Augmented chaotic rapier

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chargeduncharged
Augmented chaotic rapier
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineA razor-sharp augmented chaotic rapier.
Options [?]
BackpackWield, Check, Disassemble
EquippedCheck
Values
Value130,000 coins
AlchemyNot alchemisable
On deathReclaimable
Value: 20,000,001
Reclaim: 20,000
Weight1.814 kg
Advanced data
Item ID36681
LinksMRID • recipe
Calculated value
Parsed373,804 coins
bucket{{#expr: {{GEP|Augmentor}} }}
FormattedPrice(Augmentor)
[view][talk]

The augmented chaotic rapier is a level 80 Melee main hand weapon created by using an augmentor on a chaotic rapier.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main hand slot item, the Augmented chaotic rapier can hold 1 gizmo, allowing up to 2 perks.

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

The augmented chaotic rapier can be dyed with a chaotic rapier frozen dye kit to make an augmented chaotic rapier (frozen), or a chaotic rapier warped dye kit to make an augmented chaotic rapier (warped). The dye kits are purely cosmetic, and can be detatched at any time.

Combat stats

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RequirementsCharge drain
80 Attack2.5/s
Class
Melee
Slot
Tier
80
Augmented chaotic rapier equipped.png: Augmented chaotic rapier equipped by a player
Offensive attributes
 TooltipAbility
Damage980.0768
Accuracy1924
StyleStab
Range1
Speed
5 ticks (3.0s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Chaotic rapier1N/A
Augmentor1373,804
Total cost373,804
OutputQuantityCost
Augmented chaotic rapier1N/A

Products

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For an exhaustive list of all products, see here.

Usage cost

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Tier80
SlotMain hand
Per hour
Charges9,000[uc 1]
Cost216,810
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented chaotic rapier
Disassembly categorySwords
Disassembly XP24.0
Item quantity required1
Special chance
Shifting components × 4Always
Normal chance
Base junk chance  2.3%
Material count8
Base parts35/100
Blade parts30/100
Metallic parts30/100
Precise components3/100
Dextrous components2/100
Advanced data
Raw categorysword
Item level (for junk chance)80
AugmentedYes
Estimated cost
Parsed373804
373804

The augmented chaotic rapier can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 80) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 9,000 7.76 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 27,000 10.36 Disassembling this item gives double materials.
4 5,176 54,000 10.43 9,000 1.74 22.69 Disassembling this item never gives junk.
5 8,285 108,000 13.04 27,000 3.26 7.56 This item drains 10% less charge when used.
6 11,760 144,000 12.24 54,000 4.59 3.78 Disassembling this item gives triple materials.
7 15,835 198,000 12.50 108,000 6.82 1.89 Disassembling this item gives an extra random uncommon material.
8 21,152 270,000 12.76 144,000 6.81 1.42 Disassembling this item returns all installed gizmos.
9 28,761 378,000 13.14 198,000 6.88 1.03 Disassembling this item gives quadruple materials.
10 40,120 540,000 13.46 270,000 6.73 0.76 Disassembling this item gives the maximum extra Invention XP.
11 57,095 9.46 378,000 6.62 0.54 N/A
12 81,960 6.59 540,000 6.59 0.38 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 4.60 4.60 0.19 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 3.24 3.24 This item drains 12.5% less charge when used.
15 232,755 2.32 2.32 This item can now be used with an Equipment separator.
16 320,080 1.69 1.69 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.25 1.25 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.94 0.94 This item drains 15% less charge when used.
19 753,631 0.72 0.72 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.56 0.56 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!