A ripper claw is a level 85 main hand melee weapon that can be obtained as a drop from Ripper Demons. When wielded along with an off-hand ripper claw, the claws deal more damage the further the target's health is below 50%.
The claw will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 2,500,000 coins.
Due to its low price and high repair costs, it may be cheaper to cast High Level Alchemy on it or disassemble and buy a new one, rather than repair it.
It can be augmented using an augmentor.
Increased damage from ripper claws
|% of monsters health points remaining
|% increase in damage
The Ripper claw at most, costs 2,500,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 625,000 coins). It may be repaired through a variety of methods.
These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.
These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).
template = Calculator:Template/Smithing/Armour stand
form = repairForm
result = repairResult
param = level|Smithing level (1-106)|1|int|1-106||
param = charge|Item Charge|0.0|number|0.0-100.0||
param = cost|cost|2500000|hidden|||
|The result will appear here when you submit the form.|
|Method||Repair NPC, armour stand, whetstone|
|Item(s) consumed||2,500,000 × Coins[uc 1]|
|Total GE Price||2,500,000|
|Average rate[uc 2]||150,000|
|High rate[uc 3]||300,000|
|Maximum rate[uc 4]||500,000|
- ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
- ^ 1,800 charges per hour.
- ^ 3,600 charges per hour.
- ^ 6,000 charges per hour.
- ^ a b There is further information on this drop; see the associated page for details.
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