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Dismember is a basic Strength ability. When activated the player inflicts a bleed upon their opponent, doing 5 equal hits, dealing total of up to 188% weapon damage over 6 seconds. The minimum (total) hit of this ability is 100% weapon damage. Each individual hit is rounded down.

Like most other damage-over-time abilities, the damage of this ability is not increased by:

  • Damage-boosting prayers/curses
  • Additional damage applied by having boosted levels (for example from potions; note that this is a separate damage increase to the base damage increase from having a higher level)
  • Damage increasing abilities (for example Berserk)
  • All variants of Void Knight equipment
  • Black mask and all slayer helm variants
  • Salve amulet and its enchanted version

This may make it less desirable in some situations, but due to its higher-than-normal minimum hit, it is still one of the higher-damage abilities on average. However, Dismember also has an abnormally high chance of hitting its minimum damage, which makes its average ability damage 120.6% (compare to Sever or Decimate, which both have an average ability damage of 112.8% and are affected by the above boosts).

The Lunging perk increases the maximum damage of this ability by 20% per rank. The Strength cape's perk extends Dismember by 3 hits to a total of 8 hits. These perks stack with each other.

Rank Damage Increase Minimum Hit Chance[1] Average Damage Effective Increase
1 Hit All Hits All Hits (Cape) All Hits All Hits (Cape)
N/A ±0% 53.19% 24.12% 120.60% 192.95% 0% 60%
1 +20% 48.08% 25.61% 128.04% 204.86% 6.17% 69.87%
2 +40% 43.86% 27.19% 135.93% 217.49% 12.72% 80.34%
3 +60% 40.32% 28.83% 144.16% 230.66% 19.54% 91.27%
  1. ^ Chance for the ability to deal minimum damage

Update history[edit | edit source]

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  • patch 26 November 2018 (Update):
    • Bleeds no longer deal 1 damage on their first hit in PvP.