Abilities
Abilities are a set of combat commands for Attack, Strength, Defence, Constitution, Ranged, and Magic. Abilities form the basis of combat following the Evolution of Combat and cannot be used when in Legacy Mode combat, barring Provoke when used with a T90 shield.
Each skill has a menu of abilities, found in the Powers menu, which can be dragged individually as part of an interface setup.
Abilities come in a wide variety of types; they can allow players to deal extra damage, heal themselves, stun their opponents, etc. When an ability is used, it cannot be used again for a specific amount of time (its cooldown), and other abilities cannot be used for three game ticks (1.8 seconds; the global cooldown, GCD). Constantly using abilities seamlessly is generally the most effective form of combat.
A player can use abilities directly from their interface or place them onto their action bar for quick access and the ability to use them with a keybind. Players can adjust how many slots are automatically used in Revolution combat mode and whether basic, threshold, and ultimate abilities will be automatically triggered in Combat Mode in the Combat section under the Gameplay tab within the Settings menu.
Abilities are laid out by combat skill — Attack, Strength, Ranged, Magic, Constitution, and Defence. Most abilities have a skill level requirement to be used, and most have an equipment requirement; for example, Slice requires a main-hand melee weapon, and Bash requires a shield.
Unlike auto-attacks, abilities do not normally consume ammo or runes. However, they will be consumed if a passive effect is triggered, such as the secondary effects of enchanted bolts or Ancient Magicks.
Adrenaline[edit | edit source]
There are three classes of abilities: Basic, Threshold, and Ultimate. There are also auto-attacks, which occur when not using an ability, and Special attacks, which are defined by specific weapons. Abilities generate and consume adrenaline during the flow of combat.
- Auto-attacks simply do the damage of the weapon with no special effects. They generate 1–3% adrenaline each, depending on the combat style and handedness of the weapon used.
- Basic abilities gain 8% adrenaline each, and usually have increased damage, a special effect, or both
- Threshold abilities require 50% adrenaline and will drain 15% on use, generally dealing more damage than basic abilities or having stronger effects
- Ultimate abilities require 100% adrenaline and drain the whole bar, dealing a large amount of damage or providing a very powerful effect.
- Special attacks can only be used when using a specific weapon, and the attack itself differs with each relevant weapon. To use a special attack, an amount of adrenaline is required and it will use all of that adrenaline when used. Unless stated otherwise, special attacks have no cooldown. Their damage and effects vary greatly with the weapon, but generally fit between threshold abilities and ultimate abilities. See Special attacks for more details.
The damage done by abilities is usually a percentage of a player's ability damage, which is determined by weapon/spell damage, skill level, and weapon speed.
Nearly all passive effects will work with both auto-attacks and abilities, the most notable exception being Barrows equipment set effects.
Cooldown[edit | edit source]
All abilities have a cooldown timer. The cooldown activates when the ability is used, and stays active for a period of time specific to the ability. While it is active, the ability cannot be used. Some abilities share a cooldown: this means that using one of those abilities will activate the cooldown timer for all of them. Often these groups of abilities have something in common, like stunning the target (Kick, Binding Shot, and Impact), or moving the player several squares (Escape, Surge, Dive and Bladed Dive).
Exiting to Lobby and re-entering the game resets all cooldowns, allowing any ability to be used again immediately.
After using an ability, the player cannot use another ability (or auto-attack) for 3 ticks (1.8 seconds). This is the global cooldown. This triggers from the moment of use, so after a combo attack, the player can immediately use another ability.
Ability persistence[edit | edit source]
When an ability is used, it may remain active for some time either on the player or on the target.
Buffs[edit | edit source]
Abilities that leave a passive, positive effect on the player, are often called buff abilities. These typically stay on the player for a specified amount of time.
List of abilities that provide a buff to the player | |
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Melee | ![]() ![]() ![]() ![]() ![]() ![]() |
Magic | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged | ![]() ![]() ![]() |
Defence | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Constitution | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Debuffs[edit | edit source]
Abilities that remain on the target and provide a negative effect to that target are often called debuffs. These typically stay on the target for a specified amount of time.
List of abilities that provide a debuff to the target | |
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Melee | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Magic | ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Defence | ![]() ![]() |
Constitution | ![]() |
Abilities active on the target are displayed in the target's status bar. Abilities active on the player (including abilities used on the player by the target) are displayed in a Buffs/Debuffs window, which can be moved around on the screen as desired (in edit mode with the RS3 interface); in the legacy interface right-click the icon in the combat settings tab to enable timers beneath the minimap.
Combo attacks[edit | edit source]
Combo attacks, also called channelled abilities, are abilities that hit the target multiple times (with the exception of Lesser Snipe, Snipe, and Detonate). Unlike standard abilities, these can have the player be locked in to using the ability, up to a maximum amount of time longer than a global cooldown. These abilities are able to be cancelled by performing another ability (or by walking or similar actions). As an example, Concentrated Blast can be cancelled after one global cooldown to hit two out of the three possible times, but if the player chooses, the full three hits can be performed (likewise, the player could choose to cancel after the first hit).
