For other variants of this item, see lucky
A chaotic kiteshield is a tier 80 melee shield. It requires level 80 Defence and 80 Dungeoneering to wield.
It can be purchased as a reward from the Dungeoneering skill for 200,000 Dungeoneering tokens.
The chaotic kiteshield has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
||2,000 and 200
||20,000 and 2,000
||160,000 and 16,000
||200,000 and 20,000
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
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- ninja 17 December 2013 (Update):
- Armours no longer degrades from players taking damage from the desert heat or bugs in dark areas.
- patch 13 May 2013 (Update):
- Uncharged Dungeoneering reward shields no longer cause a maging player to run next to their enemy.
- patch 7 September 2010 (Update):
- Chaotic and eagle-eye shield images were swapped in the skill guide.
- update 21 April 2010 (Update):
- Dungeoneering reward items have had their costs reduced to a more suitable amount. Anyone who has already bought any of these items will find they have been refunded the difference in reward tokens.
- On the day of its release, the chaotic kiteshield's stats were very similar to those of the dragonfire shield, including an offensive damage bonus. A few hours later, it was adjusted to be superior to the dragonfire shield.
- Prior to an update on 21 April 2010, the chaotic kiteshield cost 400,000 Dungeoneering tokens.
- Along with the eagle-eye kiteshield and farseer kiteshield, the chaotic kiteshield was the first item in the game to feature damage soaking. It was originally believed to soak 10% of melee damage and 20% of ranged damage, as stated in the Knowledge Base, but Mod Ash confirmed on 11 September 2010 that the shield actually soaked 7% of melee damage and 14% of ranged damage. This effect was removed with the Evolution of Combat.