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"Ability book" redirects here. For the items that unlock abilities, see codex.
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Abilities are a set of combat commands for Attack, Strength, Defence, Constitution, Ranged, and Magic. Abilities form the basis of combat following the Evolution of Combat and cannot be used when in Legacy Mode combat, barring provoke when used with a T90 shield.

Each skill has a menu of abilities, found in the Powers menu, which can be dragged individually as part of an interface setup.

Abilities come in a wide variety of types; they can allow players to deal extra damage, heal themselves, stun their opponents, etc. When an ability is used, it cannot be used again for a specific amount of time (its cooldown), and other abilities cannot be used for three game ticks (1.8 seconds; the global cooldown, GCD). Constantly using abilities seamlessly is generally the most effective form of combat.

A player can use abilities directly from their interface or place them onto their action bar for quick access and the ability to use them with a keybind. Players can adjust how many slots are automatically used in revolution combat mode and whether basic, threshold, and ultimate abilities will be automatically triggered in Combat Mode in the Combat section under the Gameplay tab within the Settings menu.

Abilities are laid out by combat skill — Attack, Strength, Ranged, Magic, Constitution, and Defence. Most abilities have a skill level requirement to be used, and most have an equipment requirement; for example, Slice requires a main-hand melee weapon, and Bash requires a shield.

Unlike auto-attacks, abilities do not normally consume ammo or runes. However, they will be consumed if a passive effect is triggered, such as the secondary effects of enchanted bolts or Ancient Magicks.

Adrenaline[edit | edit source]

There are three classes of abilities: Basic, Threshold, and Ultimate. There are also auto-attacks, which occur when not using an ability, and Special attacks, which are defined by specific weapons. Abilities generate and consume adrenaline during the flow of combat.

  • Auto-attacks simply do the damage of the weapon with no special effects. They generate 1-2% adrenaline each.
  • Basic abilities gain 8% adrenaline each, and usually have increased damage, a special effect, or both
  • Threshold abilities require 50% adrenaline and will drain 15% on use, generally dealing more damage than basic abilities or having stronger effects
  • Ultimate abilities require 100% adrenaline and drain the whole bar, dealing a large amount of damage or providing a very powerful effect.
  • Special attacks can only be used when using a specific weapon, and the attack itself differs with each relevant weapon. To use a special attack, an amount of adrenaline is required and it will use all of that adrenaline when used. Unless stated otherwise, special attacks have no cooldown. Their damage and effects vary greatly with the weapon, but generally fit between threshold abilities and ultimate abilities. See Special attacks for more details.

The damage done by abilities is usually a percentage of a player's ability damage, which is determined by weapon/spell damage, skill level, and weapon speed.

Nearly all passive effects will work with both auto-attacks and abilities, the most notable exception being Barrows equipment set effects.

Cooldown[edit | edit source]

All abilities have a cooldown timer. The cooldown activates when the ability is used, and stays active for a period of time specific to the ability. While it is active, the ability cannot be used. Some abilities share a cooldown: this means that using one of those abilities will activate the cooldown timer for all of them. Often these groups of abilities have something in common, like stunning the target (Kick, Binding Shot, and Impact), or moving the player several squares (Escape and Surge).

After using an ability, the player cannot use another ability (or auto-attack) for 3 ticks (1.8 seconds). This is the global cooldown. (This triggers from the moment of use, so after a combo attack, the player can immediately use another ability.)

Ability persistence[edit | edit source]

When an ability is used, it may remain active for some time either on the player or on the target.

Buffs[edit | edit source]

Abilities that leave a passive, positive effect on the player, are often called buff abilities. These typically stay on the player for a specified amount of time.

List of abilities that provide a buff to the player
Melee Fury.png Greater Fury.png Greater Barge.png Greater Flurry.png Berserk.png Meteor Strike.png
Magic Golden Touch.png Concentrated Blast.png Greater Concentrated Blast.png Wrack and Ruin.png Sonic Wave.png Sunshine.png Metamorphosis.png Tsunami.png
Ranged Needle Strike.png Death's Swiftness.png Incendiary Shot.png
Defence Aggression.png Unsullied.png Freedom.png Anticipation.png Resonance.png Divert.png Devotion.png Revenge.png Reflect.png Immortality.png Barricade.png Natural Instinct.png
Constitution Limitless.png Ingenuity of the Humans.png Demon Slayer (ability).png Dragon Slayer (ability).png Undead Slayer (ability).png Slayer's Insight.png Incite.png Reprisal.png Guthix's Blessing.png Ice Asylum.png Transfigure.png

Debuffs[edit | edit source]

Abilities that remain on the target and provide a negative effect to that target are often called debuffs. These typically stay on the target for a specified amount of time.