List of Combo attacks | |
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Melee | ![]() ![]() ![]() ![]() ![]() ![]() |
Magic | ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged | ![]() ![]() ![]() ![]() |
Constitution | ![]() |
Damage over Time abilities[edit | edit source]
Damage over Time (DoT) abilities, described as bleeds or burns in game, are abilities that have their effects last longer than one global cooldown, but unlike channelled abilities, they cannot be cancelled by the player. This means that if the player casts one of these abilities, the effect will continue for the appropriate duration of the ability (unless specific mechanics of the target prevent or cancel it). DoT abilities are multi-hitting abilities that hit every 2 game ticks.
Unlike normal abilities, damage over time effects are not affected by: |
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Damage boosting prayers and ancient curses (aside from their accuracy bonus) |
Damage boosting abilities: Berserk, Death's Swiftness, and Sunshine (with the exception of Metamorphosis) |
Zaros Godsword's special attack |
Berserker's Fury relic power |
Most invention perks affecting variable damage, including Genocidal, Precise, Equilibrium, and Ruthless |
Some items from the slayer (effect) groups, including: tuned Bane equipment, Salve amulet (e), Demon slayer equipment, Darklight |
Critical hits |
Slayer helmet and its variants |
Damage over time effects are only affected by some modifiers, including: |
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Damage bonus from equipment |
Visible combat skill boosts, from potions or other sources |
Vulnerability or its lesser form, Curse |
Berserker, Reckless, and Maniacal auras - however, while inside the effects of Berserk, Death's Swiftness, or Sunshine, the aura's invisible boost is negated |
Mahjarrat and Dark magic auras - regardless of being inside the effects of Berserk, Death's Swiftness, or Sunshine |
Among the Dragon slayer, Demon slayer, and Undead slayer effect groups, only the slayer invention perks and slayer abilities affect bleeds |
Scrimshaws |
Icy Precision effect granted by Wen arrows |
List of Damage over Time abilities[note 1] | |
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Melee | ![]() ![]() ![]() ![]() ![]() |
Ranged | ![]() ![]() ![]() ![]() |
Magic | ![]() ![]() ![]() |
- Some DoT abilities have an unusually high chance to land their minimum hit. These abilities are: Dismember and its lesser variant, Combust and its lesser variant , Fragmentation Shot and its lesser variant, and Slaughter
- Some DoT abilities have a chance to land a hit uniformly across their damage range. These abilities are: Blood Tendrils, Corruption Blast, and Corruption Shot
- Two DoT abilities have no damage range and will always hit the same number under the same conditions: Massacre and Deadshot
Some damage boosting ultimate abilities and special attacks have a DoT passive. These ultimate abilities are Sunshine and Death's Swiftness (these are both affected by the Planted feet perk, which removes each of their DoT effects). The special attack of the Zaros godsword, Blackhole, also has a DoT effect.
The Dragon Breath magic ability has a chance for a small DoT effect when wearing the Dragon Rider amulet.
The Greater Dazing Shot ranged ability has a small DoT effect in the form of Puncture.
Bleed abilities[edit | edit source]
Bleeds are a subset of Damage over Time abilities that have interactions with some pieces of equipment.
List of bleed abilities [note 1] [note 2] | |
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Melee | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Ranged | ![]() ![]() ![]() |
Magic | N/A |
Gloves of passage and its enhanced counterpart increase the damage a target takes from bleeds for 10 seconds after a successful Smash or Havoc hit.
Champion's ring grants +3% critical hit chance against targets affected by a bleed.
The Ek-ZekKil can have the duration of its special attack ability increased by using bleeds on the target hit by the special attack.
Jaws of the Abyss grants +2% (1% in PvP) additional adrenaline to damaging basic melee abilities per bleed on the target.
Burn abilities[edit | edit source]
Burns are a subset of Damage over Time abilities that have interactions with some pieces of equipment.
List of burn abilities | |
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Melee | N/A |
Ranged | N/A |
Magic | ![]() ![]() |
The Ek-ZekKil can have the duration of its special attack ability increased by using burns on the target hit by the special attack.
Greater Barge Damage over Time abilities[edit | edit source]
There is a type of DoT damage that is unique to Melee channelled abilities that have been affected by Greater Barge. Unlike the rest of DoT abilities, these abilities are affected by damage modifiers such as Berserk in the same way as their normal, channelled versions.
List of abilities that can become DoT when affected by Greater Barge | |
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Melee | ![]() ![]() ![]() ![]() ![]() ![]() |
List of abilities[edit | edit source]
The different abilities can be found in the following four menus. In game, the combat skills Attack and Strength share a tab but are further divided into their own sub-tabs. This is also true of Defence and Constitution. Ranged and Magic each have their own tab. However, the Magic tab is further sub-divided into a sub-tabs for: magic abilities, Combat spells, Teleport spells, and Skilling spells.
