The Armadyl godsword (passive) is created by using an Armadyl godsword on the Armadyl altar in Kree'arra's room. This process can be repeated to turn the sword back to normal. The passive effect replaces the special attack and also renders the sword untradeable.
It has a passive effect that can be toggled on by using it on the altar within the boss room of Armadyl's Eyrie (the room in which Kree'arra is located), however, entering Armadyl's Eyrie requires 70 Ranged. It raises the wielder's Attack and Strength levels by 1 each time, for up to 10% of the wielder's levels. However this passive is fairly unpopular as the boost does not stack with potions and so does not provide any damage boosts, unlike the special attack.
This passive effect has a 25% chance of occurring with a successful hit. However, like most godswords, the passive effect is noticeably less impressive compared to its special attack, in this case due to its slow nature and drain cap.
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 22 February 2016 (Update):
- Players can now create augmented passive godswords to match the non-passive ones. This can be achieved by either using an augmentor on a passive godsword, or use an existing augmented godsword on the relevant altar to swap between passive and non-passive variants.
- patch 6 July 2015 (Update):
- The 'dismantle' option on passive Godswords now works as intended.
- patch 22 September 2014 (Update):
- Some errors in calculating damage values have been fixed with two-handed weapons.