Player-owned house

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
POH portal.png

A player-owned house (often shortened to POH) can be bought from an estate agent and created, expanded, and upgraded by members. It is the result of a player's efforts in the Construction skill. They were released alongside the skill on 31 May 2006.

Player-owned house basics[edit | edit source]

Purchasing a house[edit | edit source]

To get started, players must first buy a house. This can be done by paying one of the five Estate Agents. The house will cost 1000 coins, and it will be located in Rimmington by default. Players buying their house for the first time will automatically complete the task 'Unreal Estate, Man' which rewards the player 256—1024 coins. The Estate agents can be found in 5 locations:

Otot can also be a location for players' houses, but there is no estate agent there. This is unlocked upon reaching the seventh reputation level among the Goebies (level 60 Construction is required).

Travelling to house portals[edit | edit source]

The most basic way to get to a house is by walking to the portal that is in the location of the house. At level 40 Magic, players can use the House Teleport spell to teleport directly into the player's own house. Using a teleport to house tablet is another option that only uses one inventory space and does not require a magic level to use. In the house options screen, players can choose whether the house teleports land the player in the house itself or outside the portal in Construction settings under Gameplay. After completion of Love Story, players can use chipped house teleport tablets to teleport to any portal regardless of their house location.

Entering the portal[edit | edit source]

The house loading screen

By clicking on a portal, players will be asked if they want to either enter their own house, enter their own house with building mode on, or enter a friend's house. Players can only access houses that are at the location of the portal. When entering a house, the player will be shown a loading screen and a music jingle will play.

Initial door state[edit | edit source]

You can enable a setting so that doors are always open in your player-owned house by going to Settings > Gameplay > Skills & Experiences > Construction and then checking the box to enable this feature.

House portal locations[edit | edit source]

Estate agents can move a player's house from its starter location in Rimmington to any of the other house portal locations identified by the portal House portal map icon.png icon on the map. These locations are Taverley, Pollnivneach, Rellekka, Brimhaven, Yanille, Prifddinas, and Menaphos. Each location requires a certain Construction level, and the estate agent charges a fee for each move. The details are shown in the table below, along with potential benefits of each location.

House styles[edit | edit source]

Estate agents can also redecorate the player's house for a fee. Parts of the house that can be redecorated include:

  • Walls and interior flooring
  • Exterior ground
  • Dungeon walls and flooring
  • Lighting

Each house style comes with a unique tune that plays upon entering the house. All of the styles (with the exception of the Zenevivia Dark Stone) are based on buildings and areas around POH portals. The costs are cut in half after completion of the Varrock elite tasks.

Walls and interior flooring Level required Cost (after tasks) Styled like Entrance jingle
Basic Wood 1 Construction 2,500 (1,250) coins Retro Rimmington
Basic Stone 10 Construction 5,000 (2,500) coins Retro Burthorpe
Whitewashed Stone 20 Construction 7,500 (3,750) coins Pollnivneach
Fremennik-Style Wood 30 Construction 10,000 (5,000) coins Rellekka
Tropical Wood 40 Construction 15,000 (7,500) coins Brimhaven
Fancy Stone 50 Construction 25,000 (12,500) coins Falador
Dark Stone 68 Construction
Quest map icon.png Love Story
Free The Wise Old Man's POH
Grounds Level required Cost (after tasks)
Rough Grass 1 Construction 5,000 (2,500) coins
Desert 20 Construction 7,500 (3,750) coins
Barren Earth 30 Construction 10,000 (5,000) coins
Mown Grass 40 Construction 15,000 (7,500) coins
Tundra 70 Construction 100,000 (50,000) coins
Dungeon walls and flooring Level required Cost (after tasks)
Rough Stone 1 Construction 1 2,500 (1,250) coins
Smooth Stone 10 Construction 5,000 (2,500) coins
Desert Dungeon 20 Construction 7,500 (3,750) coins
Mountain Mine 30 Construction 10,000 (5,000) coins
Tropical Cave 40 Construction 15,000 (7,500) coins
Stone Blocks 50 Construction 25,000 (12,500) coins
Lighting Level required Cost (after tasks)
Day 1 Construction 5,000 (2,500) coins
Dusk 75 Construction 150,000 (75,000) coins
Night 85 Construction 250,000 (125,000) coins

Building a house[edit | edit source]

Your first house starts off with only a parlour and garden, but new rooms and furniture can be easily built.

Building mode[edit | edit source]

In order to begin customising a house, a player must enter their house with building mode turned on. This can be done either by entering portal in building mode or by changing the building mode settings in house options of the options menu. If you change the setting in your options menu while not in a house, you will automatically be in building mode the next time you teleport to your house using the teleport or teleport tablet. You cannot drop items while in building mode and familiars are not allowed either. Building mode cannot be turned on while guests are in the house.