Melee[edit | edit source]
Attack[edit | edit source]
Ability | Members | Level | Type | Target | Cooldown | Equipment | Description | |
---|---|---|---|---|---|---|---|---|
Backhand | ![]() |
No | 0 | Basic | Single | 15 | Any | |
Slice | ![]() |
No | 0 | Basic | Single | 3 | Any | |
Lesser Smash | ![]() |
No | 0 | Basic | Single | 10.2 | Two-handed | |
Lesser Sever | ![]() |
No | 0 | Basic | Single | 15 | Any | |
Lesser Havoc | ![]() |
No | 0 | Basic | Single | 10.2 | Dual wield | |
Slaughter | ![]() |
No | 1 | Threshold | Single | 30 | Any | |
Overpower | ![]() |
No | 2 | Ultimate | Single | 30 | Any | |
Havoc | ![]() |
No | 5 | Basic | Single | 10.2 | Dual wield | |
Forceful Backhand | ![]() |
No | 15 | Threshold | Single | 15 | Any | |
Smash | ![]() |
No | 20 | Basic | Single | 10.2 | Two-handed | |
Greater Barge | ![]() |
Yes | 30 | Basic | Single | 20.4 | Any | |
Barge | ![]() |
No | 30 | Basic | Single | 20.4 | Any | |
Greater Flurry | ![]() |
Yes | 37 | Threshold | Area | 20.4 | Dual wield | |
Flurry | ![]() |
No | 37 | Threshold | Area | 20.4 | Dual wield | |
Sever | ![]() |
No | 45 | Basic | Single | 15 | Any | |
Hurricane | ![]() |
No | 55 | Threshold | Area | 20.4 | Two-handed | |
Bladed Dive | ![]() |
Yes | 65 | Basic | Area | 20.4 | Dual wield | |
Massacre | ![]() |
No | 66 | Ultimate | Single | 60 | Dual wield | |
Blood Tendrils | ![]() |
Yes | 75 | Threshold | Single | 45 | Any | |
Meteor Strike | ![]() |
No | 81 | Ultimate | Area | 60 | Two-handed | |
Balanced Strike | ![]() |
Yes | 85 | Ultimate | Single | 120 | Any |
Strength[edit | edit source]
Ability | Members | Level | Type | Target | Cooldown | Equipment | Description | |
---|---|---|---|---|---|---|---|---|
Lesser Dismember | ![]() |
No | 0 | Basic | Single | 15 | Any | |
Kick | ![]() |
No | 3 | Basic | Single | 15 | Any | |
Stomp (ability) | ![]() |
No | 3 | Threshold | Single | 15 | Any | |
Punish | ![]() |
No | 8 | Basic | Single | 3 | Any | |
Dismember | ![]() |
No | 14 | Basic | Single | 15 | Any | |
Fury | ![]() |
No | 24 | Basic | Single | 5.4 | Any | |
Greater Fury | ![]() |
Yes | 24 | Basic | Single | 5.4 | Any | |
Destroy | ![]() |
No | 37 | Threshold | Single | 20.4 | Dual wield | |
Quake | ![]() |
No | 37 | Threshold | Area | 20.4 | Two-handed | |
Berserk | ![]() |
Yes | 42 | Ultimate | Self | 60 | Any | |
Cleave | ![]() |
No | 48 | Basic | Area | 7.2 | Two-handed | |
Assault | ![]() |
No | 55 | Threshold | Single | 30 | Any | |
Decimate | ![]() |
No | 67 | Basic | Single | 7.2 | Dual wield | |
Pulverise | ![]() |
No | 81 | Ultimate | Single | 60 | Two-handed | |
Frenzy | ![]() |
No | 86 | Ultimate | Single | 60 | Dual wield | |
Chaos Roar | ![]() |
Yes | 92 | Basic | Single | 60 | Any |
Magic[edit | edit source]
Ability | Members | Level | Type | Target | Cooldown | Equipment | Description | |
---|---|---|---|---|---|---|---|---|
Asphyxiate | ![]() |
No | 0 | Threshold | Single | 20.4 | Any | |
Impact | ![]() |
No | 0 | Basic | Single | 15 | Any | |
Wrack | ![]() |
No | 0 | Basic | Single | 3 | Any | |
Lesser Sonic Wave | ![]() |
No | 0 | Basic | Single | 5.4 | Two-handed | |
Lesser Dragon Breath | ![]() |
No | 0 | Basic | Area | 10.2 | Any | |
Lesser Combust | ![]() |
No | 0 | Basic | Single | 15 | Any | |
Lesser Concentrated Blast | ![]() |
No | 0 | Basic | Single | 5.4 | Dual wield | |
Wrack and Ruin | ![]() |
Yes | 0 | Basic | Single | 3 | Any | |
Omnipower | ![]() |
No | 2 | Ultimate | Single | 30 | Any | |
Deep Impact | ![]() |
No | 3 | Threshold | Single | 15 | Any | |
Dragon Breath | ![]() |
No | 5 | Basic | Area | 10.2 | Any | |
Sonic Wave | ![]() |
No | 8 | Basic | Single | 5.4 | Two-handed | |
Shock | ![]() |
No | 10 | Basic | Single | 15 | Any | |
Greater Concentrated Blast | ![]() |
No | 12 | Basic | Single | 5.4 | Dual wield | |
Concentrated Blast | ![]() |
