Augmented malevolent greaves (Third Age)
|Augmented malevolent greaves (Third Age)|
|Release||19 September 2016 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|High alch||300,000 coins|
|Low alch||200,000 coins|
|Armour infused with malevolent energy.|
|Links||MRID • recipe|
|FAQ • doc|
The Third Age-dyed augmented malevolent greaves is a level 90 Melee legs slot power armour, created by using an augmentor and divine charges on a malevolent greaves (third age), or by using third age dye on an augmented malevolent greaves.
Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken malevolent greaves - the dye, augmentor, and gizmos are lost.
Armour gizmos charged with perks can be used to enhance the item's abilities. As a legs slot item, the Augmented malevolent greaves (Third Age) can hold 2 gizmo's, allowing up to 4 perks (2 perks each).
Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented malevolent greaves (Third Age) uses charges stored within the item (not in the universal charge pack). It degrades exactly as the non-augmented version does: it has 100,000 charges of combat. These charges can be replenished by combining it with a non-dyed, augmented variant of the same item. This will combine the charges of both items but any excess charge will be lost, furthermore only one version may have perks on it. When combining two items the greater item experience of the two items is retained.
The item can be trained and siphoned as normal while it has charges. Once it runs out of charges, it will retain its equipment bonuses until it reaches equipment level 10, where it will become unusable and has to be recharged or be disassembled. This will return an un-augmented, broken malevolent greaves (Third Age). It can then be repaired and re-augmented as normal. A dye can be used on an augmented, undyed version to produce this item.
Unlike normal augmented items, this item is made at an Inventor's workbench from a new, fully charged item, an augmentor, and 36 divine charges. It cannot be made from a partially used component. Augmentation dissolvers cannot be used on this item.
Combat stats[edit | edit source]
|Armour||479.1||PvM: 0%||PvP: 2.3625%|
|Life points||0||Style bonuses|
|FAQ • docs|
Disassembly[edit | edit source]
|Disassembly category||Melee armour|
|Item quantity required||1|
|Base junk chance||0.0%|
|Malevolent greaves (Third Age, broken)|
|7 × Undead components||Always|
The Augmented malevolent greaves (Third Age) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
Update history[edit | edit source]
Third Age dyed equipment