Ek-ZekKil

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For this item's augmented variant, see Augmented Ek-ZekKil.
For this item's dyed variants, see blood, ice, shadow, barrows, Third Age.
Ek-ZekKil detail.png

The Ek-ZekKil (also known as the Zuk Sword) is obtained by combining obsidian blade, the magma core, and the ancient hilt, all of which can be obtained after defeating TzKal-Zuk in Hard Mode. The sword itself is a tier 95 two-handed melee weapon which requires 95 Strength to wield.

The sword is considered to be an obsidian weapon, meaning that the berserker necklace provides 5% damage bonus when worn.

Combat stats[edit | edit source]

Special attack[edit | edit source]

The Ek-ZekKil's special attack, Igneous Cleave. The player lands an initial hit, followed by two of the default six bleed hits. As can be seen, the second bleed hit deals 5% more damage than the first bleed hit.

The sword has a special attack called Igneous Cleave, which costs 50% adrenaline and has a 60 second cooldown.[1]

When used, the player cleaves at their target for 62%-190% initial ability damage, before inflicting a bleed of 6 hits, the first hit of the bleed dealing 30%-105% ability damage. Each subsequent hit deals a multiplicative 5% increased amount of damage from the previous.[2] If the first bleed hit deals damage, the second bleed hit will deal , the third bleed hit will deal , etc. Each bleed hit lands 4 ticks after the previous.

This can be affected by the passive effect of the Masterwork Spear of Annihilation, increasing the number of bleed hits by 50% of the default 6 hits, bringing the number of bleed hits up to 9.[3] However, this requires placing the Ek-ZekKil in an Essence of Finality amulet.

If a target is suffering from this special attack and is hit with another bleed or burn ability, an additional bleed hit of Igneous Cleave is added. Up to 5 additional bleed hits can be inflicted this way.

The following abilities are able to extend the duration of Igneous Cleave:
Basics: Dismember Dismember.png, Combust Combust.png, Fragmentation Shot Fragmentation Shot.png
Thresholds: Slaughter Slaughter.png, Blood Tendrils Blood Tendrils.png
Ultimates: Massacre Massacre.png, Deadshot Deadshot.png, Incendiary Shot Incendiary Shot.png
The following abilities are unable to extend the duration of Igneous Cleave:
Basics: Corruption Blast Corruption Blast.png, Corruption Shot Corruption Shot.png, Puncture (Greater Dazing Shot) Greater Dazing Shot.png


If Igneous Cleave is cast on a target already afflicted by Igneous Cleave, the bleed is overwritten and starts again based on this new cast.

The following table shows the possible number of bleed hits that Igneous Cleave is able to deal. This table takes into consideration the number of bleed or burn abilities used as well as if the special attack is cast directly from Ek-ZekKil or if it is cast from the Essence of Finality ability with an equipped Masterwork Spear of Annihilation.

Number of bleed hits from Igneous Cleave
Setup Number of bleed or burn abilities used
while Igneous Cleave is active
0 1 2 3 4 5
Ek-ZekKil.png: RS3 Inventory image of Ek-ZekKil Weapon Special attack.png 6 7 8 9 10 11
Masterwork Spear of Annihilation.png: RS3 Inventory image of Masterwork Spear of Annihilation + Ek-ZekKil.png: RS3 Inventory image of Ek-ZekKil Essence of Finality.png 9 10 11 12 13 14

This special attack is particularly powerful when cast with the Masterwork Spear of Annihilation and Essence of Finality ability, despite being sourced from a weapon that is 3 tiers of damage lower. This is because of the 5% increase in damage for each subsequent bleed hit of Igneous Cleave.

This special attack works well with the gloves of passage (and its enhanced variant) as their passive effect provides a 20% increase in damage from bleeds for 10 seconds following a successful hit from Smash or Havoc.


Creation[edit | edit source]

Ek-ZekKil.png Ek-ZekKil
Smithing-Hourglass.pngMake-X GE icon.png
1,200 XP-?2,123,158,381
Requirements
Smithing Smithing level95
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Obsidian blade.pngObsidian blade1694,548,211694,548,211
Magma core.pngMagma core1695,351,272695,351,272
Ancient hilt.pngAncient hilt1696,780,387696,780,387
Total price2,086,679,870
Profit36,478,511

Repair[edit | edit source]

The Ek-ZekKil at most, costs 4,800,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 1,200,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges60,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed4,800,000 × Coins 10000.png Coins[uc 1]
Total GE Price4,800,000
Per hour
Average rate[uc 2]144,000
High rate[uc 3]288,000
Maximum rate[uc 4]480,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Dyed[edit | edit source]

The Ek-ZekKil can be recoloured with dyes from Treasure trails for purely cosmetic purposes. A warning message is given when attempting to dye a plain Ek-ZekKil.

Once the dye is applied, the Ek-ZekKil becomes permanently untradeable.

Barrows Shadow Third-Age Blood Ice
Item Ek-ZekKil (barrows) Ek-ZekKil (shadow) Ek-ZekKil (Third Age) Ek-ZekKil (blood) Ek-ZekKil (ice)
Image Ek-ZekKil (barrows) equipped.png Ek-ZekKil (shadow) equipped.png Ek-ZekKil (Third Age) equipped.png Ek-ZekKil (blood) equipped.png Ek-ZekKil (ice) equipped.png

Comparison with other melee weapons[edit | edit source]

Disassembly[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

References[edit | edit source]

  1. ^ Jagex. Mod Sponge's Twitter account. 20 Oct 2021. (Archived from the original on 20 Oct 2021.) Mod Sponge: "50% 60s cooldown"
  2. ^ Jagex. Mod Sponge's Twitter account. 20 Oct 2021. (Archived from the original on 20 Oct 2021.) Mod Sponge: "It's like other bleeds so if i hit a 2000 my next hit would be 2000 + the 5% So 2000, 2100, 2205, 2315 etc"
  3. ^ Jagex. Mod Sponge's Twitter account. 20 Oct 2021. (Archived from the original on 20 Oct 2021.) Mod Sponge: "Yes"