No | 12 | Basic | Single | 5.4 | Dual wield | |
Horror | ![]() |
No | 15 | Threshold | Single | 15 | Any | |
Combust | ![]() |
No | 20 | Basic | Single | 15 | Any | |
Detonate | ![]() |
No | 37 | Threshold | Area | 30 | Any | |
Chain | ![]() |
No | 45 | Basic | Multi | 10.2 | Any | |
Greater Chain | ![]() |
Yes | 45 | Basic | Multi | 10.2 | Any | |
Golden Touch | ![]() |
Yes | 55 | Basic | Self | 120 | None | |
Wild Magic | ![]() |
No | 55 | Threshold | Single | 20.4 | Any | |
Magma Tempest | ![]() |
Yes | 66 | Basic | Area | 15 | Two-handed | |
Metamorphosis | ![]() |
Yes | 66 | Ultimate | Self | 60 | Any | |
Magma Tempest (Targeted) | ![]() |
Yes | 66 | Basic | Area | 15 | Two-handed | |
Corruption Blast | ![]() |
Yes | 70 | Basic | Multi | 15 | Any | |
Smoke Tendrils | ![]() |
Yes | 75 | Threshold | Single | 45 | Any | |
Tsunami | ![]() |
No | 81 | Ultimate | Area | 60 | Any | |
Sunshine | ![]() |
Yes | 85 | Ultimate | Area | 60 | Any | |
Greater Sunshine | ![]() |
Yes | 85 | Ultimate | Single | 60 | Any |
Ranged[edit | edit source]
Ability | Members | Level | Type | Target | Cooldown | Equipment | Description | |
---|---|---|---|---|---|---|---|---|
Binding Shot | ![]() |
No | 0 | Basic | Single | 15 | Any | |
Lesser Dazing Shot | ![]() |
No | 0 | Basic | Single | 5.4 | Two-handed | |
Snap Shot | ![]() |
No | 0 | Threshold | Single | 20.4 | Any | |
Quiver ammo slot 2 | ![]() |
Yes | 0 | Basic | Self | 0 | Pernix's quiver | |
Quiver ammo slot 1 | ![]() |
Yes | 0 | Basic | Self | 0 | Pernix's quiver | |
Piercing Shot | ![]() |
No | 0 | Basic | Single | 3 | Any | |
Lesser Snipe | ![]() |
No | 0 | Basic | Single | 10.2 | Any | |
Lesser Fragmentation Shot | ![]() |
No | 0 | Basic | Single | 15 | Any | |
Lesser Needle Strike | ![]() |
No | 0 | Basic | Single | 5.4 | Dual wield | |
Deadshot | ![]() |
No | 2 | Ultimate | Single | 30 | Any | |
Tight Bindings | ![]() |
No | 3 | Threshold | Single | 15 | Any | |
Snipe | ![]() |
No | 5 | Basic | Single | 10.2 | Any | |
Dazing Shot | ![]() |
No | 8 | Basic | Single | 5.4 | Two-handed | |
Greater Dazing Shot | ![]() |
Yes | 8 | Basic | Single | 5.4 | Two-handed | |
Demoralise | ![]() |
No | 10 | Basic | Single | 15 | Any | |
Needle Strike | ![]() |
No | 12 | Basic | Single | 5.4 | Dual wield | |
Rout | ![]() |
No | 15 | Threshold | Single | 15 | Any | |
Fragmentation Shot | ![]() |
No | 20 | Basic | Single | 15 | Any | |
Rapid Fire | ![]() |
No | 37 | Threshold | Single | 20.4 | Any | |
Greater Ricochet | ![]() |
Yes | 45 | Basic | Multi | 10.2 | Any | |
Ricochet | ![]() |
No | 45 | Basic | Multi | 10.2 | Any | |
Bombardment | ![]() |
No | 55 | Threshold | Area | 30 | Any | |
Salt the Wound | ![]() |
Yes | 65 | Threshold | Single | 15 | None | |
Incendiary Shot | ![]() |
No | 66 | Ultimate | Area | 60 | Two-handed | |
Corruption Shot | ![]() |
Yes | 70 | Basic | Multi | 15 | Any | |
Shadow Tendrils | ![]() |
Yes | 75 | Threshold | Single | 45 | Any | |
Unload | ![]() |
No | 81 | Ultimate | Single | 60 | Dual wield | |
Death's Swiftness | ![]() |
Yes | 85 | Ultimate | Area | 60 | Any | |
Greater Death's Swiftness | ![]() |
Yes | 85 | Ultimate | Single | 60 | Any |
Defensive[edit | edit source]
Defence[edit | edit source]
Ability | Members | Level | Type | Target | Cooldown | Equipment | Description | |
---|---|---|---|---|---|---|---|---|
Aggression | ![]() |
Yes | 0 | Basic | Area | 90 | None | |
Cease | ![]() |
No | 0 | Basic | Self | 0 | None | |
Unsullied | ![]() |
Yes | 0 | Basic | Self | 60 | None | |
Devotion | ![]() |
No | 1 | Threshold | Self | 60 | None | |
Anticipation | ![]() |
No | 3 | Basic | Self | 24.6 | None | |
Bash | ![]() |
No | 8 | Basic | Single | 15 | Shield | |
Revenge | ![]() |
No | 15 | Threshold | Self | 45 | Shield | |
Provoke | ![]() |
No | 24 | Basic | Single | 10.2 | None | |
Immortality | ![]() |
No | 29 | Ultimate | Self | 120 | Shield | |
