Off-hand drygore mace (Third Age)

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For this item's main hand variant, see drygore mace (third age).
For this item's augmented variant, see augmented off-hand drygore mace (third age).
For this item's (un)dyed variants, see blood, Shadow, Barrows, undyed.
Off-hand drygore mace (Third Age) detail.png

The Third Age-dyed off-hand drygore mace is made by dyeing a off-hand drygore mace with Third Age dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular off-hand drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).

It can be repaired using 5,000 chitin scraps. Currently, the cost of a full repair using chitin scraps if purchased from the Grand Exchange would be 410,000 coins.

Alternative methods of repair are listed below.

Making a Third Age-dyed off-hand drygore mace costs 2,189,405,577 coins.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The base repair cost of the Off-hand drygore mace (Third Age) when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.