List of abilities that provide a debuff to the target
Melee Backhand.png Kick.png Barge.png Greater Barge.png Sever.png Forceful Backhand.png Stomp (ability).png Destroy (ability).png Quake.png
Magic Impact.png Shock.png Greater Chain.png Deep Impact.png Horror.png Asphyxiate.png
Ranged Dazing Shot.png Greater Dazing Shot.png Binding Shot.png Demoralise.png Tight Bindings.png Rout.png Rapid Fire.png Salt the Wound.png Incendiary Shot.png
Defence Provoke.png Debilitate.png
Constitution Storm Shards.png

Abilities active on the target are displayed in the target's status bar. Abilities active on the player (including abilities used on the player by the target) are displayed in a then Buffs/Debuffs window, which can be moved around on the screen as desired (in edit mode with the RS3 interface); in the legacy interface right-click the Zero weakness icon.png icon in the combat settings tab to enable timers beneath the minimap.

Combo attacks[edit | edit source]

Combo attacks, also called channelled abilities, are abilities that hit the target multiple times (with the exception of Lesser Snipe, Snipe, and Detonate). Unlike standard abilities, these can have the player be locked in to using the ability, up to a maximum amount of time longer than a global cooldown. These abilities are able to be cancelled by performing another ability (or by walking or similar actions). As an example, Concentrated Blast can be cancelled after one global cooldown to hit two out of the three possible times, but if the player chooses, the full three hits can be performed (likewise, the player could choose to cancel after the first hit).

List of Combo attacks
Melee Fury.png Destroy (ability).png Assault.png Flurry.png Greater Flurry.png Frenzy.png
Magic Lesser Concentrated Blast.png Concentrated Blast.png Greater Concentrated Blast.png Asphyxiate.png Detonate.png Smoke Tendrils.png
Ranged Lesser Snipe.png Snipe.png Rapid Fire.png Unload.png
Constitution Onslaught.png

Damage over Time abilities[edit | edit source]

Damage Over Time (DoT) abilities, described as bleeds or burns in game, are abilities that have their effects last longer than one global cooldown, but unlike channelled abilities, they cannot be cancelled by the player. This means that if the player casts one of these abilities, the effect will continue for the appropriate duration of the ability (unless specific mechanics of the target prevent or cancel it). DoT abilities are multi-hitting abilities that hit every 2 game ticks.

Unlike normal abilities, damage over time effects are not affected by:
Damage boosting prayers and ancient curses (aside from their accuracy bonus)
Damage boosting abilities: Berserk, Death's Swiftness, and Sunshine (with the exception of Metamorphosis)
Zaros Godsword's special attack
Berserker's Fury relic power
Most invention perks affecting variable damage, including Genocidal, Precise, Equilibrium, and Ruthless
Some items from the slayer (effect) groups, including: tuned Bane equipment, Salve amulet (e), Demon slayer equipment, Darklight
Critical hits
Slayer helmet and its variants
Damage over time effects are only affected by some modifiers, including:
Damage bonus from equipment
Visible combat skill boosts, from potions or other sources
Vulnerability or its lesser form, Curse
Berserker, Reckless, and Maniacal auras - however, while inside the effects of Berserk, Death's Swiftness, or Sunshine, the aura's invisible boost is negated
Mahjarrat and Dark magic auras - regardless of being inside the effects of Berserk, Death's Swiftness, or Sunshine
Among the Dragon slayer, Demon slayer, and Undead slayer effect groups, only the slayer invention perks and slayer abilities affect bleeds
List of DoT abilities[caveat 1][caveat 2]
Melee Lesser Dismember.png Dismember.png Slaughter.png Blood Tendrils.png Massacre.png
Magic Lesser Combust.png Combust.png Corruption Blast.png
Ranged Lesser Fragmentation Shot.png Fragmentation Shot.png Corruption Shot.png Deadshot.png Incendiary Shot.png
  1. ^ Massacre and Deadshot have a standard 188% ability hit and 5 bleed hits.
  2. ^ Incendiary Shot has a delay and only hits once, but is classed as a bleed for all intents and purposes.

