The Zamorak godsword (passive) is created by using an Zamorak godsword on the Zamorak altar in K'ril Tsutsaroth's room. This process can be repeated to turn the sword back to normal. The passive effect replaces the special attack and also renders the sword untradeable.
It has a passive effect that can be toggled on by using it on the altar within the boss room of Zamorak's Fortress (the room in which K'ril Tsutsaroth is located), however, entering Zamorak's Fortress requires 70 Constitution. The effect has a 25% chance of activating upon a successful hit, freezing your target for six seconds.
The passive is perhaps more useful when trying to keep an enemy frozen for as much time as possible, for example when countering rangers who farcast using the Binding shot ability. The special is more useful when the bind need to be at an exact time and/or coupled with a strong hit, such as preventing a flag carrier from running away in Castle Wars or someone from running away in the wilderness, or if Barge is on cooldown. A freeze for melee is more useful than it sounds since a melee user cannot use any abilities on a fleeing target, attempting to do so causes the game to state that the target is too far away regardless of the actual distance to the target.
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- patch 22 February 2016 (Update):
- Players can now create augmented passive godswords to match the non-passive ones. This can be achieved by either using an augmentor on a passive godsword, or use an existing augmented godsword on the relevant altar to swap between passive and non-passive variants.
- patch 6 July 2015 (Update):
- The 'dismantle' option on passive Godswords now works as intended.
- patch 22 September 2014 (Update):
- Some errors in calculating damage values have been fixed with two-handed weapons.