# Augmented Balmung

For this item's standard variant, see balmung.
For other variants of this item, see achromatic, cobalt, viridian, crimson.

The augmented Balmung is a level 70 Melee two-handed weapon capable of dealing extra damage to dagannoths that is created by using an augmentor on any of the coloured Balmung variants. The resulting augmented Balmung is always the same, regardless of which Balmung the augmentor was applied to.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the augmented Balmung can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling or siphoning it.

The Augmented Balmung uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

## Disassembly

The Augmented Balmung can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Invention experience (tier 70) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 7,650 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 22,950 Disassembling this item gives double materials.
4 5,176 45,900 7,650 26.15 Disassembling this item never gives junk.
5 8,286 91,800 22,950 8.72 This item drains 10% less charge when used.
6 11,760 122,400 45,900 4.36 Disassembling this item gives triple materials.
7 15,835 168,300 91,800 2.18 Disassembling this item gives an extra random uncommon material.
8 21,152 229,500 122,400 1.63 Disassembling this item returns all installed gizmos.
9 28,761 321,300 168,300 1.19 Disassembling this item gives quadruple materials.
10 40,120 459,000 229,500 0.87 Disassembling this item gives the maximum extra Invention XP.
11 57,095 321,300 0.62 N/A
12 81,960 459,000 0.44 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.22 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.

## Update history

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## Trivia

Unlike most Average-speed two-handed swords (including its original counterpart), upgraded Balmung uses a damage multiplier of ${\displaystyle 22.85}$ instead of the standard ${\displaystyle 22.35}$. All versions of upgraded Balmung share this trait, effectively giving them an approximate ${\displaystyle 2.2\%}$ weapon damage (equating to ${\displaystyle 3.3\%}$ ability damage) bonus over other tier 70 weapons.