Adding new rooms[edit | edit source]

While in building mode, players will see white doors in the entryways of all their rooms. Right-clicking on these and selecting build will allow the player to see a menu of all the rooms that can be built attached to that door. The player will also see the level requirement and the price of the new room. When a room is selected, the player will see a ghost version of the new room, and will be able to rotate the room to any desired rotation provided that the doorways line up. If a room is occupying the spot the player wants to build, they are given the option to remove it, unless it is a menagerie or costume room, where it is moved instead to that location for the building fee.

Removing rooms[edit | edit source]

A room can be removed in building mode by right-clicking the door to the room and selecting the build option. This brings up a prompt asking if you want to remove the room. You cannot remove a room on the ground level that is supporting another room on the 1st floor[UK]2nd floor[US]. This rule does not apply to dungeon rooms under the ground level rooms.

It is advisable to remove all the built items in a room before removing the room. In most cases, nothing is gained by removing items, but in some cases items are recovered. For example, armour, swords, and capes that are part of a display can be recovered. If you destroy the Shattered Hearts statue in the Study, you will recover the statue plinth. Building a new plinth will restore the statue with all of the pieces you had before.

Moving rooms[edit | edit source]

Players can only move four rooms: the Menagerie, the Aquarium, the Costume room and the Games room. You don't need to remove the current room. To move one, simply attempt to build the room in the new location. Players will be told that they can only have one of the room and will be asked if they want to move it to the new location. Upon selecting "yes", the player will be prompted to choose the rotation of the new room. The new room (after being relocated) will have all the same items, furniture and pets as it had at the old location. The player will still have to pay the cost of building the room in order to move it.

Remember, the only way to move the other rooms is to delete it and rebuild it in the desired new location. Rooms such as a chapel, throne room, study, and dungeon rooms, once filled with expensive gilded/opulent furniture, are not recommended to be moved. Jagex has looked into the ability to move rooms, but it currently isn't possible to move rooms that the player can have multiples of due to technical limitations.

Planning the layout[edit | edit source]

It is essential to plan your house layout using tools found on fansites or a sheet of paper because it will save you millions of coins. This is because all but four rooms, the Menagerie, Costume room, Games room, and Aquarium, cannot be moved without destroying the inside furniture and contents. Furthermore, a well planned house looks much more impressive and is often more efficient to use for training and transportation.

The most important point to consider when designing the layout is what rooms are placed next to the garden portal. For beginning players, the Workshop or Kitchen can be the best rooms next to the portal because they offer fast training methods such as building flatpacks or larders. Portal Chambers are very useful to place directly adjacent to the portal, since this allows quick and easy access to teleports for when players wish to use their house as a teleport hub. Another room that is often put near the portal is a Chapel, which will allow players to train and recharge prayer more quickly.

Another important point to consider when building a house is which direction that rooms face. While this is not a huge concern for most rooms, some orientations can make moving through the house much faster. For example, normal staircases can be annoying if built facing the wrong direction unlike Spiral staircases, which can be accessed from any side. When a staircase is added to a Skill Hall, it will connect to the room above or below by default if and only if the room is facing the proper direction. If the room is not, then one of the rooms will have to be removed and rebuilt in order to secure a connection. This restriction is in effect for both normal staircases and, even though they do not have a "direction", spiral staircases. Another good example is the orientation of the exit portal.

The garden trick[edit | edit source]

There is a useful and fairly cheap trick that can be used to separate the rooms in a player-owned house so they can function as separate buildings. This allows for a variety of buildings in a house to crop up, and allows functions such as shops, guest houses, even towers to form, creating a player-owned city. It is useful and inexpensive. This is caused by a person building rooms at parallel locations and separating them with gardens, example: Parlour-Garden-Parlour. The two parlours would act as separate buildings, and you could then remove the garden (provided there is still one left for the portal) to save space.

Rooms[edit | edit source]

There are 22 different types of rooms that can be added to a house. Different rooms require different Construction levels and cost a substantial amount of coins. Boosts (such as tea) can be used to meet level requirements for building rooms. All rooms in a house are the same size (8 x 8 squares). Attempting to build a second aquarium, menagerie, costume room, or games room prompts the player to move their existing one instead, for the same cost as building a new one.

Size limitations[edit | edit source]

There are several limitations that players must follow when building their house. In addition, players are restricted to a maximum number of rooms and a maximum house dimension based on their construction level. See the chart below.

