Slaughter

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Slaughter is a threshold Attack ability and one of five bleeds for the Attack and Strength skills, the others being Lesser Dismember, Dismember, Blood Tendrils, and Massacre. When activated, the target is bled five times for 100% to 250% weapon damage. If the target moves away from the square where they initially received Slaughter, they suffer triple damage; if they move back to their original tile, Slaughter deals normal damage again. It requires level 1 Attack to use and works with all melee weapons.

Slaughter deals damage every two ticks.

This ability can be one of the most damaging melee abilities if the target moves. To maximise Slaughter's damage, a player can click under their target as they activate Slaughter, forcing them to move from their square(s). Another way to make the target move is by using the Kick or Stomp abilities, moving it one square, although one hitsplat of Slaughter will not be tripled in damage, and targets larger than 1x1 cannot be kicked back.

Unlike normal abilities, damage over time effects are not affected by:
Damage boosting prayers and ancient curses (aside from their accuracy bonus)
Damage boosting abilities: Berserk, Death's Swiftness, and Sunshine (with the exception of Metamorphosis)
Zaros Godsword's special attack
Berserker's Fury relic power
Most invention perks affecting variable damage, including Genocidal, Precise, Equilibrium, and Ruthless
Some items from the slayer (effect) groups, including: tuned Bane equipment, Salve amulet (e), Demon slayer equipment, Darklight
Critical hits
Slayer helmet and its variants
Damage over time effects are only affected by some modifiers, including:
Damage bonus from equipment
Visible combat skill boosts, from potions or other sources
Vulnerability or its lesser form, Curse
Berserker, Reckless, and Maniacal auras - however, while inside the effects of Berserk, Death's Swiftness, or Sunshine, the aura's invisible boost is negated
Mahjarrat and Dark magic auras - regardless of being inside the effects of Berserk, Death's Swiftness, or Sunshine
Among the Dragon slayer, Demon slayer, and Undead slayer effect groups, only the slayer invention perks and slayer abilities affect bleeds
Scrimshaws

Much like Dismember, Slaughter has an abnormally high chance to deal 100% ability damage, which makes its average ability damage 145%.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 9 December 2019 (Update):
    • Slaughter is now correctly cleared when using an ability or item that clears debuffs of this sort.
  • patch 26 November 2018 (Update):
    • Bleeds no longer deal 1 damage on their first hit in PvP.

Trivia[edit | edit source]

  • Slaughter is one of the first times an attack displays blood in the attack animation, along with Dismember and Deadshot.
  • Slaughter used to hit 4 times against monsters and 6 times against players. It has now been changed to hit 5 times in both PvM and PvP.
  • If the player using Slaughter is killed before the effect ends, the target stops receiving damage.
  • Until 8 August 2015, Slaughter shared its cooldown with Fragmentation Shot, even though patches to Fragmentation Shot caused it to do 2x and not 3x damage if the target moved from its spot.
  • Slaughter was called Haemorrhage in Jagex's test servers for the Evolution of Combat.