Augmented drygore longsword
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Augmented drygore longsword | |
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Release | 25 January 2016 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | No |
Equipable | Yes |
Stackable | No |
Disassembly | Yes |
Destroy | You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos. |
Values | |
Value | 833,334 coins |
High alch | 500,000 coins |
Low alch | 333,333 coins |
On death | Reclaimable Value: 64,592,308 Reclaim: 393,461 Sacrifice: 1,573,844 |
Weight | 1.814 kg |
Examine | |
A longsword created using kalphite body parts and augmented. | |
Advanced data | |
Item ID | 36693 |
Links | MRID • recipe |
FAQ • doc |
The augmented drygore longsword is a level 90 Melee main hand weapon created by using an augmentor on a drygore longsword.
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a one-handed main hand slot item, the Augmented drygore longsword can hold 1 gizmo, allowing up to 2 perks.
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented drygore longsword uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Combat stats[edit | edit source]
Requirements | Charge drain | ![]() | |||||||||
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90 ![]() | 3.75/s | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | |||||||||||
90 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 1102.5 | - | |||||||||
Accuracy | 2458 | - | |||||||||
Style | Slash | ||||||||||
Range | 1 | ||||||||||
Speed | Fast (3.0s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0.0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Disassembly[edit | edit source]
Disassembly category | Longswords |
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Disassembly XP | 27.0 |
Item quantity required | 1 |
Material count | 8 |
Base junk chance | 0.0% |
Possible materials | |
Special | |
5 × ![]() | Always |
Often | |
![]() | 35/100 |
![]() | 30/100 |
![]() | 30/100 |
Rarely | |
![]() | 3/100 |
![]() | 2/100 |
The Augmented drygore longsword can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Update history[edit | edit source]
Main hand slash weapons | |||||||||
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Claw | |||||||||
Scimitar | |||||||||
Longsword |
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Battleaxe | |||||||||
Rewards |
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Other | |||||||||
Promotional | |||||||||
Dyed drygore longswords | |||||||||
Cosmetic |
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- Items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Untradeable items
- Augmented items
- Equipment
- Tier 90 equipment
- Main hand slot items
- Melee weapons
- Items that disassemble into Base parts
- Items that disassemble into Blade parts
- Items that disassemble into Metallic parts
- Items that disassemble into Sharp components
- Items that disassemble into Dextrous components
- Items that disassemble into Rumbling components
- Disassemble category/longsword
- Items that can disassemble into special materials
- Items that cannot disassemble into Junk