Augmented Zaros godsword (blood)

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For this item's standard variant, see zaros godsword (blood).
For this item's (un)dyed variants, see undyed, ice, shadow, barrows, Third Age.
Augmented Zaros godsword (blood) detail.png

The blood-dyed augmented Zaros godsword is a Zaros godsword that has been augmented and dyed - it is otherwise the same as the undyed variant. The dyeing process is irreversible. It can be made by using an augmentor on a Zaros godsword (blood), or by using blood dye on an augmented Zaros godsword.

Augmented dyed equipment do not feature the cogs associated with most augmented items (they look identical to non-augmented versions). Disassembling augmented dyed items does not return the dye. Dying in unsafe player-versus-player (PvP) combat with this item drops a broken Zaros godsword - the dye, augmentor, and gizmos are lost.

Weapon gizmos charged with perks can be used to enhance the item's abilities. As a two-handed slot item, the Augmented Zaros godsword (blood) can hold 2 gizmo's, allowing up to 4 perks (2 perks each).

Using this item in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The augmented Zaros godsword (blood) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Special attack[edit source]

The Zaros godsword's special attack, Blackhole

Basics[edit source]

The Zaros godsword has a special attack called Blackhole. Once activated, the special attack creates a swirling black hole under the player's current location, which has an area-of-effect of 7x7 (grid of game squares), that lasts for 21 seconds (35 game ticks). This special attack costs 50% adrenaline, and has a 60 second cooldown. When the player is within the area-of-effect, their melee damage is increased by 25%. However, it appears that the buff is active on different ticks for different sources of damage. If tick 1 is the cast of Blackhole, then:

  • on tick 1, nothing can be boosted (buff appears on bar)
  • on tick 2, only auto attacks cast on this tick will be boosted
  • on ticks 3-35, everything cast on these ticks will be boosted

This means that at most there are 34 damage boosting ticks (sources of damage cast between tick 2 and tick 35). If the originally targeted monster is within the area-of-effect of the black hole, it will take 25%-50% ability damage every 1.8 seconds (3 ticks).

Additionally, if the initial target stays within the area-of-effect then it will take a maximum of 11 hits (275%-550% ability damage in total) spread over the Blackholes duration.

Comparison with other damage-boosting abilities[edit source]

The Zaros godsword is used as a switch for its special attack. Just like Magic's Sunshine and Range's Death's Swiftness abilities, the damage-boosting effect of the special attack is not lost when the player switches weapons. The Zaros godsword allows melee users to alternate between its special attack and Berserk ability to increase their overall damage-per-minute.

Property Blackhole Sunshine/Death's Swiftness

(with planted feet)

Damage boost 25% 50%
Adrenaline cost 50% 100%
Cooldown 60 seconds 60 seconds
Duration 20 seconds 30 seconds (37.8 seconds)
Damage dealt 25%-50% 10%-20% (0%)

Notable facts[edit source]

  • The damage boosting effect begins 1 tick after the special attack is cast.
  • If the player is under the effects of Berserk, and then uses the special attack, Berserk's damage-boosting properties will take priority.
  • The damage boost stacks additively with that of the dragon battleaxe.
  • The damage-boosting effect does not increase the damage of any bleed abilities, like Dismember, Slaughter, and Blood Tendrils, nor any melee damage inflicted by familiars.
  • The ability duration is not affected by the planted feet perk.
  • The adrenaline cost of the special attack is not reduced by the effects from the Conservation of Energy relic, or the Invigorate aura.
  • The adrenaline cost of the special attack is reduced by the effects from the Ring of vigour, the Asylum surgeon's ring, and the Relentless perk.

Usage cost[edit | edit source]

Per hour
Charges21,600[uc 1]
  1. ^ Can be reduced by research, equipment level, Efficient/Enhanced Efficient perk and the Invention cape perk.

Disassembly[edit | edit source]

The augmented Zaros godsword (blood) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Extra Invention experience (tier 92) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 10,620 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 31,860 Disassembling this item gives double materials.
4 5,176 63,720 10,620 12.18 Disassembling this item never gives junk.
5 8,286 127,440 31,860 4.06 This item drains 10% less charge when used.
6 11,760 169,920 63,720 2.03 Disassembling this item gives triple materials.
7 15,835 233,640 127,440 1.02 Disassembling this item gives an extra random uncommon material.
8 21,152 318,600 169,920 0.76 Disassembling this item returns all installed gizmos.
9 28,761 446,040 233,640 0.55 Disassembling this item gives quadruple materials.
10 40,120 637,200 318,600 0.41 Disassembling this item gives the maximum extra Invention XP.
11 57,095 446,040 0.29 N/A
12 81,960 637,200 0.20 Siphoning this item gives the maximum extra Invention XP.[note 1]
13 117,397 0.10 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
  1. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!