Range's Death's Swiftness abilities, the damage-boosting effect of the special attack is not lost when the player switches weapons. The Zaros godsword allows melee users to alternate between its special attack and Berserk ability to increase their overall damage-per-minute.

Property Blackhole Sunshine/Death's Swiftness

(with planted feet)

Damage boost 25% 50%
Adrenaline cost 50% 100%
Cooldown 60 seconds 60 seconds
Duration 20 seconds 30 seconds (37.8 seconds)
Damage dealt 25%-50% 10%-20% (0%)

Notable facts[edit source]

  • The damage boosting effect begins 1 tick after the special attack is cast.
  • If the player is under the effects of Berserk, and then uses the special attack, Berserk's damage-boosting properties will take priority.
  • The damage boost stacks with that of the dragon battleaxe.
  • The damage-boosting effect does not increase the damage of any bleed abilities, like Dismember, Slaughter, and Blood Tendrils, nor any melee damage inflicted by familiars.
  • The ability duration is not affected by the planted feet perk.
  • The adrenaline cost of the special attack is not reduced by the effects from the Conservation of Energy relic, or the Invigorate aura.
  • The adrenaline cost of the special attack is reduced by the effects from the Ring of vigour, the Asylum surgeon's ring, and the Relentless perk.

Repair[edit | edit source]

The Zaros godsword (Third Age) at most, costs 4,800,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 1,200,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!