Some damage boosting ultimate abilities and special attacks have a DoT passive. These ultimate abilities are Sunshine and Death's Swiftness (these are both affected by the Planted feet perk, which removes each of their DoT effects). The Zaros godsword special attack, Blackhole, also has a DoT effect.

The Dragon Breath magic ability has a chance for a small DoT effect when using the Dragon Rider amulet.

The Greater Dazing Shot ranged ability has a small DoT effect in the form of Puncture.

Greater Barge Damage over Time abilities[edit | edit source]

There is a type of DoT damage that is unique to Melee channelled abilities that have been affected by Greater Barge. Unlike the rest of DoT abilities, these abilities are affected by damage modifiers such as Berserk in the same way as their normal, channelled versions.

List of abilities that can become DoT when affected by Greater Barge.png
Melee Fury.png Destroy (ability).png Assault.png Flurry.png Greater Flurry.png Frenzy.png

List of abilities[edit | edit source]

The different abilities can be found in the following four menus. In game, the combat skills Attack and Strength share a tab but are further divided into their own sub-tabs. This is also true of Defence and Constitution. Ranged and Magic each have their own tab. However, the Magic tab is further sub-divided into a sub-tabs for: magic abilities, Combat spells, Teleport spells, and Skilling spells.

Attack[edit | edit source]

Ability Members Level Type Target Cooldown Equipment Description
Slice RS3 Ability Slice No 0 Basic Single 3 Any
Lesser Smash RS3 Ability Lesser Smash No 0 Basic Single 10.2 Two-handed
Lesser Havoc RS3 Ability Lesser Havoc No 0 Basic Single 10.2 Dual wield
Lesser Sever RS3 Ability Lesser Sever No 0 Basic Single 15 Any
Backhand RS3 Ability Backhand No 0 Basic Single 15 Any
Slaughter RS3 Ability Slaughter No 1 Threshold Single 30 Any
Overpower RS3 Ability Overpower No 2 Ultimate Single 30 Any
Havoc RS3 Ability Havoc No 5 Basic Single 10.2 Dual wield
Forceful Backhand RS3 Ability Forceful Backhand No 15 Threshold Single 15 Any
Smash RS3 Ability Smash No 20 Basic Single 10 Two-handed
Barge RS3 Ability Barge No 30 Basic Single 20.4 Any
Greater Barge RS3 Ability Greater Barge Yes 30 Basic Single 20.4 Any
Greater Flurry RS3 Ability Greater Flurry Yes 37 Threshold Area 20.4 Dual wield
Flurry RS3 Ability Flurry No 37 Threshold Area 20.4 Dual wield
Sever RS3 Ability Sever No 45 Basic Single 15 Any
Hurricane RS3 Ability Hurricane No 55 Threshold Area 20.4 Two-handed
Bladed Dive RS3 Ability Bladed Dive Yes 65 Basic Area 20.4 Dual wield
Massacre RS3 Ability Massacre No 66 Ultimate Single 60 Dual wield
Blood Tendrils RS3 Ability Blood Tendrils Yes 75 Threshold Single 45 Any
Meteor Strike RS3 Ability Meteor Strike No 81 Ultimate Area 60 Two-handed
Balanced Strike RS3 Ability Balanced Strike Yes 85 Ultimate Single 120 Any

Strength[edit | edit source]

