|Release||22 April 2008 (Update)|
|Quest item||Legacy of Seergaze|
|High alch||600 coins|
|Low alch||400 coins|
|A legendary flail.|
|Links||MRID • recipe|
|FAQ • doc|
The Ivandis flail is a two-handed melee weapon created by the player during the Legacy of Seergaze quest, from a silvthril chain, an enchanted sickle emerald (b), and the rod of ivandis. It is the weakest weapon capable of harming Vyrewatch. It is used almost exclusively by those who have not completed The Branches of Darkmeyer quest up to the point where the player learns how to craft the blisterwood equipment, which is significantly more effective against vampyres. Its base damage and accuracy are the same as those of a steel halberd, and it also has the increased attack range of a halberd.
Players with the above three components and a chisel in their tool belt may construct one after reaching a certain point in the quest. Using any of the parts on either of the others will craft the rod, granting 20 Crafting experience (in addition to the 20 gained by making the silver sickle emerald (b).
One is required in In Memory of the Myreque to build Flaygian Screwte's statue. An Ivandis flail upgraded with at least 200 burnt vyre corpses is also needed to complete the hard Morytania Task Shade-Shattering Ka-Bloom.
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Using the flail[edit | edit source]
This flail is effective in damaging and killing the Vyrewatch because, despite their sufficient mind-reading ability to predict attacks and avoid damage, the flail is incredibly unpredictable and random. The sickle head further increases the unpredictability of the weapon. Thus, attackers do not hit the Vyrewatch in the intended way, rendering their mind-reading useless, but at the cost of making the flail a hard weapon to master.
Increasing bonuses[edit | edit source]
For every 50 Vyre corpses cremated, the player obtains better equipment bonuses when using the Ivandis flail and blisterwood weapons. A message appears in the chat box "You feel more experienced with the Ivandis Flail." The current cremation count can be viewed either with the "Check" option on the flail when it is in the inventory or by searching the lectern at the south end of the columbarium.
The bonus to the equipment stats is invisible and doesn't appear in the "Show Equipment Stats" panel. The bonus is only effective when used against Vampyre Juveniles, Vampyre Juvinates, and Vyrewatch. The flail reaches maximum power after 500 Vyre corpses have been cremated. This is a requirement for obtaining the trimmed completionist cape and master quest cape.
Making the flail[edit | edit source]
Items needed[edit | edit source]
Steps to create[edit | edit source]
- Go to any furnace.
- With a sapphire and moulds in inventory, craft: 1 silver sickle, 1 silvthrill rod, and 1 silvthril chain. By default the game tries to create as many of each item as it can unless specified.
- Cast Enchant Level 1 Jewellery on the rod, which contains the sapphire. (If using a tablet, don't click break, but Use the tablet on the silvthrill rod!)
- Go to Paterdomus and descend to the Mausoleum.
- With a rope in your inventory, use the enchanted rod on the well to get a rod of ivandis. Note: If you are making multiple rods of Ivandis, you still only need 1 rope.
- Now head through the gate, then the Holy Barrier, to cross the river.
- Once across the river, head south into Mort Myre Swamp, go to the Nature Grotto, and enter it.
- Use the silver sickle on the Altar of nature to get a silver sickle (b).
- With a chisel in your inventory or in your tool belt, use the emerald on the blessed sickle to get a silver sickle emerald (b).
- Cast Enchant Level 2 Jewellery on the sickle with the emerald to get an enchanted sickle emerald (b).
- With a chisel in your inventory or on your tool belt, use the rod on the chain. The two parts combine to form the Ivandis flail.
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||65.9%|
Update history[edit | edit source]
- patch 22 September 2014 (Update):
- Some errors in calculating damage values have been fixed with two-handed weapons.
- patch 18 August 2014 (Update):
- The Ivandis flail is now held in two hands during combat and has the correct animation.
- patch 10 January 2011 (Update):
- This weapon no longer reverts to crush animations when switching stances.
Trivia[edit | edit source]
- Before the Evolution of Combat, every 50 Vyre corpses cremated gave an additional equipment bonus of +5 in attack, strength, and defence to the flail. Following EoC, it is not clear how the equipment bonuses have changed, since there is no way to view them.
- Before the Evolution of Combat, this weapon used to have a special attack. Used against a weakened Vampyre, this attack would temporarily suspend the target, allowing a dose of Guthix balance to be administered. Each special attack would consume one of the flail's 30 charges. After which, it would become Flail dust.
- Additionally, a fully upgraded flail had a +56 magic attack bonus which potentially made it the most accurate staff in RuneScape, but since the magic attack bonus only worked against Vyrewatch and they couldn't be damaged by magic using the flail, this boost was of no use at all.
- Flails that had less than 30 charges prior to the Evolution of Combat now have the same name as the fully charged flail but take up separate bank spaces. They are discontinued items.
- Despite the fact that the flail can hit flying Vyrewatch, it cannot hit aviansies which are always in flight.
- It is not allowed in the Fist of Guthix arena.
- The flail gained the same attack range as a halberd in a hidden update after the release of the Evolution of Combat.
|Part 6 of the Myreque quest series|
Two-handed slash weapons
|Dyed noxious scythe|
|Dyed Zaros godsword|