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Burthorpe is a military principality north-west of Falador and north of Taverley and is currently the base of the Burthorpe Imperial Guard as well as the residence of Prince Anlaf. Burthorpe and Taverley are two of the only settlements in Asgarnia that aren't controlled by the White Knights. The Imperial Guard keep Burthorpe secure, and they are loyal to the royal line of Asgarnia, especially Crown Prince Anlaf. They are charged with maintaining and defending the wall which separates Burthorpe from the Troll Country.

The Troll Country is immediately north of Burthorpe, and due to that, the city has come under constant attacks, raids, and invasions by the trolls, having led to the Burthorpe - Troll Country War. Death Plateau in particular seems a threat, as many heavily armed trolls have a permanent camp there. The Imperial Guard, with help of adventurers, has been taking measures to reduce this threat. Trolls are often seen invading the town, slaughtering families and soldiers alike. If the trolls were to overrun Burthorpe, Falador will use it as a reason to disband the Imperial Guard and the town would come under control of the White Knights. Commander Denulth considers the White Knights to be taking advantage of King Vallance, who he describes as "old and weak".[1]

Burthorpe also borders the Wilderness, although the two are separated by the Forinthry Cliffs. Nevertheless, the town hosts a beacon in the beacon network. Adventurers are occasionally seen testing the beacons as part of the All Fired Up minigame.

Burthorpe, along with the neighbouring town of Taverley, features several skill tutors providing basic explanation and advice on various skills to new players.

City information[edit | edit source]

Getting there[edit | edit source]

All players[edit | edit source]

Members only[edit | edit source]

Notable features[edit | edit source]

Burthorpe banner.png
The gnome-run commerce hub
The feeding area of Burthorpe

Quests[edit | edit source]

The Residential area of Burthorpe

The following quests may be started in Burthorpe:

Shops[edit | edit source]

Carwen Essencebinder Magical Runes Shop[edit | edit source]

Carwen Essencebinder owns a Magical Rune Shop (The runecrafting tutor icon) just east of the Burthorpe lodestone. The shop is similar to Aubury's Rune shop in Varrock, with the exception of a free mind talisman.

Happy Heroes' H'emporium[edit | edit source]

Helemos is delighted to run the Happy Heroes' H'empoirium, being the only shop to sell a Dragon battleaxe, Off-hand dragon battleaxe, Dragon mace, and an Off-hand dragon mace. The requirement to access the shop is completion of the Heroes' Quest as it is on the 1st floor[UK]2nd floor[US] of the Heroes' Guild.

Gaius's Two-Handed Shop[edit | edit source]

Gaius's Two-Handed Shop (The sword shop icon) Gaius has a variety of two-handed swords ranging from bronze to adamant. You can find his shop to the north of the Burthorpe agility course.

Inhabitants[edit | edit source]

Civilian[edit | edit source]

Dead trolls within Burthorpe

Military[edit | edit source]

Music[edit | edit source]