Ability Members Level Type Target Cooldown Equipment Description
Lesser Dismember RS3 Ability Lesser Dismember No 0 Basic Single 15 Any
Stomp (ability) RS3 Ability Stomp (ability) No 3 Threshold Single 15 Any
Kick RS3 Ability Kick No 3 Basic Single 15 Any
Punish RS3 Ability Punish No 8 Basic Single 3 Any
Dismember RS3 Ability Dismember No 14 Basic Single 15 Any
Greater Fury RS3 Ability Greater Fury Yes 24 Basic Single 5.4 Any
Fury RS3 Ability Fury No 24 Basic Single 5.4 Any
Destroy RS3 Ability Destroy No 37 Threshold Single 20.4 Dual wield
Quake RS3 Ability Quake No 37 Threshold Area 20.4 Two-handed
Berserk RS3 Ability Berserk Yes 42 Ultimate Self 60 Any
Cleave RS3 Ability Cleave No 48 Basic Area 7.2 Two-handed
Assault RS3 Ability Assault No 55 Threshold Single 30 Any
Decimate RS3 Ability Decimate No 67 Basic Single 7.2 Dual wield
Pulverise RS3 Ability Pulverise No 81 Ultimate Single 60 Two-handed
Frenzy RS3 Ability Frenzy No 86 Ultimate Single 60 Dual wield

Magic[edit | edit source]

Ability Members Level Type Target Cooldown Equipment Description
Wrack RS3 Ability Wrack No 0 Basic Single 3 Any
Asphyxiate RS3 Ability Asphyxiate No 0 Threshold Single 20.4 Any
Wrack and Ruin RS3 Ability Wrack and Ruin Yes 0 Basic Single 3 Any
Lesser Concentrated Blast RS3 Ability Lesser Concentrated Blast No 0 Basic Single 5.4 Dual wield
Impact RS3 Ability Impact No 0 Basic Single 15 Any
Lesser Sonic Wave RS3 Ability Lesser Sonic Wave No 0 Basic Single 5.4 Two-handed
Lesser Dragon Breath RS3 Ability Lesser Dragon Breath No 0 Basic Area 10.2 Any
Lesser Combust RS3 Ability Lesser Combust No 0 Basic Single 15 Any
Omnipower RS3 Ability Omnipower No 2 Ultimate Single 30 Any
Deep Impact RS3 Ability Deep Impact No 3 Threshold Single 15 Any
Dragon Breath RS3 Ability Dragon Breath No 5 Basic Area 10.2 Any
Sonic Wave RS3 Ability Sonic Wave No 8 Basic Single 5.4 Two-handed
Shock RS3 Ability Shock No 10 Basic Single 15 Any
Greater Concentrated Blast RS3 Ability Greater Concentrated Blast Yes 12 Basic Single 5.4 Dual wield
Concentrated Blast RS3 Ability Concentrated Blast No 12 Basic Single 5.4 Dual wield
Horror RS3 Ability Horror No 15 Threshold Single 15 Any
Combust RS3 Ability Combust No 20 Basic Single 15 Any
Surge RS3 Ability Surge No 30 Basic Self 20.4 Any
Detonate RS3 Ability Detonate No 37 Threshold Area 30 Any
Greater Chain RS3 Ability Greater Chain Yes 45 Basic Multi 10.2 Any
Chain RS3 Ability Chain No 45 Basic Multi 10.2 Any
Golden Touch RS3 Ability Golden Touch Yes 55 Basic Self 120 None
Wild Magic RS3 Ability Wild Magic No 55 Threshold Single 20.4 Any
Metamorphosis RS3 Ability Metamorphosis Yes 66 Ultimate Self 60 Any
Corruption Blast RS3 Ability Corruption Blast Yes 70 Basic Multi 15 Any
Smoke Tendrils RS3 Ability Smoke Tendrils Yes 75 Threshold Single 45 Any
Tsunami RS3 Ability Tsunami No 81 Ultimate Area 60 Any
Sunshine RS3 Ability Sunshine Yes 85 Ultimate Area 60 Any

Ranged[edit | edit source]