Freedom | ![]() |
No | 34 | Basic | Self | 30 | None | |
Reflect | ![]() |
No | 37 | Threshold | Self | 30 | Shield | |
Divert | ![]() |
Yes | 48 | Basic | Self | 30 | Shield | |
Resonance | ![]() |
No | 48 | Basic | Self | 30 | Shield | |
Rejuvenate | ![]() |
No | 52 | Ultimate | Self | 300 | Shield | |
Debilitate | ![]() |
No | 55 | Threshold | Single | 30 | Any | |
Preparation | ![]() |
No | 67 | Basic | Self | 20.4 | Shield | |
Barricade | ![]() |
No | 81 | Ultimate | Self | 60 | Shield | |
Natural Instinct | ![]() |
Yes | 85 | Ultimate | Single | 120 | Any |
Constitution[edit | edit source]
Ability | Members | Level | Type | Target | Cooldown | Equipment | Description | |
---|---|---|---|---|---|---|---|---|
Eat Food | ![]() |
No | 0 | Basic | Self | 0 | Any | |
Shout - Aggressive Stance | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Poisoned Tofu | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Balanced Stance | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Blue Egg | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Crackers | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Defensive Stance | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Green Egg | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Poisoned Meat | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Poisoned Worms | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Red Egg | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Tofu | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Shout - Worms | ![]() |
Yes | 1 | Basic | 0 | Any | ||
Balanced Stance | ![]() |
Yes | 10 | Basic | Self | 0 | Any | |
Slayer's Insight | ![]() |
Yes | 10 | Basic | Self | 120 | None | |
Transfigure | ![]() |
No | 10 | Ultimate | Self | 180 | None | |
Undead Slayer (ability) | ![]() |
Yes | 10 | Basic | Self | 60 | None | |
Aggressive Stance | ![]() |
Yes | 10 | Basic | Self | 0 | Any | |
Weapon Special attack | ![]() |
Yes | 10 | Special | Varies | 0 | Special attacks | |
Sacrifice | ![]() |
No | 10 | Basic | Single | 30 | None | |
Dragon Slayer (ability) | ![]() |
Yes | 10 | Basic | Self | 60 | None | |
Defensive Stance | ![]() |
Yes | 10 | Basic | Self | 0 | Any | |
Regenerate | ![]() |
No | 10 | Basic | Self | 0 | None | |
Momentum (ability) | ![]() |
10 | Basic | Any | ||||
Limitless | ![]() |
Yes | 10 | Basic | Self | 90 | None | |
Kuradal's Favour | ![]() |
Yes | 10 | Basic | Self | 60 | None | |
Ingenuity of the Humans | ![]() |
Yes | 10 | Basic | Self | 90 | None | |
Revolution (ability) | ![]() |
10 | Basic | Any | ||||
Demon Slayer (ability) | ![]() |
Yes | 10 | Basic | Self | 60 | None | |
Essence of Finality | ![]() |
Yes | 10 | Basic | Varies | 0 | Essence of Finality amulet | |
Siphon | ![]() |
No | 20 | Basic | Single | 60 | None | |
Incite | ![]() |
No | 24 | Basic | Self | 0 | None | |
Tuska's Wrath | ![]() |
Yes | 50 | Basic | Single | 120 or 15 | None | |
Shatter | ![]() |
Yes | 70 | Threshold | Single | 120 | Any | |
Storm Shards | ![]() |
Yes | 70 | Basic | Single | 30 | Any | |
Guthix's Blessing | ![]() |
Yes | 85 | Ultimate | Self | 300 | None | |
Reprisal | ![]() |
Yes | 85 | Threshold | Single | 60 | None | |
Onslaught | ![]() |
Yes | 90 | Ultimate | Single | 120 | Any | |
Ice Asylum | ![]() |
Yes | 91 | Ultimate | Area | 300 | None |
Agility[edit | edit source]
Ability | Members | Level | Type | Target | Cooldown | Equipment | Description | |
---|---|---|---|---|---|---|---|---|
Dive | ![]() |
No | 5 | Basic | Self | 20.4 | Any | |
Escape | ![]() |
No | 5 | Basic | Self | 20.4 | None | |
Surge | ![]() |
No | 5 | Basic | Self | 20.4 | Any |
Unlocking abilities[edit | edit source]
The vast majority of abilities are automatically unlocked once the player reaches the skill level required to use them. These level requirements can be seen in the list of abilities above.