  • Houses may only have up to 3 levels: 1 below ground, the ground floor[UK]1st floor[US], and 1 above ground.
  • Rooms on the level above the ground floor[UK]1st floor[US] require a room built below them on the ground floor first. Removing/replacing the room on the ground floor later requires the upper room to be removed first.
  • Gardens, formal gardens, menagerie, aquariums, and throne rooms can only be built on the ground floor[UK]1st floor[US]. Dungeon rooms (Dungeon stairs, corridor, junction, pit, oubliette and treasure room) can only be built underground.
  • Rooms may not be built above menagerie, gardens, or formal gardens.
  • When the area of land upgrades to the next area size, an extra row of land appears on the north and east sides.
Construction level Maximum number of rooms Maximum area of land
1 21 3 x 3
15 21 4 x 4
30 21 5 x 5
38 22 5 x 5
44 23 5 x 5
45 23 6 x 6
50 24 6 x 6
56 25 6 x 6
60 25 7 x 7
62 26 7 x 7
68 27 7 x 7
74 28 7 x 7
80 29 7 x 7
86 30 7 x 7
92 31 7 x 7
96 32 7 x 7
99 33 7 x 7

Furniture[edit | edit source]

See the Constructed items list for details on what players can build at the hotspots of each room at a specific level.

Furniture hotspots[edit | edit source]

A player builds a larder and destroys it using Construction.

While in building mode, players will see ghost versions of some furniture. These are called "Hotspots", which are the locations where new objects can be built in the room. Right-clicking on these and selecting build will allow the player to see a menu of items that can be built there along with the level requirement and the building materials required.

House modes[edit | edit source]

Once a player builds a lever in the Throne Room, the player can set the mode of the house by right-clicking on the lever. There are three mode states: Default, Challenge, and PvP.

Challenge mode allows the first player who can find and open the chest in the Treasure Room to gain the treasure. In this mode, the traps and guards in the Dungeon and Oubliette can damage players. Challenge mode is safe; when players die, they respawn outside of the house and lose no items. PvP Challenge mode is similar to Challenge mode, although players can now attack each other. Regardless, players who die in any situation will be ejected from the house. While this is a safe death (all items kept), stat boosts and incense sticks are consumed like a normal death.

Default mode is always the mode given when the owner enters the house regardless of method. In this mode, dungeon guards (if any were placed) will not move at all and are labelled as items. Dungeon doors do not need to be forced or pick-locked open and traps will not activate.

Note that it is possible to turn on challenge or PvP mode as soon as a lever is built in the throne room, even if a treasure room and chest have not been built. This is presumably to allow players the chance to 'enjoy' the dungeon and oubliette even without the lure of gaining treasure.

House uses[edit | edit source]

Transportation[edit | edit source]

A house can be a vital resource to travelling across the map very quickly while minimising used inventory slots. A single house teleport can give you access to a maximum of 12 locations, an altar and a summoning obelisk. Using three Portal Chambers, it is possible to build 7 infinite-use portals to Lumbridge, Varrock, Falador, Camelot, Ardougne, Yanille, and Kharyrll (Canifis). Adding a mounted Amulet of Glory in a Quest Hall adds another 4 infinite teleports to Edgeville, Karamja, Draynor Village and Al Kharid. The last location that a house gives access to is through the entrance portal: Rimmington, Taverley, Pollnivneach, Rellekka, Yanille, Otot, or Menaphos.

Most of the above teleport destinations are somewhat redundant with the lodestone network. However, using the portals and glory are quicker than using the home teleport spell (unless using vis wax).

Emergency teleport[edit | edit source]

A teleport to house tablet is a single click escape from any location that allows teleporting. House teleports tablets can be bought from the Grand Exchange for use at any construction or magic level, but the player must have a house to teleport to. The reason this is a good emergency teleport is because if you die in your house as a result of a final blow during the teleport, you keep your items and simply appear outside your house at the portal. Ending up in a house after an emergency also grants the player many teleport options via the portal chamber which allows the player to quickly get back to many locations across the world map.

Stat restoring[edit | edit source]

Dying inside a player-owned house will result in the player being sent to the house portal outside with all their skills returned to their normal level, poison removed, and no items are lost. Players will often attack high level dungeon guards with auto retaliate off in order to be killed and have all their stats restored.

If players leave the house without having died (walking out the entrance portal for example), any skill that is lower than it was upon entering the house is restored to the level it was before entering. For example, a player entering with 800/800 life points and leaving with 150/800 will be restored to 800/800. A player entering the house with 150/800 and gaining life points while in the house (through respawing in a combat room, natural healing, food, etc.), leaving with 350/800, will have 350/800 life points.

Teleport tablets[edit | edit source]

In the study, players can build lecterns, which allow players to make magic tablets, using soft clay and runes. The eagle lectern is used for teleport spell tablets, while the demon lectern is used to make enchantment spell tablets. Making teleport to house tablets can turn a decent profit and is also a good way to train Magic.

