Augmented Ek-ZekKil (blood)

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For this item's standard variant, see ek-zekkil (blood).
For this item's (un)dyed variants, see undyed, ice, shadow, barrows, Third Age.

The Augmented Ek-ZekKil (blood) is a Ek-ZekKil that has been augmented with an augmentor and dyed with blood dye (in either order). It retains the special attack of the base sword.

The Augmented Ek-ZekKil (blood) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges. It can hold 2 weapon gizmos.

Combat stats[edit | edit source]

Special attack[edit | edit source]

The Ek-ZekKil's special attack, Igneous Cleave. The player lands an initial hit, followed by two of the default six bleed hits. As can be seen, the second bleed hit deals 5% more damage than the first bleed hit.

The sword has a special attack called Igneous Cleave, which costs 50% adrenaline and has a 60 second cooldown.[1]

When used, the player cleaves at their target for 62%-190% initial ability damage, before inflicting a bleed of 6 hits, the first hit of the bleed dealing 30%-105% ability damage. Each subsequent hit deals a multiplicative 5% increased amount of damage from the previous.[2] If the first bleed hit deals damage, the second bleed hit will deal , the third bleed hit will deal , etc. Each bleed hit lands 4 ticks after the previous.

This can be affected by the passive effect of the Masterwork Spear of Annihilation, increasing the number of bleed hits by 50% of the default 6 hits, bringing the number of bleed hits up to 9.[3] However, this requires placing the Ek-ZekKil in an Essence of Finality amulet.

If a target is suffering from this special attack and is hit with another bleed or burn ability, an additional bleed hit of Igneous Cleave is added. Up to 5 additional bleed hits can be inflicted this way.

The following abilities are able to extend the duration of Igneous Cleave:
Basics: Dismember Dismember.png, Combust Combust.png, Fragmentation Shot Fragmentation Shot.png
Thresholds: Slaughter Slaughter.png, Blood Tendrils Blood Tendrils.png
Ultimates: Massacre Massacre.png, Deadshot Deadshot.png, Incendiary Shot Incendiary Shot.png
The following abilities are unable to extend the duration of Igneous Cleave:
Basics: Corruption Blast Corruption Blast.png, Corruption Shot Corruption Shot.png, Puncture (Greater Dazing Shot) Greater Dazing Shot.png


If Igneous Cleave is cast on a target already afflicted by Igneous Cleave, the bleed is overwritten and starts again based on this new cast.

The following table shows the possible number of bleed hits that Igneous Cleave is able to deal. This table takes into consideration the number of bleed or burn abilities used as well as if the special attack is cast directly from Ek-ZekKil or if it is cast from the Essence of Finality ability with an equipped Masterwork Spear of Annihilation.

Number of bleed hits from Igneous Cleave
Setup Number of bleed or burn abilities used
while Igneous Cleave is active
0 1 2 3 4 5
Ek-ZekKil.png: RS3 Inventory image of Ek-ZekKil Weapon Special attack.png 6 7 8 9 10 11
Masterwork Spear of Annihilation.png: RS3 Inventory image of Masterwork Spear of Annihilation + Ek-ZekKil.png: RS3 Inventory image of Ek-ZekKil Essence of Finality.png 9 10 11 12 13 14

This special attack is particularly powerful when cast with the Masterwork Spear of Annihilation and Essence of Finality ability, despite being sourced from a weapon that is 3 tiers of damage lower. This is because of the 5% increase in damage for each subsequent bleed hit of Igneous Cleave.

This special attack works well with the gloves of passage (and its enhanced variant) as their passive effect provides a 20% increase in damage from bleeds for 10 seconds following a successful hit from Smash or Havoc.


Usage cost[edit | edit source]

Tier95
SlotTwo-handed
Per hour
Charges23,625[uc 1]
Cost411,894
  1. ^ Can be reduced by research, equipment level, Efficient/Enhanced Efficient perk and the Invention cape perk.

Disassembly[edit | edit source]

The augmented Ek-ZekKil (blood) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 95) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 11,025 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 33,075 Disassembling this item gives double materials.
4 5,176 66,150 11,025 11.84 Disassembling this item never gives junk.
5 8,286 132,300 33,075 3.95 This item drains 10% less charge when used.
6 11,760 176,400 66,150 1.97 Disassembling this item gives triple materials.
7 15,835 242,550 132,300 0.99 Disassembling this item gives an extra random uncommon material.
8 21,152 330,750 176,400 0.74 Disassembling this item returns all installed gizmos.
9 28,761 463,050 242,550 0.54 Disassembling this item gives quadruple materials.
10 40,120 661,500 330,750 0.39 Disassembling this item gives the maximum extra Invention XP.
11 57,095 463,050 0.28 N/A
12 81,960 661,500 0.20 Siphoning this item gives the maximum extra Invention XP.[4]
13 117,397 0.10 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Jagex. Mod Sponge's Twitter account. 20 Oct 2021. (Archived from the original on 20 Oct 2021.) Mod Sponge: "50% 60s cooldown"
  2. ^ Jagex. Mod Sponge's Twitter account. 20 Oct 2021. (Archived from the original on 20 Oct 2021.) Mod Sponge: "It's like other bleeds so if i hit a 2000 my next hit would be 2000 + the 5% So 2000, 2100, 2205, 2315 etc"
  3. ^ Jagex. Mod Sponge's Twitter account. 20 Oct 2021. (Archived from the original on 20 Oct 2021.) Mod Sponge: "Yes"
  4. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

References[edit | edit source]