Ability Members Level Type Target Cooldown Equipment Description
Lesser Snipe RS3 Ability Lesser Snipe No 0 Basic Single 10.2 Any
Lesser Needle Strike RS3 Ability Lesser Needle Strike No 0 Basic Single 5.4 Dual wield
Piercing Shot RS3 Ability Piercing Shot No 0 Basic Single 3 Any
Binding Shot RS3 Ability Binding Shot No 0 Basic Single 15 Any
Lesser Dazing Shot RS3 Ability Lesser Dazing Shot No 0 Basic Single 5.4 Two-handed
Lesser Fragmentation Shot RS3 Ability Lesser Fragmentation Shot No 0 Basic Single 15 Any
Snap Shot RS3 Ability Snap Shot No 0 Threshold Single 20.4 Any
Deadshot RS3 Ability Deadshot No 2 Ultimate Single 30 Any
Tight Bindings RS3 Ability Tight Bindings No 3 Threshold Single 15 Any
Snipe RS3 Ability Snipe No 5 Basic Single 10.2 Any
Dazing Shot RS3 Ability Dazing Shot No 8 Basic Single 5.4 Two-handed
Greater Dazing Shot RS3 Ability Greater Dazing Shot Yes 8 Basic Single 5.4 Two-handed
Demoralise RS3 Ability Demoralise No 10 Basic Single 15 Any
Needle Strike RS3 Ability Needle Strike No 12 Basic Single 5.4 Dual wield
Rout RS3 Ability Rout No 15 Threshold Single 15 Any
Fragmentation Shot RS3 Ability Fragmentation Shot No 20 Basic Single 15 Any
Escape RS3 Ability Escape No 30 Basic Self 20.4 None
Rapid Fire RS3 Ability Rapid Fire No 37 Threshold Single 20.4 Any
Greater Ricochet RS3 Ability Greater Ricochet No 45 Basic Multi 10.2 Any
Ricochet RS3 Ability Ricochet No 45 Basic Multi 10.2 Any
Bombardment RS3 Ability Bombardment No 55 Threshold Area 30 Any
Salt the Wound RS3 Ability Salt the Wound Yes 60 Threshold Single 15 None
Incendiary Shot RS3 Ability Incendiary Shot No 66 Ultimate Area 60 Two-handed
Corruption Shot RS3 Ability Corruption Shot Yes 70 Basic Multi 15 Any
Shadow Tendrils RS3 Ability Shadow Tendrils Yes 75 Threshold Single 45 Any
Unload RS3 Ability Unload No 81 Ultimate Single 60 Dual wield
Death's Swiftness RS3 Ability Death's Swiftness Yes 85 Ultimate Area 60 Any

Defence[edit | edit source]

Ability Members Level Type Target Cooldown Equipment Description
Cease RS3 Ability Cease No 1 Basic Self 0 None
Unsullied RS3 Ability Unsullied Yes 1 Basic Self 60 None
Aggression RS3 Ability Aggression Yes 1 Basic Area 90 None
Devotion RS3 Ability Devotion No 1 Threshold Self 60 None
Anticipation RS3 Ability Anticipation No 3 Basic Self 24.6 None
Bash RS3 Ability Bash No 8 Basic Single 15 Shield
Revenge RS3 Ability Revenge No 15 Threshold Self 45 Shield
Provoke RS3 Ability Provoke No 24 Basic Single 10.2 None
Immortality RS3 Ability Immortality No 29 Ultimate Self 120 Shield
Freedom RS3 Ability Freedom No 34 Basic Self 30 None
Reflect RS3 Ability Reflect No 37 Threshold Self 30 Shield
Resonance RS3 Ability Resonance No 48 Basic Self 30 Shield
Divert RS3 Ability Divert Yes 48 Basic Self 30 Shield
Rejuvenate RS3 Ability Rejuvenate No 52 Ultimate Self 300 Shield
Debilitate RS3 Ability Debilitate No 55 Threshold Single 30 Any
Preparation RS3 Ability Preparation No 67 Basic Self 20.4 Shield
Barricade RS3 Ability Barricade No 81 Ultimate Self 60 Shield
Natural Instinct RS3 Ability Natural Instinct Yes 85 Ultimate Single 120 Any

Constitution[edit | edit source]