Prayer training[edit | edit source]

Bones and demon ashes can be used on chapel altars while burners are lit in order to receive increased Prayer experience. At level 75, a Gilded Altar with two lit burners gives 350% experience (3.5 times). This is especially useful for high level bones such as Dragon bones and Frost dragon bones. It is possible to use altars in another player's house, and some players open their houses up for prayer training on the World 31(Open Gilded Altars)(With the release of Powder of burials, altar hosting stopped. For other prayer training methods see Pay-to-play Prayer training)

Armour repair[edit | edit source]

Players can repair broken and degrading armour at an Armour stand built in a Workshop. The following items can be used on the stand to repair them for a cost based on the player's Smithing level:

It costs less to repair Barrows equipment and Ancient armour at an armour stand compared to paying Bob in Lumbridge. Use the following calculator to figure the costs.

Templates
Templates used
Calculator:Template/Smithing/Armour stand

When using the calculator, input a repair cost value between 1 and 50000000 coins without using commas.

 template = Calculator:Template/Smithing/Armour stand
 form = repairForm
 result = repairResult
 param = cost|Normal Repair Cost|60000|int|1-50000000
 param = level|Smithing Level (1-106)|1|int|1-106
 param = charge|Degraded value (0% to 100%)|1|int|0-100

Item storage[edit | edit source]

Players can save hundreds of bank spaces by using the storage capabilities of some rooms. The Costume room can store armour sets, capes, treasure trail rewards, holiday items, random event items, and quest items. In addition, the Menagerie can house several pets. Also, by building a bookcase in a parlour, study, or quest hall a player can store different kinds of books.

Social events[edit | edit source]

House parties were parties that members could hold at their or someone else's POH. Jagex once dedicated world 115 as a place for players to hold house parties, however this is no longer explicitly mentioned in the world list. Since the release of RuneScape 3, in addition to the release of the Evolution of Combat, house parties were on the decline.        

Outside the Rimmington house portal in world 31.

Open house[edit | edit source]

On the House Party World (115, Legacy mode only) in Rimmington some players would keep their houses open to other players for fun and to offer various services, such as providing a Gilded Altar, although going to Yanille or Taverley was easier since they are both closer to a bank. Players were also treated to safe PvP as well as a dungeon to fight various monsters.

To enter someone else's house, simply click on the portal and select the option "friend's house". Type in the owner's name of the house that you wish to visit and you will arrive in their house, free to do/train whatever possible in their house. You can only visit a house owner if that player is present in their home. If the owner leaves their home through the portal, you will not be kicked out, but if you exit as well, you won't be able to get back in until they are back in the house as well. However, if the house owner logs out of the game, all guests will be kicked out of their house.

Reasons for a party[edit | edit source]

There were many reasons a player would choose to hold a house party. These include:

  • 99 Parties - Players who have just achieved level 99 in a skill will often have a house party to celebrate.
  • Leaving Parties - Players who are leaving the game will sometimes have a party to say goodbye to their friends.
  • Clan Event - A house party can be used as a clan event.
  • Fun - Some players may host parties for fun.
  • Celebration - Some people hold parties in celebration of a holiday (e.g. Christmas parties) or another event (for example, birthdays).
  • Showing Off - Some players like to show their progress through Runescape by using their house as a medium. Skills Halls and Quest Halls as well as costume rooms can show general achievement, while the house itself can show off wealth.
  • Open Altar - Many people hold house parties for an "open altar" which is a Gilded Altar with two marble incense burners. Usually the house owner will light the incense for you while he may or may not be running his own bones. If they are running their own bones, they may also get assistance from a friend or stranger that may be alching to light for them.
  • Socializing - A house party is an excellent moment to catch up with friends, or to make new ones.

Commonly used features[edit | edit source]

There were many features that attracted players to house parties, such as:

