Augmented Armadyl godsword (passive)
|Augmented Armadyl godsword (passive)|
|Release||22 February 2016 (Update)|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|High alch||750,000 coins|
|Low alch||500,000 coins|
|A beautiful, heavy, augmented sword.|
|Links||MRID • recipe|
|FAQ • doc|
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Armadyl godsword (passive) can hold 2 gizmos, allowing up to 4 perks (2 perks each).
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented Armadyl godsword (passive) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Disassembly[edit | edit source]
|Disassembly category||Two-handed swords|
|Item quantity required||1|
|Base junk chance||4.2%|
|1 × Armadyl components||Always|
Update history[edit | edit source]
- patch 7 March 2016 (Update):
- Augmented godswords now have the correct cursor on their Check command.
The Augmented Armadyl godsword (passive) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect|
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