Ability Members Level Type Target Cooldown Equipment Description
Shout - Red Egg RS3 Ability Shout - Red Egg Yes 1 Basic 0 Any
Shout - Tofu RS3 Ability Shout - Tofu Yes 1 Basic 0 Any
Shout - Blue Egg RS3 Ability Shout - Blue Egg Yes 1 Basic 0 Any
Shout - Green Egg RS3 Ability Shout - Green Egg Yes 1 Basic 0 Any
Shout - Poisoned Tofu RS3 Ability Shout - Poisoned Tofu Yes 1 Basic 0 Any
Shout - Defensive Stance RS3 Ability Shout - Defensive Stance Yes 1 Basic 0 Any
Shout - Balanced Stance RS3 Ability Shout - Balanced Stance Yes 1 Basic 0 Any
Shout - Aggressive Stance RS3 Ability Shout - Aggressive Stance Yes 1 Basic 0 Any
Shout - Worms RS3 Ability Shout - Worms Yes 1 Basic 0 Any
Shout - Crackers RS3 Ability Shout - Crackers Yes 1 Basic 0 Any
Shout - Poisoned Worms RS3 Ability Shout - Poisoned Worms Yes 1 Basic 0 Any
Shout - Poisoned Meat RS3 Ability Shout - Poisoned Meat Yes 1 Basic 0 Any
Ingenuity of the Humans RS3 Ability Ingenuity of the Humans Yes 10 Basic Self 90 None
Limitless RS3 Ability Limitless Yes 10 Basic Self 90 None
Slayer's Insight RS3 Ability Slayer's Insight Yes 10 Basic Self 120 None
Kuradal's Favour RS3 Ability Kuradal's Favour Yes 10 Basic Self 60 None
Dragon Slayer (ability) RS3 Ability Dragon Slayer (ability) Yes 10 Basic Self 60 None
Demon Slayer (ability) RS3 Ability Demon Slayer (ability) Yes 10 Basic Self 60 None
Undead Slayer (ability) RS3 Ability Undead Slayer (ability) Yes 10 Basic Self 60 None
Weapon Special attack RS3 Ability Weapon Special attack Yes 10 Special Varies 0 Special attacks
Regenerate RS3 Ability Regenerate No 10 Basic Self 0 None
Transfigure RS3 Ability Transfigure No 10 Ultimate Self 180 None
Sacrifice RS3 Ability Sacrifice No 10 Basic Single 30 None
Balanced Stance RS3 Ability Balanced Stance Yes 10 Basic Self 0 Any
Essence of Finality RS3 Ability Essence of Finality Yes 10 Basic Varies 0 Essence of Finality amulet
Aggressive Stance RS3 Ability Aggressive Stance Yes 10 Basic Self 0 Any
Defensive Stance RS3 Ability Defensive Stance Yes 10 Basic Self 0 Any
Siphon RS3 Ability Siphon No 20 Basic Single 60 None
Incite RS3 Ability Incite No 24 Basic Self 0 None
Tuska's Wrath RS3 Ability Tuska's Wrath Yes 50 Basic Single 120 or 15 None
Storm Shards RS3 Ability Storm Shards Yes 70 Basic Single 30 Any
Shatter RS3 Ability Shatter Yes 70 Threshold Single 120 Any
Guthix's Blessing RS3 Ability Guthix's Blessing Yes 85 Ultimate Self 300 None
Reprisal RS3 Ability Reprisal Yes 85 Threshold Single 60 None
Onslaught RS3 Ability Onslaught Yes 90 Ultimate Single 120 Any
Ice Asylum RS3 Ability Ice Asylum Yes 91 Ultimate Area 300 None
Eat Food RS3 Ability Eat Food No No Basic Self 0 Any

Unlocking abilities[edit | edit source]

The vast majority of abilities are automatically unlocked once you reach the skill level required to use them. These level requirements can be seen in the list of abilities above.

However, there are a number of abilities that must be unlocked by other means:

Ability Level requirement Method to unlock
RS3 Ability Blood Tendrils Blood Tendrils 75 Attack Read the Codex ultimatus, which is obtained by speaking to the archaeological expert at the Exam Centre, after completion of The Dig Site quest (with the requirement for at least one of the abilities)
RS3 Ability Shadow Tendrils Shadow Tendrils 75 Ranged
RS3 Ability Smoke Tendrils Smoke Tendrils 75 Magic
RS3 Ability Ice Asylum Ice Asylum 91 Constitution
RS3 Ability Balanced Strike Balanced Strike 85 Attack Obtained on completion of the quest The World Wakes
RS3 Ability Death's Swiftness Death's Swiftness 85 Ranged
RS3 Ability Sunshine Sunshine 85 Magic
RS3 Ability Natural Instinct Natural Instinct 85 Defence
RS3 Ability Guthix's Blessing Guthix's Blessing 85 Constitution
RS3 Ability Tuska's Wrath Tuska's Wrath 50 Constitution Purchased from the Anima Islands minigame reward shop for 4,000 points
RS3 Ability Devotion Devotion 1 Defence Obtained as a rare drop from General Graardor, Kree'arra, aviansie or purchased from the Anima Islands reward shop for 3,500 points
RS3 Ability Sacrifice Sacrifice 10 Constitution
RS3 Ability Transfigure Transfigure 10 Constitution
RS3 Ability Storm Shards Storm Shards 70 Constitution Read either the Storm Shards and Shatter Ability Codex or the Mazcab ability codex (both abilities unlocked together)
RS3 Ability Shatter Shatter
RS3 Ability Onslaught Onslaught 90 Constitution Read either the Onslaught Ability Codex or the Mazcab ability codex
RS3 Ability Corruption Shot Corruption Shot 70 Ranged Read either the Corruption Shot Ability Codex or the Mazcab ability codex
RS3 Ability Corruption Blast Corruption Blast 70 Magic Read either the Corruption Blast Ability Codex or the Mazcab ability codex
RS3 Ability Reprisal Reprisal 85 Constitution Read the Reprisal ability codex
RS3 Ability Greater Dazing Shot Greater Dazing Shot 8 Ranged Purchased together with 63,000,000 Shattered anima from Shattered Worlds. This will permanently upgrade Dazing Shot while on a members' world.
RS3 Ability Salt the Wound Salt the Wound 60 Ranged
RS3 Ability Bladed Dive Bladed Dive 65 Attack Purchased with 63,000,000 Shattered anima from Shattered Worlds
RS3 Ability Shock Shock 10 Magic Read Scare Tactics
RS3 Ability Horror Horror 15 Magic
RS3 Ability Demoralise Demoralise 10 Ranged
RS3 Ability Rout Rout 15 Ranged
RS3 Ability Greater Barge Greater Barge 30 Attack Read the Greater Barge ability codex. This will permanently upgrade Barge while on a member's world.
RS3 Ability Greater Flurry Greater Flurry 37 Attack Read the Greater Flurry ability codex. This will permanently upgrade Flurry while on a member's world.
RS3 Ability Greater Fury Greater Fury 24 Strength Read the Greater Fury ability codex. This will permanently upgrade Fury while on a member's world.
RS3 Ability Slayer's Insight Slayer's Insight 10 Constitution Purchased with 90,000,000 Shattered anima from Shattered Worlds
RS3 Ability Kuradal's Favour Kuradal's Favour 10 Constitution Purchased with 90,000,000 Shattered anima from Shattered Worlds
RS3 Ability Aggression Aggression 1 Defence Purchased with 90,000,000 Shattered anima from Shattered Worlds
RS3 Ability Golden Touch Golden Touch 55 Magic Read the Golden Touch ability codex
RS3 Ability Limitless Limitless 10 Constitution Read the Limitless ability codex
RS3 Ability Unsullied Unsullied 1 Defence Read the Unsullied ability codex
RS3 Ability Dragon Slayer (ability) Dragon Slayer 10 Constitution Read the Dragon Slayer ability codex
RS3 Ability Demon Slayer (ability) Demon Slayer 10 Constitution Read the Demon Slayer ability codex
RS3 Ability Undead Slayer (ability) Undead Slayer 10 Constitution Read the Undead Slayer ability codex
RS3 Ability Ingenuity of the Humans Ingenuity of the Humans 10 Constitution Read the Ingenuity of the Humans ability codex
RS3 Ability Greater Ricochet Greater Ricochet 45 Ranged Read the Greater Ricochet ability codex.
RS3 Ability Greater Chain Greater Chain 45 Magic Read the Greater Chain ability codex.
RS3 Ability Divert Divert 48 Defence Read the Divert ability codex.
RS3 Ability Wrack and Ruin Wrack and Ruin 0 Magic Requires player to have 12 stacks of Blood Tithe, which are gained from the Exsanguinate spell. Because of this requirement, it essentially requires 96 Magic to be used.
RS3 Ability Greater Concentrated Blast Greater Concentrated Blast 12 Magic Read the Greater Concentrated blast ability codex.