However, there are a number of abilities that must be unlocked by other means. These abilities will be denoted in the relevant ability book with a locked icon overlay (), and hovering over them (or long-pressing on mobile) will display the necessary action to unlock a given ability in red text. Unlocking majority of these abilities is required to complete the Unlocking Expertise achievement.
The abilities locked by other means are as follows:
Ability | Level requirement | Method to unlock |
---|---|---|
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75 Attack | Read the Codex ultimatus, which is obtained by speaking to the archaeological expert at the Exam Centre, after completion of The Dig Site quest (with the requirement for at least one of the abilities) |
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75 Ranged | |
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75 Magic | |
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91 Constitution | |
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85 Attack | Obtained on completion of the quest The World Wakes |
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85 Ranged | |
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85 Magic | |
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85 Defence | |
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85 Constitution | |
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50 Constitution | Purchased from the Anima Islands minigame reward shop for 4,000 points |
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1 Defence | Obtained as a rare drop from General Graardor, Kree'arra, aviansie or purchased from the Anima Islands reward shop for 3,500 points |
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10 Constitution | |
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10 Constitution | |
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70 Constitution | Read either the Storm Shards and Shatter Ability Codex or the Mazcab ability codex (both abilities unlocked together) |
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90 Constitution | Read either the Onslaught Ability Codex or the Mazcab ability codex |
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70 Ranged | Read either the Corruption Shot Ability Codex or the Mazcab ability codex |
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70 Magic | Read either the Corruption Blast Ability Codex or the Mazcab ability codex |
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85 Constitution | Read the Reprisal ability codex |
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8 Ranged | Purchased together with 63,000,000 Shattered anima from Shattered Worlds. This will permanently upgrade Dazing Shot while on a members' world. |
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60 Ranged | |
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65 Attack | Purchased with 63,000,000 Shattered anima from Shattered Worlds |
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10 Magic | Read Scare Tactics |
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15 Magic | |
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10 Ranged | |
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15 Ranged | |
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30 Attack | Read the Greater Barge ability codex. This will permanently upgrade Barge while on a member's world. |
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37 Attack | Read the Greater Flurry ability codex. This will permanently upgrade Flurry while on a member's world. |
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24 Strength | Read the Greater Fury ability codex. This will permanently upgrade Fury while on a member's world. |
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10 Constitution | Purchased with 90,000,000 Shattered anima from Shattered Worlds |
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10 Constitution | Purchased with 90,000,000 Shattered anima from Shattered Worlds |
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1 Defence | Purchased with 90,000,000 Shattered anima from Shattered Worlds |
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55 Magic | Read the Golden Touch ability codex |
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10 Constitution | Read the Limitless ability codex |
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1 Defence | Read the Unsullied ability codex |
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10 Constitution | Read the Dragon Slayer ability codex |
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10 Constitution | Read the Demon Slayer ability codex |
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10 Constitution | Read the Undead Slayer ability codex |
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10 Constitution | Read the Ingenuity of the Humans ability codex |
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45 Ranged | Read the Greater Ricochet ability codex. |
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45 Magic | Read the Greater Chain ability codex. |
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48 Defence | Read the Divert ability codex. |
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0 Magic | Requires player to have 12 stacks of Blood Tithe, which are gained from the Exsanguinate spell. Because of this requirement, it essentially requires 96 Magic and completion of the City of Senntisten quest to be used. |
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12 Magic | Read the Greater Concentrated blast ability codex. |
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66 Magic | Read the Magma Tempest ability codex (both abilities unlocked together) |
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0 Ranged | Equip Pernix's quiver. These abilities are only available while Pernix's quiver is worn. |
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92 Strength | Read the Chaos Roar ability codex |
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85 Magic | Read the Greater Sunshine ability codex (or untradeable version) |
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85 Ranged | Read the Greater Death's Swiftness ability codex (or untradeable version) |
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 23 January 2023 (Update):
- The Ability Book will now remember the last tab you had open on mobile devices.
- ninja 17 January 2022 (Update):
- Fixed an issue where ability tooltips would not show correctly if they were currently being affected by the perk effects of a dinosaur farm animal.
- patch 17 January 2022 (Update):
- Locked or otherwise hidden abilities and spells now show in their respective Ability Books, with a lock icon.
- Unlock information is now displayed on the tooltip of the ability or spell.