Graphical updates[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 13 June 2022 (Update):
    • Changed the deployable dummies in Burthorpe to dummies that cannot fight back.
    • Updated the fences in Burthorpe to look more up-to-date with our current visual style.
  • patch 26 October 2020 (Update):
    • Removed a force walk tile in Burthorpe.
  • patch 5 October 2020 (Update):
    • Fixed an issue with the climbing animation on a ladder in Burthorpe.
  • patch 28 September 2020 (Update):
    • Fixed an issue with players getting stuck between trees in Burthorpe – don't worry, we haven't pulled a Mod Timbo!
  • patch 4 May 2020 (Update):
    • Added a Bank icon onto the maps for the Burthorpe Training Camp chest.
  • patch 2 March 2020 (Update):.
    • Transitions between the "What is your experience with RuneScape?" prompt, Tutorial Island, and Burthorpe arrival have been improved to better mask the toplevel interface.
    • The Burthorpe area logo has been added to the Burthorpe arrival cutscene to better illustrate the meaning of the "Burthorpe" overlay text.
    • Achievement and path system popups/messaging/fireworks for completing Tutorial Island no longer occur when transitioning to Burthorpe for the first time.
    • Drilling soldiers from the Burthorpe Imperial Guard camp are now dormant when there are no players nearby for better processing efficiency.
    • Cooking crayfish during the Burthorpe First Time User Experience now describes the act with a similar level of mechanical detail as cooking shrimp on Tutorial Island.
    • White Wolf Mountain is no longer classified as part of Burthorpe, so that a new player can be appropriately warned they are leaving the starting zone before encountering dangerous wolves.
    • New players on the Burthorpe First Time User Experience that leave the Burthorpe & Taverley area are now informed of the lodestone network, so they know how to return to a safe hub.
  • hotfix 2 March 2020 (Update):.
    • Unblocked the path between Burthorpe's military training camp and the nearby All Fired Up beacon.
  • patch 21 October 2019 (Update):
    • Fixed an issue causing areas of Burthorpe to not play music.
  • patch 14 October 2019 (Update):
    • By player request, a pair of patrolling Burthorpe guards have been added to the Burthorpe main street.
  • patch 23 September 2019 (Update):
    • Rabbits in Burthorpe no longer drop bones (so that the Prayer path is not unlocked during the first Burthorpe path; earlier than new players are introduced to the concept of choosing paths).
    • Burthorpe clan flag stands now do something interesting, as opposed to nothing interesting.
    • Corrected a tree canopy near the Hunter tutor south of Burthorpe which wasn't removed when the tree was chopped down.
  • patch 16 September 2019 (Update):
    • Added an mini/worldmap icon to the prayer altar in Burthorpe chapel.
    • Smoothed heightmap in the south-west corner of Hild's house in Burthorpe, to resolve a gap in the flooring.
    • Scenery and patrols on the top of Burthorpe castle have been adjusted so that the archers follow patrol routes again.
  • patch 9 September 2019 (Update):
    • Removed a cart in Burthorpe which had undesirable interaction.
    • Added a one-time teleport of players who logged out in the upper level of moved Burthorpe buildings to the Burthorpe lodestone.
  • update 2 September 2019 (Update):
    • Burthorpe and Taverley are being made into more distinct places, and both have undergone a thorough spring cleaning to reduce visual clutter and make them less overwhelming for new players.
  • patch 19 August 2019 (Update):
    • Added a full stop to a Burthorpe merchant's examine text.
  • patch 4 December 2017 (Update):
    • Reverting music mode in Burthorpe will now play an appropriate track for the location.
  • patch 16 January 2017 (Update):
    • Players can no longer repair the beacon climbing pegs in Burthorpe from within a nearby shop.
  • patch 8 February 2016 (Update):
    • Clan vexillums placed in the stands at the Clan Camp and Burthorpe will persist for 30 minutes unattended to advertise your clan while you play elsewhere.
    • The large clan flag in Burthorpe now cycles through the colours of the clans represented on the surrounding vexillum stands. You can see an overview of the clans represented by checking this flag.
  • patch 18 January 2016 (Update):
    • The large clan flag in Burthorpe now cycles through the colours of the clans represented on the surrounding vexillum stands. Players can see an overview of the clans represented by checking this flag.
  • ninja 3 August 2015 (Update):
    • Clan vexillums placed in the stands at the Clan camp and Burthorpe will persist for 30 minutes unattended to advertise a clan while the owner is elsewhere.
  • patch 1 November 2014 (Update):
    • Several camera issues previously experienced when climbing up to the Burthorpe beacon have now been fixed.
    • The Jungle Hunt music track will no longer unlock in the wrong location.
  • patch 9 June 2014 (Update):
    • Two force-walk tiles have been removed from Burthorpe.
  • patch 22 April 2014 (Update):
    • Several pieces of redundant content around the Burthorpe / Taverley area which was previously used in an old tutorial have been removed.
  • patch 3 March 2014 (Update):
    • The click radius of the bank in Burthorpe beside Fara has been reduced.
  • patch 21 January 2014 (Update):
    • Some bright green textures used on buildings in Burthorpe have been fixed.
  • patch 18 February 2013 (Update):
    • The fog in Burthorpe is now the correct colour.
  • patch 19 December 2012 (Update):
    • Some extra grass has been mapped down in Burthorpe to stop players walking on water when fishing.
  • update 31 January 2012 (Update):
    • This week sees the conversion of Burthorpe and Taverley into the Troll Warzone – a massive area rework designed to drop new members right into the thick of things.
  • patch 14 June 2011 (Update):
    • Some height mapping has been smoothed out near the Slayer master’s house in Burthorpe.
  • patch 6 October 2010 (Update):
    • Adjusted the height mapping for the path to Burthorpe.

Trivia[edit | edit source]

  • A lot of the civilians in Burthorpe are named after characters from the epic poem Beowulf.
  • Burthorpe is tied with Varrock and Hemenster for having the most guilds of any city at two each.
  • It is not certain what religion Burthorpe has, but, according to Betrayal at Falador, its leader, Prince Anlaf, is Guthixian. He does build a secret Zamorakian altar, but this is likely due to The Sybil's influence over him at the time.
    • There is evidence for Saradominism, as a makeshift Saradominist church is found just south of the makeshift hospital. In addition, when saying goodbye to Commander Denulth he responds to the player with 'Saradomin be with you, friend'.
  • Despite the Imperial Guard of Burthorpe being called Imperial, neither the Kingdom of Asgarnia nor the Principality of Burthorpe is an empire.
  • Burthorpe and Taverley received a major overhaul on 31 January 2012. The towns were re-purposed to act as a tutorial area for new members. This update completely reshaped both towns.
    • Prior to the update, Turael could be found in Burthorpe (moved to Taverley), and the entrance to the Rogues' Den was located beneath Burthorpe's now-removed pub.
      • After another update, Turael was moved back to another spot in Burthorpe.
    • The Death Plateau quest used to include a coloured cannonball puzzle, but this was removed with the area and quest rework. Guards mention this in conversation.
  • In the alternate timeline where the player doesn't exist, a zombified Katrine states Burthorpe was overrun by trolls.
  • The demarcation line between Burthorpe and Taverley can be determined by the music being played, which shows a straight east-west line that divides them, being immediately south of the Heroes' Guild and immediately north of the furnace, with the exception of curving southwards on the western end to include the Burthorpe mine entrance in Burthorpe territory.

References[edit | edit source]

  1. ^ Commander Denulth, "Death Plateau", RuneScape. "The White Knights have taken advantage of the old and weak king. [...] They are pouring money into their war against the Black Knights, so they are looking for an excuse to stop our funding and I'm afraid they may have found it! If we can not destroy the troll camp on Death Plateau then the Imperial Guard will be disbanded and Burthorpe will come under control of the White Knights."