  • Gilded Altar w/Marble Burners - These are in high demand because of the more than triple bonus experience the altar offers if both burners are lit.
  • Lectern - Many players use Mahogany Eagle/Demon Lecterns for profit and Magic XP.
  • Summoning Obelisk - Many players recharge their Summoning points with this obelisk. However, It is unlikely that players are going to come from across the globe to use your obelisk, people tend to use familiars when training prayer, so keep it near the altar.
  • Portals - Players like to get around quickly, easily so these will always be in demand. Varrock/Ardougne/Camelot portals are good to have. One that's particularly in demand is the Kharyrll Portal, which lands you at the Hair of the Dog Taven in Canifis, for faster access to the Barrows Minigame.
  • Amulet of Glory (mounted) - An Amulet of Glory in your Quest Hall gives players easy teleports to a bank, such as Edgeville or Draynor bank. This is very useful for visitors on prayer training runs.
  • Telescope - A Telescope facing a window of the house is very useful because it gives the general landing area of the Shooting Star D&D.
  • Oubliette/Dungeon - Used by players who enjoy unrestricted PvP combat, blood and gore, and like a challenge. Be careful! There are many dangerous clans who dwell in house dungeons.
  • Combat Room - An area where, depending on the centrepiece, you may restrain PvP combat to no armour or weapons, just weapons, or a free-for-all combat situation where anything goes.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 16 January 2023 (Update):
    • The butler will no longer appear inside the throne in a Player Owned House after taking things to the Bank or sawmill.
  • patch 9 August 2021 (Update):
    • Stephanie the seagull pet's icon in the player-owned house Menagerie now portrays her instead of a yak.
    • Pets unchecked outside the player-owned house are now properly removed from the Menagerie.
    • Pets added to the Menagerie from the Backpack are now properly stored and displayed in the player-owned house after leaving and re-entering it.
  • patch 5 July 2021 (Update):
    • Entering a Player Owned House with a Legendary pet will no longer revert any visual overrides.
  • patch 17 May 2021 (Update):
    • Users can no longer interact with the Elemental Balance in the Player Owned House if they are using Revolution Combat Mode.
  • patch 6 July 2020 (Update):
    • The Player Owned House Build Mode checkbox now consistently reflects the Build Mode's actual status.
  • patch 6 July 2020 (Update):
    • The POH kalphite soldier model has been updated.
  • patch 24 February 2020 (Update):
    • A bug that was causing an issue with some people's player-owned house has been fixed. If you were affected by this issue you can visit your designated portal to remove the extra rooms and have the materials refunded.

patch 14 October 2019 (Update):

