Pernix's quiver

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For this item's dyed variants, see purple, orange, red, black, blue, green, yellow.
Pernix's quiver detail.png

The Pernix's quiver is an ammo slot item that can be created by combining 100 fragments of Pernix's quiver. The quiver is tradeable until it is equipped, at which point it becomes permanently untradeable. It can be dyed with use of red, orange, yellow, green, blue and purple dye as well as black mushroom ink. It cannot be dyed with pink dye. Dyed quivers can be redyed and can be reverted to the undyed quiver using a cleaning cloth. The quiver is not visible on the player's model.

The quiver holds two sets of ammo. When equipped, the player gains access to two abilities - Quiver ammo slot 1 and Quiver ammo slot 2 - used to switch between the sets of ammo. If two different types of ammo are stored (for example, arrows and bolts), the quiver will automatically swap the active ammo to suit the type of Ranged weapon being used. The quiver itself also has a 'Cycle ammo' option, which will toggle between the ammo stored (should a 'switch to other type' be wanted, rather than 'switch to type x').

Pernix's quiver also increases the maximum damage of ranged attacks by +4% when fighting targets that are under 25% health. Since it only increases maximum damage and not minimum, it increases average damage by half that amount: +2% (not accounting for Forced Criticals). This results in a 0.5% average increase in damage over the duration of a kill. However, this will be reduced when fighting enemies that restore or manipulate their health.

Combat stats[edit | edit source]

Boss analysis[edit | edit source]

Pernix's quiver increases the maximum damage of ranged attacks by +4% against targets for which their current health is under 25% of their maximum health. This results in a 0.5% average increase in damage over the duration of a kill. Enemies which restore or manipulate their health during a fight can decrease or increase the average effect of the quiver.

Negative effects[edit | edit source]

The Twin Furies, Avaryss, the Unceasing and Nymora, the Vengeful have 250,000 LP each, so the quiver threshold is 62,500 LP. However, the fight is won by dealing 200,000 combined damage to the sisters. The quiver's damage will rarely ever be in effect.

Kerapac, the bound has 200,000 LP, so the quiver threshold is 50,000 LP. However, in the first 3 phases, Kerapac heals to full upon reaching 50,000 LP. At the start of the final phase, he heals 75,000 LP. The quiver's damage will only be in effect for the final 50,000 LP of the final phase. This is only 9.5% of the 525,000 total damage that must be dealt throughout the fight, resulting in only 0.19% overall increase in damage with the quiver.

In hard mode, Kerapac has 450,000 LP, so the quiver threshold is 112,500 LP, and in phase 4 he heals up to 200,000 LP. This means that the quiver's effect will be active for 62,500 damage in each of phases 1-3, and 112,500 damage in phase 4 (not inclding the echoes), for a total of 300,000 damage. This is 21.43% of the 1,400,000 damage that must be dealt throughout the fight, resulting in a only 0.429% overall increase in damage with the quiver.

Seiryu the Azure Serpent has 7,500,000 LP meaning, so the quiver threshold is 1,875,000. However, Seiryu is never lowered below 7,200,000 LP, instead the fight is won by destroying the black crystals on his shackles. Thus, the quiver's damage is never in effect against Seiryu himself.

Taraket the Necromancer has 400,000 LP, so the quiver threshold is 100,000 LP. However, the first two times he is lowered to 200,000 LP, he heals by 100,000 LP. The quiver's damage will only be in effect for the final 100,000 LP. This is only 16.7% of the 600,000 total damage that must be dealt throughout the fight, resulting in only 0.335% overall increase in damage with the quiver.

Positive Effects[edit | edit source]

Araxxor has 100,000 LP, so the quiver threshhold is 25,000 LP. During phases 1 and 2, Araxxor will continuously heal back to 5,000 LP when reduced to 0 LP. The quiver's effect will constantly be in effect for this, which increases health returned from Soul Split, but will not progress the encounter. This may be useful in phase 1 while waiting for the web to burn down, or when taking the acid path while waiting for the acid to corrode the ramp. However, any of the 100,000 damage not dealt in phases 1 and 2 is given back to Araxxor in phase 3 as healing, for which the quiver's effect will not be active.

Solak starts phase 4 with 10% of his initial LP, so the quiver's effect will always be in effect during this phase. This may be useful if attempting to burst down the phase without a player entering the mind realm.

Nex has 200,000 LP, so the quiver threshold is 50,000 LP. Nex heals back up to 75,000 LP upon entering the final phase at 40,000 LP. The quiver's effect will be active for a total of 60,000 LP of the total 235,000 LP, which is 25.53% of the total damage, resulting in 0.506% overall damage increase from the quiver.

Creation[edit | edit source]

Pernix's quiver.png Pernix's quiver
Fletching-Hourglass.pngMake-X GE icon.png
1,000 XP-?455,991,926
Requirements
Fletching Fletching level99
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Fragments of Pernix's quiver.pngFragments of Pernix's quiver1003,207,106320,710,600
Profit135,281,326

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • update 8 November 2021 (Update):
    • The Pernix Quiver can now be dyed. The following colours are available: Red, Blue, Yellow, Green, Purple, Orange, Black
  • update 1 November 2021 (Update):
    • Adding further ammo to a quiver already holding the same type of ammo will now correctly update the stack, rather than replacing the existing amount.