- Locked or otherwise hidden abilities and spells now show in their respective Ability Books, with a lock icon.
- patch 9 August 2021 (Update):
- Melee Area-of-Effect abilities will now correctly hit NPCs larger than 5x5 squares when attacking them away from the southwestern 'corner' of the NPC's hit box.
- patch 26 July 2021 (Update):
- Fixed an issue where Ability icons were cut off at the bottom of the screen in the Abilities tab on mobile
- patch 12 July 2021 (Update):
- Stalling Wrack and Ruin will no longer prevent the ability from reverting to wrack.
- ninja 12 July 2021 (Update):
- Added the Cease combat ability.
- The ability will last for six seconds, or until the player attacks again, and will:
- Pause Revolution
- Pause auto-retaliate
- Pause familiar auto-attacks.
- Cancel a queued ability or special attack
- Immediately end an active channelled ability.
- Cancel a charging Detonate ability
- When the effect ends:
- Revolution will begin again
- Auto-retaliate will re-activate if it was turned on previously
- Familiars will resume auto-attacking
- The ability will last for six seconds, or until the player attacks again, and will:
- Added the Cease combat ability.
- patch 17 May 2021 (Update):
- Your ability cooldowns will now be reset after clicking out of the Prayer mode swap confirmation screen at the Altar of War.
- Using the Needle Strike ability no longer results in increased damage upon changing primary target.
- patch 29 March 2021 (Update):
- Players are no longer able to use the Zaros Godsword's special attack if a different one is already active.
- Revolution Combat Mode will now fire off Abilities more consistently after a channelled Ability is used, bringing it more in line with Full Manual Mode.
- Dragonbreath will now prioritise your main target before performing the usual AoE.
- Ingenuity of the Human is no longer triggered by non-Ability attacks.
- The Needle Strike buff will now apply to the targeted enemy and last for the correct length of time. It can no longer be reapplied by switching targets.
- The time you can perform an Ability after using Snipe is now correct.
- ninja 23 November 2020 (Update):
- All combat abilities have been rewritten for clarity and readability, and all of them now follow a bullet pointed template including the following information (where applicable):
- Flavour text which describes the ability and mentions whether it has a bleed or burn effect.
- The primary damage range of the ability, including minimum and maximum damage.
- Secondary or conditional damage figures.
- Whether the ability is channelled or inflicts damage over time.
- Whether the ability behaves differently in PvP situations.
- Made various consistency changes.
- The terms 'weapon damage' and 'activate spell damage' are now consistently referred to as 'ability damage'.
- Key words such as effects and values are highlighted in white text.
- Ability durations are now shown in exact seconds to account for game ticks.
- All combat abilities now have an icon showing whether they are single-target, multi-target, self-target or area of effect.
- The existing timer icon has been updated.
- The above changes do not yet affect specific weapons' special attacks, or Essence of Finality ability descriptions.
- Special attacks that require no target can now be activated using the Constitution special attack ability from both the Ability Book and the Action Bar.
- The Zaros Godsword and the Eldritch Crossbow have been added to the list of weapons that can be activated without a target. The full list is as follows:
- All combat abilities have been rewritten for clarity and readability, and all of them now follow a bullet pointed template including the following information (where applicable):
- patch 27 January 2020 (Update):
- Ranged abilities will no longer visually stall you in place when used.
- patch 9 December 2019 (Update):
- Fixed an issue where some spells and abilities would not activate from the mobile action bar.
- update 28 October 2019 (Update):
- Fixed an issue with the spell and ability book filters that was causing the filters to not be toggled on desktop if they were toggled off on mobile.
- Fixed magic book filtering always defaulted to abilities.
- update 2 September 2019 (Update):
- Combat Abilities
- Lesser versions of several basic abilities have been added, so that players can build a full rotation. To reflect this new naming convention, 'mutated' abilities have been renamed to 'greater' abilities.
- An eat food ability has been added to the Constitution skillbook which will consume the first item of food in a player’s backpack – use this one with caution!
- Combat Abilities
- patch 27 August 2019 (Update):
- The Reprisal ability is no longer inaccessible from the ability book.
- patch 25 March 2019 (Update):
- Resolved an issue where defensive abilities were not taken into account when calculating damage as the opponent died.
- patch 28 January 2019 (Update):
- Fixed some dead clicks when attempting to move as your character starts an ability animation.
- Queuing an ability will no longer be used a cycle earlier when used after the Snipe ability.
- Players can now reliably queue abilities while they are currently channeling an ability such as Concentrated Blast.
- patch 21 January 2019 (Update):
- Ability queuing will no longer stop the buff from Needle strike going to the following ability.
- Ability queuing will no longer stall the players movement after using an ability.
- Ability queuing no longer stops 'on-tick' heals with the Resonance ability.
- patch 21 May 2018 (Update):
- Some combat abilities have been reverted to just using messages instead of an info box.