    • Fixed a bug where pets within the POH Pet House were not displayed correctly
  • patch 17 June 2019 (Update):.
    • It is no longer possible to build Player Owned House rooms outside of the maximum range of the house.
    • Fixed issue in which some player-owned house rooms could be duplicated.
  • patch 8 April 2019 (Update):
    • Fixed a bug where it was possible to build PoH in a way that would make PoH inaccessible.
  • patch 4 February 2019 (Update):
    • Corrected monetary values for helmets and shields painted in the POH.
    • Added the crest's name in brackets to these objects' names.
  • patch 1 October 2018 (Update):
    • Players with certain construction level will no longer disconnect when attempting to enter a Player Owned House in free-to-play worlds.
  • patch 28 August 2018 (Update):
    • Player is now unable to teleport to house while the POH is currently being loaded.
    • The trapdoor lever in a PoH throne room can now only be manipulated on members' worlds, to prevent F2P from being dropped into a dungeon room to which they do not have access.
  • patch 20 August 2018 (Update):
    • On a F2P world, the members' only dungeon prompt has been removed when walking down stairs in a Player-owned house.
  • patch 13 August 2018 (Update):
    • Players with certain construction level will no longer disconnect when attempting to enter a Player Owned House in free-to-play worlds.
  • patch 6 August 2018 (Update):
    • For this update, we're bringing out Mod Stu's gamejam project which allows Free to Play to get a taste of the construction skill! Here's the full list of changes:
      • Alfred Stonemason near Taverley lodestone now has options to buy, move and redecorate a Player Owned House on F2P worlds.
      • Alfred Stonemason in Taverley now sells modest quantities of bronze nails, bolts of cloth, a watering can, and low-level garden plants to aid new players in starting to furnish their Player Owned House.
      • The Construction achievement path has been expanded to introduce making planks, removing furniture, and building a wider variety of furniture. Its Membership requirement has been removed.
      • The estate agent is now visible to F2P, also allowing access to options to buy, move (F2P areas only) and redecorate a Player Owned House on F2P worlds.
      • F2P can now buy a Player Owned House for the usual 1,000 coins.
      • F2P can now enter their Player Owned House.
      • PoH is now accessible on F2P worlds. Some members-only room features may still be restricted.
      • The garden supplier in Falador is now visible to F2P and they can buy bagged dead tree and bagged plant 1.
      • The Construction Guide book from the estate agent is now a F2P object, and has been updated to account for F2P Construction changes.
      • Sawdust is once again a F2P object. It's still useless.
      • The sawmill operator's shop (including the operator in Taverley) is now available to F2P.
      • The bolt of cloth is now a F2P object.
      • Bagged dead tree and bagged plant 1 are now F2P objects.
      • F2P can now build a garden (1,000 coins) and the following hotspots: Exit portal, Decorative rock, Dead tree, Plant, Fern.
      • F2P can now build a parlour (1,000 coins) and the following hotspots: Crude wooden chair, Brown rug, Clay fireplace, Torn curtains, Wooden bookcase.
      • F2P can now build a kitchen (5,000 coins) and the following hotspots up to level 5 Construction: Firepit, Cat blanket.
      • F2P can now read F2P books in a PoH bookcase for which they have met the requirements.
      • F2P can now sit on chairs and light the fireplace in their parlour.
      • F2P can now cook on the firepit in their kitchen.
      • F2P can now use their cat or kitten on the cat blanket in their kitchen to make them rest.
      • The following are now F2P in the Construction skillguide: Basic wood house style (2,500 coins), Daytime house lighting (5,000 coins), Rough grass grounds style (5,000 coins), Garden (Room), Parlour (Room), Kitchen (Room), Clay fireplace, Firepit, Crude wooden chair, Torn curtains, Wooden bookcase, Low-level plants, Decorative rock, Dead tree, Cat blanket.
      • The following challenges are now available to F2P: crude wooden chairs, wooden bookcases.
      • The menus for moving and re-decorating a house have been rewritten.
      • Fixed an issue where the option to build plants in the PoH was illuminated when the player didn't meet the Construction requirement.
      • The following features of PoH are now disabled on F2P worlds to accommodate lapsed F2P and house visits: spawning and storing of member pets in menagerie, pet feeder, withdrawing member equipment in costume room, study lectern, offering and burning incense at chapel altar, aquarium and dungeon access, scrying pool and portals to P2P areas, boxing ring, (clockwork) workbench.
  • patch 18 June 2018 (Update):
    • Added time remaining info when using the clockmakers bench in a PoH.
  • patch 29 May 2018 (Update):
    • Updated the warning message received when resetting a player-owned house at an estate agent to more fully explain what is or isn't lost.
  • patch 8 May 2018 (Update):
    • Player Owned Houses can now be reset at Estate Agents. Players will still retain their pets, aquarium and Butler should they wish to rebuild their menagerie, aquarium and additional bedrooms respectively.
    • Improved the POH Treasure Chest interface with a menu that separates items by tier of treasure trail. This has been updated to include Master tier following clue scroll update.
  • patch 9 April 2018 (Update):
    • Players should now be able to correctly build wall decorations in the PoH
  • ninja 4 December 2017 (Update):
    • Removing furniture within a player-owned house will now offer a "yes and don't ask me again" option. This resets when logging out.
    • The build option on furniture hot spots (except doors) within a player-owned house has been moved to be available on a left click.
  • patch 13 March 2017 (Update):
    • Players with a certain layout in their player-owned house can once again enter without disconnecting.
  • ninja 13 March 2017 (Update):
    • Added some keybinds to the interface when building furniture in a player-owned house.
  • nxt 15 August 2016 (Update):
    • Fixed Lighting for Scrying and Building Mode in a player-owned house.
  • patch 25 July 2016 (Update):
    • The Daystone and Nightstone can no longer be used inside a POH.
  • patch 18 April 2016 (Update):
    • Player-owned house banners no longer clip when wielded in Legacy combat mode.
  • patch 12 October 2015 (Update):
    • The player-owned house options interface now has a 'Call Butler' button.
  • patch 21 September 2015 (Update):
    • Certain items in outside rooms in player-owned houses can be removed properly again.
  • ninja 7 September 2015 (Update):
    • Updated the Mounted Anti-dragon Breath Shield in a Player Owned House to use an updated model.
    • Players can now freely use the Clan Stage emotes outside of the clan citadel with the exception of 'Make Speech' and 'Dramatic Death' which can be performed in a Player-owned House instead.
    • The following will now restore familiar's lifepoints:
      • Player-owned House obelisks.
  • ninja 1 September 2015 (Update):
    • Players wielding an orb of oculus will now see an option to build a training dummy in their Player-owned House formal garden.
    • Players wielding an orb of oculus and speaking to an estate agent will now be able to change the Player-owned House floor to green or blue.
    • Players can now more easily distinguish when the PoH incense burners are lit with increased visibility and different colours, depending on their icon of choice:
      • No icon and Bob icon will produce purple smoke.
      • Saradomin symbol and icon will produce blue smoke.
      • Zamorak symbol and icon will produce dark-orange smoke.
      • Guthix symbol and icon will produce green smoke.
  • patch 10 August 2015 (Update):
    • Scrying pools in houses in Otot and Prifddinas can now attempt to view the entrance portal.
  • patch 3 August 2015 (Update):
    • Entering another player's Player-Owned House with the Building Mode option selected no longer prevents access to a familiar's inventory.
  • patch 15 June 2015 (Update):
    • Players can now remove and upgrade their Player-Owned House costume room furniture without having to empty them out first.
