newused
Pernix's quiver
Release25 October 2021 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
Stacks in bankYes
GIM storageYes
EquipableNo
StackableNo
DisassemblyNo
NoteableYes
DestroyDrop
ExamineA quiver that once belonged to Pernix, the only ranger to be given the rank of Praesul.
Options [?]
BackpackUnlock, Drop
Values
Value10,000 coins
High alch6,000 coins
Low alch4,000 coins
On deathReclaimable
Value: 33,837,262
Reclaim: 33,837
Weight1 kg
Grand Exchange
Exchange33,837,262 coins (info)
Buy limit2
Volume37
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Advanced data
Item ID52495
LinksMRID • recipe
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Pernix's quiver is an ammo slot item that can be created by combining 100 fragments of Pernix's quiver. The quiver is tradeable until it is equipped, at which point it becomes permanently untradeable. It can be dyed with use of red, orange, yellow, green, blue, and purple dye, as well as black mushroom ink. It cannot be dyed with pink dye because of its already pink colouration. Dyed quivers can be dyed again, and can also be restored to their default appearance using a cleaning cloth. The quiver is not visible on the player's model. Despite being a Zaros-related item, this quiver does not protect the player from God Wars Dungeon minions.

The quiver holds up to two sets of ammo, each stack can be up to 20,000. When equipped, the player gains access to two Ranged abilities - Quiver ammo slot 1 and Quiver ammo slot 2 - used to switch between the sets of ammo. If two different types of ammo are stored (for example, arrows and bolts), the quiver will automatically swap the active ammo to suit the type of Ranged weapon the player is wielding. The quiver itself also has a right-click 'Cycle ammo' option, which will switch between the two stacks of ammo stored.

Pernix's quiver has a passive effect that increases the maximum damage of Ranged attacks by +4% when fighting targets that are under 25% health.

Combat stats

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Requirements
None
Class
All
Slot
Tier
None
Offensive attributes
 TooltipAbility
Damage0.0-
Accuracy-
Style-
Range-
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer4PvP0%

Passive effect

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  • Increases your maximum hit with ranged attacks by 4% against targets below 25% life points.

Damage analysis

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Pernix's quiver applies the damage boost by raising the variable portion of an ability's damage range by 4% of that ability's maximum damage. For example, for an ability with a damage range of 20% to 100%, the damage boost from Pernix's quiver will not apply to first 20% of ability damage, but will increase the variable portion, 80%, by 0.04(20%+80%) giving 84% as the new variable damage portion (and therefore, the new range of this ability is 20% to 104%).

This provides between 2% and 4% of average damage increase for targets under 25% life points. The 2% occurs if an ability's minimum damage is equal to its maximum damage, and 4% occurs if ability's minimum hit is zero.

Average damage increase based on ability
Ability Damage boost for targets under 25%
of their maximum life points
Damage boost for targets across
their total life points[note 1]
Name Min hit Max hit
Ranged auto-attacks 20% 100% 3.33% 0.83%
Piercing Shot[note 2] 45% 55% 2.20% 0.55%
Snipe 300% 360% 2.18% 0.55%
Snap Shot (Hit #1) 110% 130% 2.17% 0.54%
Snap Shot (Hit #2) 150% 180% 2.18% 0.55%
Tuska's Wrath 75% 85% 2.13% 0.53%
  1. ^ This assumes the target does not restore or manipulate their life points.
  2. ^ Both hits of Piercing Shot have the same damage range.

The quiver's passive effect results in, depending on abilities used, a 0.5%-1% average increase in damage over the duration of a kill. Targets which restore or manipulate their health during a fight can decrease or increase the average effect of the quiver.

Neutral interaction

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The Twin Furies, Avaryss, the Unceasing and Nymora, the Vengeful, have 250,000 life points (LP) each, so the quiver threshold is 62,500 LP. However, the fight is won by dealing 200,000 combined damage to the sisters. The quiver's damage will rarely ever be in effect.

Kerapac, the bound has 200,000 LP, so the quiver threshold is 50,000 LP. However, in the first 3 phases, Kerapac heals to full health upon reaching 50,000 LP. At the start of the final phase, he heals to 75,000 LP. The quiver's damage will only be in effect for the final 50,000 LP of the final phase. This is only 9.5% of the 525,000 total damage that must be dealt throughout the fight, resulting in only a 0.19%-0.38% overall increase in damage with the quiver.

In hard mode, Kerapac has 450,000 LP, so the quiver threshold is 112,500 LP, and in phase 4 he heals up to 200,000 LP. This means that the quiver's effect will be active for 62,500 damage in each of phases 1-3, and 112,500 damage in phase 4 (not including the echoes), for a total of 300,000 damage. This is 21.43% of the 1,400,000 damage that must be dealt throughout the fight, resulting in only a 0.43%-0.86% overall increase in damage with the quiver.

Seiryu the Azure Serpent has 7,500,000 LP, so the quiver threshold is 1,875,000. However, Seiryu is never lowered below 7,200,000 LP, instead the fight is won by destroying the black crystals on his shackles. Thus, the quiver's damage is never in effect against Seiryu himself.

Taraket the Necromancer has 400,000 LP, so the quiver threshold is 100,000 LP. However, the first two times he is lowered to 200,000 LP, he heals by 100,000 LP. The quiver's damage will only be in effect for the final 100,000 LP. This is only 1/6 of the 600,000 total damage that must be dealt throughout the fight, resulting in only 0.33%-0.67% overall increase in damage with the quiver.

Positive interaction

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Araxxor has 100,000 LP, so the quiver threshold is 25,000 LP. During phases 1 and 2, Araxxor will continuously heal back to 5,000 LP when reduced to 0 LP. The quiver's effect will be applied constantly while this occurs, which increases health returned from Soul Split. This may be useful in phase 1 while waiting for the web to burn down, or when taking the acid path while waiting for the acid to corrode the ramp. However, any of the 100,000 damage not dealt in phases 1 and 2 is given back to Araxxor in phase 3 as healing, for which the quiver's effect will not be active.

Solak starts phase 4 with 10% of his initial LP, so the quiver's effect will always be applied during this phase.

Nex has 200,000 LP, so the quiver threshold is 50,000 LP. Nex heals back up to 73,333 LP upon entering the final phase at 40,000 LP. The quiver's effect will be active for 60,000 LP of the total 233,333 LP, which is 25.57% of the total damage, resulting in 0.51%-1.03% overall damage increase from the quiver.

Creation

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Requirements
MembersYes
Ticks3 (1.8s)
SkillLevelExperience
Fletching Fletching99 (b)1,000
MaterialQuantityCost
Fragments of Pernix's quiver10031,951,200
Total cost31,951,200
OutputQuantityCost
Pernix's quiver133,837,262
Profit1,886,062

Products

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For an exhaustive list of all products, see here.

Transcript

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Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 16 January 2023 (Update):
    • Players won't get teleported now when entering the Barbarian Assault building with a quiver.
  • patch 4 July 2022 (Update):
    • Fixed a script error that occurred during a fight with Clawdia while the player had a Pernix Quiver equipped.
  • update 8 November 2021 (Update):
    • The Pernix Quiver can now be dyed. The following colours are available: Red, Blue, Yellow, Green, Purple, Orange, Black
  • update 1 November 2021 (Update):
    • Adding further ammo to a quiver already holding the same type of ammo will now correctly update the stack, rather than replacing the existing amount.