Noxious scythe (blood)

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For this item's augmented variant, see augmented noxious scythe (blood).
For this item's (un)dyed variants, see undyed, Ice, Shadow, Barrows, Third Age.

The blood-dyed noxious scythe is made by dyeing a noxious scythe with blood dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses, special attack, and degradation/repair mechanics as the regular noxious scythe: it will degrade to a broken state after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat) but can be repaired at Bob in Lumbridge, or at an armour stand.

If lost in the wild, the killer receives broken noxious scythe and 2000 coins.

Making a blood dyed noxious scythe costs 2,411,084,741 coins. It's worth noting that this price is based on G.E. price, which has limit of 2,147,483,647 coins. The probability you will buy Blood Dye on Grand Exchange is low, so this price is likely much lower than real price of making blood-dyed scythe.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The base repair cost of the Noxious scythe (blood) when completely degraded to 0.0% item charge is 4,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Special Attack[edit | edit source]

A player performing the Mirrorback special attack with the Noxious Staff equipped.

The Noxious scythe has a special attack named Mirrorback, which requires full adrenaline and will summon a mirrorback spider to aid the player. While active, the spider will reduce damage from attacks against the player by 50%, and reflect that damage to the attacker, but it will also be damaged for an equal amount. For instance, if the player is hit by an attack that deals 1000 damage, both the player and the spider take 500 damage, and the attacker receives 500 points of deflection damage. This will last for ten seconds or until the spider is killed. This special attack does not work against certain attacks, and also cannot deflect damage back to attackers that are immune to deflection damage.

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 3 April 2017 (Update):
    • Players can no longer disassemble dyed weapons in combat.

Trivia[edit | edit source]

  • Even though the item has a broken inventory sprite, when dropped, it will still look the same as if it was not broken.