    • Players can now reclaim loyalty outfits from their player owned house.
  • patch 26 January 2015 (Update):
    • Visitors to an Ironman player's house can no longer light their altar burners.
  • patch 5 January 2015 (Update):
    • An issue which prevented players from removing the Menagerie room from their player-owned house has been resolved.
    • Players are no longer kicked to their own house's portal when expelled from another player's house in Prifddinas.
    • Choosing Zenevivia's dark stone-themed house will now correctly apply it.
    • Players can once again remove their mounted glory amulet from their player-owned house.
  • ninja 15 December 2014 (Update):
    • Some Player-Owned House models have been updated to reflect changes made on the surface world.
  • patch 1 November 2014 (Update):
    • The kalphite soldier in player-owned houses has been updated.
  • patch 27 October 2014 (Update):
    • Pets will now return when sent to the bank at the same time as a butler.
  • patch 18 August 2014 (Update):
    • Models for the hellhounds in Player-Owned Houses have now been updated.
  • ninja 7 July 2014 (Update):
    • Mounted glory amulets in a Player-Owned House now have the teleports on the right-click options.
  • patch 23 June 2014 (Update):
    • Heartbreak and lovestruck pendants now can be successfully removed from, or stored in, a Player-Owned House toy box.
  • ninja 23 June 2014 (Update):
    • There is now a quick-enter-house option on the house portals.
  • ninja 9 June 2014 (Update):
    • Players can now choose to kick a specific guest from their Player-Owned House.
  • patch 6 May 2014 (Update):
    • Spell tablets created from Player-Owned House lecterns now use the standard Make-X interface.
  • patch 22 April 2014 (Update):
    • The Player-Owned House book interface has been graphically updated.
  • patch 7 April 2014 (Update):
    • Clan avatars will no longer disappear when teleporting from a Player-Owned House.
  • ninja 17 March 2014 (Update):
    • Signs and portents of life will no longer activate in Player-Owned Houses.
  • ninja 17 February 2014 (Update):
    • There is now an option to allow servants in a Player-Owned House to take payments automatically.
  • ninja 4 February 2014 (Update):
    • Right-click options for "Enter building mode" and "Enter friend's house" have been added to player-owned house portals.
  • patch 8 October 2013 (Update):
    • The House Portal no longer changes direction when altering the style of the Player-Owned House.
  • patch 9 July 2013 (Update):
    • A graphical issue with teleporting to a Player-Owned House with the Sky-Jump teleport has been fixed.
  • patch 13 November 2012 (Update):
    • Fixed some issues with the Tropical style roof in player owned houses.
    • Items no longer float if dropped on top of a Player Owned House stuffed trophy head.
  • patch 9 October 2012 (Update):
    • You can now click on the darkened buttons on the furniture menu in a player owned house to learn why you cannot make that piece of furniture.
  • patch 21 August 2012 (Update):
    • The Clan Avatar handbooks have been added to player's bookcases in their Player Owned House.
  • patch 7 February 2012 (Update):
    • It is now possible to use money in a money pouch to buy monsters in a POH.
  • patch 4 October 2011 (Update):
    • The player-owned house combat ring now works correctly with the Wrath and Retribution prayers.
  • patch 24 November 2010 (Update):
    • Player-owned house quest halls will no longer have "Nothing" around the stairs.
  • patch 9 November 2010 (Update):
    • Gilded altar burners no longer remain lit on leaving your house if no-one else is inside.
  • patch 18 October 2010 (Update):
    • Corrected the look of grass and the floors in your POH.
    • Fixed a problem with heraldic items while in player-owned houses.
  • patch 7 September 2010 (Update):
    • Parts of the POH combat rings were floating in the air.
    • When sitting in a diagonal chair in a POH, your arms could go through the chair.
    • POH fancy stone walls had incorrect strip at their base.
    • Render error with POH oubliette furniture.
    • Moving your POH while people were inside it could cause the house to be duplicated.
    • Players may no longer climb in and out of POH combat rings repeatedly to avoid taking damage.
    • POH pet house description said it could hold 10 pets when it can actually hold 15.
  • patch 19 July 2010 (Update):
    • Fixed an issue with a specific setup of a POH and a roof piece that was added.
  • patch 9 June 2010 (Update):
    • Tweened the animations when making various teleport tablets.
  • patch 15 March 2010 (Update):
    • Followers should no longer appear in mid-air in your POH.
    • Adjusted checks when burying bones near a POH altar.
  • patch 16 February 2010 (Update):
    • Fixed a problem with chairs and sitting down in your POH.
  • patch 19 January 2010 (Update):
    • Prevented your POH servant from spawning on the roof of your house.
  • patch 11 January 2010 (Update):
    • Furniture should no longer disappear in your POH if you die to poison.
  • patch 3 December 2009 (Update):
    • The bookcase in your POH is now sorted alphabetically by quest.
  • patch 9 November 2009 (Update):
    • Prevented thrones from occasionally disappearing in your POH.
    • Updated the POH guidebook to reflect recent additions.
    • You will now be returned to your POH if you were in it when you received a random event.
  • patch 26 October 2009 (Update):
    • Removed the restriction for storing your Quest Cape in your player-owned house if you don't have all quests complete.
  • patch 23 September 2009 (Update):
    • Corrected the POH rooms available in the new advisor system.
  • patch 17 September 2009 (Update):
    • The Player-owned house telescope interface’s close button didn't do anything.
    • When going to other players’ houses or joining clans, the game now suggests the name of the last person's house or clan channel you entered.
  • patch 18 August 2009 (Update):
    • Corrected some size issues with the Dagannoth and Tok-Xil heads in your Player-owned house.
    • Fixed an issue with the Player-owned house servants potentially circumventing a bank pin.
    • Stopped a game crash occurring when occasionally browsing your costume room.
    • Your cape rack is now smarter at recognising objects.
  • patch 21 July 2009 (Update):
    • Benches in a POH should match up a bit better when you sit on them.
  • patch 15 July 2009 (Update):
    • Made sure the various armours in your POH give the correct XP bonus when using the Stealing Creation hammer.
    • Recoloured some rune armour in POH to better match similar items.
  • patch 8 July 2009 (Update):
    • Fixed an issue with the Summoning tab when leaving a POH and having a pet cat out.
  • patch 9 June 2009 (Update):
    • Updated the code to better handle your POH servant trying to withdraw items that you'd already withdrawn.
  • patch 2 June 2009 (Update):
    • You should now be able to remove wardrobes from your house if they're empty.
  • patch 12 May 2009 (Update):
    • Stopped players from getting stuck in the walls of their house.
  • patch 21 April 2009 (Update):
    • Resolved a rendering issue where your feet would disappear underneath the floor of the combat ring and when standing on a rug in someone's house.
    • The ‘remove’ option in your house should now give you a warning for removing the cage from around a flame pit.
    • Fixed a problem that occurred when rooms in your house were built above a garden.
  • patch 25 March 2009 (Update):
    • Bones can now be offered in varying quantities in the chapel in your Player-Owned House.
  • patch 17 March 2009 (Update):
    • The floor in player-owned houses should no longer interfere with players’ feet.
    • The player-owned house god banners have been moved together in the Construction guide, and the Guthix symbol now matches the correct colours (from green to red).
    • The Statue of Saradomin in player-owned houses were slightly too tall for the room.
  • patch 25 February 2009 (Update):
    • When building items in your house with a sacred clay hammer, sometimes you would not be given the correct experience.
  • update 26 July 2001 (Update):
    • The initial player owned houses have been removed.
      • Due to the rapidly growing player base, player owned houses did not work well in this system with this many players.

