Augmented Armadyl godsword

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
For this item's standard variant, see armadyl godsword.
For other variants of this item, see passive.
Augmented Armadyl godsword detail.png

The augmented Armadyl godsword is a level 75 Melee two-handed weapon created by using an augmentor on an Armadyl godsword.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented Armadyl godsword can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

It can be converted to its passive variant by using it with the appropriate altar, just like the non augmented variant. The Augmented Armadyl godsword uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Disassembly[edit | edit source]

The Armadyl godsword's special attack

The Augmented Armadyl godsword can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 75) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 8,325 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 24,975 Disassembling this item gives double materials.
4 5,176 49,950 8,325 25.20 Disassembling this item never gives junk.
5 8,286 99,900 24,975 8.40 This item drains 10% less charge when used.
6 11,760 133,200 49,950 4.20 Disassembling this item gives triple materials.
7 15,835 183,150 99,900 2.10 Disassembling this item gives an extra random uncommon material.
8 21,152 249,750 133,200 1.57 Disassembling this item returns all installed gizmos.
9 28,761 349,650 183,150 1.15 Disassembling this item gives quadruple materials.
10 40,120 499,500 249,750 0.84 Disassembling this item gives the maximum extra Invention XP.
11 57,095 349,650 0.60 N/A
12 81,960 499,500 0.42 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.21 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 7 March 2016 (Update):
    • Augmented godswords now have the correct cursor on their Check command.
  • patch 22 February 2016 (Update):
    • Players can now create augmented passive godswords to match the non-passive ones. This can be achieved by either using an augmentor on a passive godsword, or use an existing augmented godsword on the relevant altar to swap between passive and non-passive variants.