Dismember

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search

Dismember is a basic Strength ability. When activated the player inflicts a bleed upon their opponent, doing 5 equal hits, dealing total of up to 188% weapon damage over 6 seconds. The minimum (total) hit of this ability is 100% weapon damage. Each individual hit is rounded down.

Like most other damage-over-time abilities, the damage of this ability is not increased by:

  • Damage-boosting prayers/curses
  • Additional damage applied by having boosted levels (for example from potions; note that this is a separate damage increase to the base damage increase from having a higher level)
  • Damage increasing abilities (for example Berserk)
  • Equilibrium and Ruthless
  • All variants of Void Knight equipment
  • Black mask and all slayer helm variants
  • Salve amulet and its enchanted version

This may make it less desirable in some situations, but due to its higher-than-normal minimum hit, it is still one of the higher-damage abilities on average. However, Dismember also has an abnormally high chance of hitting its minimum damage, which makes its average ability damage 120.6% (compare to Sever or Decimate, which both have an average ability damage of 112.8% and are affected by the above boosts).

The Lunging perk increases the maximum damage of this ability over 5 ticks by 20% per rank. The Masterwork Spear of Annihilation special effect extends Dismember by 2 hits to a total of 7 hits. The Strength cape's perk extends Dismember by 3 hits to a total of 8 hits. All ability modifiers stack with each other.

Damage
Rank Damage Increase Minimum Hit Chance[1] Average Damage Effective Increase (as compared to standard 5 hits)
1 Hit 5 Hits 7 Hits (Spear) 8 Hits (Cape) 10 Hits (Cape + Spear) 5 Hits 7 Hits (Spear) 8 Hits (Cape) 10 Hits (Cape + Spear)
N/A ±0% 53.19% 24.12% 120.60% 168.83% 192.95% 241.19% 0% 40% 60% 100%
1 +20% 48.08% 25.61% 128.04% 179.25% 204.86% 256.08% 6.17% 48.64% 69.87% 112.34%
2 +40% 43.86% 27.19% 135.93% 190.30% 217.49% 271.86% 12.72% 57.80% 80.34% 125.43%
3 +60% 40.32% 28.83% 144.16% 201.83% 230.66% 288.32% 19.54% 67.36% 91.27% 139.08%
4 +80% 37.31% 30.53% 152.66% 213.72% 244.25% 305.31% 26.59% 77.22% 102.54% 153.17%
  1. ^ Chance for the ability to deal minimum damage

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 26 November 2018 (Update):
    • Bleeds no longer deal 1 damage on their first hit in PvP.