Augmented ripper claw
|Augmented ripper claw|
|Release||16 January 2017 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|High alch||750,000 coins|
|Low alch||500,000 coins|
|Deals bonus damage to targets below half health when wearing the off-hand equivalent.|
|Links||MRID • recipe|
|FAQ • doc|
The augmented ripper claw is a level 85 Melee main hand weapon created by using an augmentor on a ripper claw. Like the unaugmented claw, the augmented ripper claw has a passive effect when wielded with the off-hand claw which increases the damage the claws do to a target the lower the target's life points are (starting at 50%).
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a main hand item, the Augmented ripper claw can hold 1 gizmo, allowing up to 2 perks (2 perks each).
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented ripper claw uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||1.0%|
The Augmented ripper claw can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
Update history[edit | edit source]
Main hand slash weapons
|Dyed drygore longswords|