- patch 23 April 2018 (Update):
- Two-handed and dual-wield icons on tooltips in the magic ability book now display as magic rather than melee.
- patch 23 October 2017 (Update):
- Players can now use Constitution abilities in Champions Guild fights that have specific melee, magic or ranged only requirements.
- ninja 14 August 2017 (Update):
- A larger variety of combat abilities have been made available to use on free worlds.
- ninja 10 July 2017 (Update):
- Magic and Ranged abilities now appear unavailable in the spell book and ability bar if the player does not have the runes or ammo to cast them.
- The Attack/Strength and Defence/Constitution ability books can now be split regardless of the status of the action bar lock.
- patch 26 June 2017 (Update):
- While using combat channelling abilities, you can now click away to stop the channel.
- ninja 31 October 2016 (Update):
- It is no longer possible to use magic combat abilities while not in combat to generate adrenaline without a spell set.
- patch 9 May 2016 (Update):
- Using a channelled melee ability on a target out of the equipped weapon's range now causes the character to run towards the target and perform the ability.
- Ability and special attack queuing in Legacy interface mode now behaves correctly.
- It is no longer possible to cast surging onslaught without a spell selected.
- The greater runic staff will no longer take charges when casting abilities.
- Removing ammunition whilst in a PvP situations will no longer allow another player to instantly attack the player.
- The Dragon Breath and Chain abilities will now correctly grant 8% adrenaline per cast.
- It is no longer possible to change targets while casting the Shadow Tendrils ability.
- Onslaught is now correctly interrupted by bandages in Soul Wars.
- Fixed a spelling mistake on the dragon trinket abilities interface.
- Updated several combat ability tooltips to better reflect the effects of the abilities.
- Sacrifice no longer guarantees 100% weapon damage in PvP situations.
- Smoke Tendrils no longer require the target to stay still.
- Fixed an issue with Needle Strike that was causing the +5% buff for more than one attack.
- Asphixiate's stun and bind durations now match.
- patch 29 March 2016 (Update):
- The global cooldown timers for abilities which players have not yet unlocked will no longer show.
- patch 14 September 2015 (Update):
- Queuing abilities on cooldown will no longer wait an extra tick before triggering.
- patch 10 August 2015 (Update):
- Abilities players cannot yet use due to non-level-based requirements will no longer be added to the action bar upon reaching the level requirement.
- patch 13 July 2015 (Update):
- The Death's Swiftness damage-over-time effect will now scale correctly to ability damage.
- Snipe will no longer perform auto-attacks while channelling if the player clicks on their opponent again.
- Debilitate and Resonance will now correctly scale depending on shieldbow levels.
- Quake now deals 219% damage to the main target.
- Following changes to Hurricane:
- Damage dealt to all adjacent targets is now 66-219%, hitting the main target for a second time for 84-161% of your weapon damage.
- Now shares a cooldown with Destroy.
- Halberds & noxious scythes now deal 5x5 AoE damage instead of 3x3.
- Hurricane, Snapshot & Wild Magic have had their hits slightly spread out.
- Meteor Strike will now deal AoE damage to nearby opponents.
- Meteor Strike no longer requires the opponent to have more than 50% life points.
- Barge will now apply a 1.2 second bind on an opponent.
- Barge no longer shares a cooldown with Surge/Escape.
- Barge with no target will no longer perform Surge.
- patch 20 April 2015 (Update):
- Eating in PvP will no longer lower the global cooldown on abilities.
- Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
- ninja 23 March 2015 (Update):
- Players can now toggle which abilities they can see depending on which are available to use.
- patch 2 March 2015 (Update):
- Abilities no longer trigger their cooldown without anything happening.
- Revolution will now start up faster after all basic abilities have been on cooldown.
- ninja 16 February 2015 (Update):
- Abilities will no longer trigger while the player is too far away from the target.
- patch 5 January 2015 (Update):
- Forceful Backhand now correctly deals the stated 200% weapon damage to stun-immune targets.
- ninja 13 October 2014 (Update):
- The cooldown timer for abilities now displays correctly in slots 13 and 14.
- patch 1 July 2014 (Update):
- Ability queuing has been altered to fire abilities at the same rate as Full Manual.
- patch 3 March 2014 (Update):
- A selection of non-combat spells can no longer activate the ability queuing system.
- patch 17 February 2014 (Update):
- The animations used on several combat abilities - Slice, Backhand, Kick, Slaughter, Piercing Shot, and Asphyxiate - have been updated.
- patch 21 January 2014 (Update):
- The Escape key now cancels ability targeting mode.
- The ability book now highlights spells that are charged to runic staves.
- patch 17 December 2013 (Update):
- Players can no longer stall offensive abilities to occur after the effects of other abilities - that aren't direct attacks - have been applied.
- patch 13 August 2013 (Update):
- Abilities on the action bar no longer remain highlighted when deselected.
- patch 20 May 2013 (Update):
- Players can no longer use ranged abilities whilst using ammunition above the weapons' level.
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