Trivia[edit | edit source]

  • Player-owned houses had existed since the game's launch but were not accessible. In the early days, player-owned houses were not intended to be instanced as RuneScape had few players at the time. As the game gained more players, Jagex later decided that player-owned houses would limited to clans. They were removed in July 2001 as Jagex realized there would not be enough houses for all players.
  • Jagex mentioned on 21 February 2002 that player-owned houses would be available in the "near future," but they did not come out until 31 May 2006.
  • None of the trees in the garden has been graphically updated since RuneScape 2.
  • The first person to reach 99 Construction, "Cursed You", had a massive party upon reaching it. He then logged out but the massive lag caused a glitch where people could teleport or walk from the house and still attack people if they were in the dungeon or combat ring. This led to the infamous Falador Massacre.
  • If you are outside of your house and press the "Expel Guests" button under "House Options" it will say "You're not in a house. You can't expel people from the world, even if you don't like them!"
  • A house is one of the only places in the game where it is possible to get the option "Examine Nothing." When examined, it will say "There's nothing there."
  • It is possible to create a "player-owned town" by separating rooms with gardens then destroying the garden. This allows different rooms to function as individual buildings, and can be used to create a miniature town of sorts.
  • Before the release of the second half of Prifddinas, the player owned house portal in the city was next to the Grand Exchange. It was moved to the Ithell district of the city afterwards.
  • After the lighting update there is a bug that causes the selected lighting to change the player's skybox for the rest of the game session, by hopping worlds, lobbying, or logging out with night lighting activated. Mod Osborne stated this will be left in-game as an "easter egg" in a Developer Q&A.
  • The original world where house parties were hosted was in World 6, this was before the Themed Worlds feature was released into RuneScape.
  • After themed worlds were introduced, the official House Parties activity world was 31. Later, this was turned to the Open Gilded Altar world, and 115 made the House Parties world. After the release of Legacy mode, world 115 was turned into a Legacy only world.

[1]

References[edit | edit source]