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 13 September 2021 (Update):
    • The player character will no longer freeze after casting a two-handed Shock or Horror spell.
  • patch 9 August 2021 (Update):
    • Melee Area-of-Effect abilities will now correctly hit NPCs larger than 5x5 squares when attacking them away from the southwestern 'corner' of the NPC's hit box.
  • patch 26 July 2021 (Update):
    • Fixed an issue where Ability icons were cut off at the bottom of the screen in the Abilities tab on mobile
  • ninja 12 July 2021 (Update):
    • Added the Cease combat ability.
      • The ability will last for six seconds, or until the player attacks again, and will:
      • When the effect ends:
        • Revolution will begin again
        • Auto-retaliate will re-activate if it was turned on previously
        • Familiars will resume auto-attacking
  • patch 17 May 2021 (Update):
    • Your ability cooldowns will now be reset after clicking out of the Prayer mode swap confirmation screen at the Altar of War.
    • Using the Needle Strike ability no longer results in increased damage upon changing primary target.
  • patch 29 March 2021 (Update):
    • Players are no longer able to use the Zaros Godsword's special attack if a different one is already active.
    • Revolution Combat Mode will now fire off Abilities more consistently after a channelled Ability is used, bringing it more in line with Full Manual Mode.
    • Dragonbreath will now prioritise your main target before performing the usual AoE.
    • Ingenuity of the Human is no longer triggered by non-Ability attacks.
    • The Needle Strike buff will now apply to the targeted enemy and last for the correct length of time. It can no longer be reapplied by switching targets.
    • The time you can perform an Ability after using Snipe is now correct.
  • ninja 23 November 2020 (Update):
    • All combat abilities have been rewritten for clarity and readability, and all of them now follow a bullet pointed template including the following information (where applicable):
      • Flavour text which describes the ability and mentions whether it has a bleed or burn effect.
      • The primary damage range of the ability, including minimum and maximum damage.
      • Secondary or conditional damage figures.
      • Whether the ability is channelled or inflicts damage over time.
      • Whether the ability behaves differently in PvP situations.
    • Made various consistency changes.
    • The terms 'weapon damage' and 'activate spell damage' are now consistently referred to as 'ability damage'.
    • Key words such as effects and values are highlighted in white text.
    • Ability durations are now shown in exact seconds to account for game ticks.
    • All combat abilities now have an icon showing whether they are single-target, multi-target, self-target or area of effect.
    • The existing timer icon has been updated.
    • The above changes do not yet affect specific weapons' special attacks, or Essence of Finality ability descriptions.
    • Special attacks that require no target can now be activated using the Constitution special attack ability from both the Ability Book and the Action Bar.
    • The Zaros Godsword and the Eldritch Crossbow have been added to the list of weapons that can be activated without a target. The full list is as follows:
  • patch 27 January 2020 (Update):
    • Ranged abilities will no longer visually stall you in place when used.
  • patch 9 December 2019 (Update):
    • Fixed an issue where some spells and abilities would not activate from the mobile action bar.
  • update 28 October 2019 (Update):
    • Fixed an issue with the spell and ability book filters that was causing the filters to not be toggled on desktop if they were toggled off on mobile.
    • Fixed magic book filtering always defaulted to abilities.
  • patch 2 September 2019 (Update):
    • Prevented certain sigils abilities causing damage.
  • update 2 September 2019 (Update):
    • Combat Abilities
      • Lesser versions of several basic abilities have been added, so that players can build a full rotation. To reflect this new naming convention, 'mutated' abilities have been renamed to 'greater' abilities.
      • An eat food ability has been added to the Constitution skillbook which will consume the first item of food in a player’s backpack – use this one with caution!
  • patch 25 March 2019 (Update):
    • Resolved an issue where defensive abilities were not taken into account when calculating damage as the opponent died.
  • patch 28 January 2019 (Update):
    • Fixed some dead clicks when attempting to move as your character starts an ability animation.
    • Queuing an ability will no longer be used a cycle earlier when used after the Snipe ability.
    • Players can now reliably queue abilities while they are currently channeling an ability such as Concentrated Blast.
  • patch 21 January 2019 (Update):
    • Ability queuing will no longer stop the buff from Needle strike going to the following ability.
    • Ability queuing will no longer stall the players movement after using an ability.
    • Ability queuing no longer stops 'on-tick' heals with the Resonance ability.
  • patch 21 May 2018 (Update):
    • Some combat abilities have been reverted to just using messages instead of an info box.
  • patch 23 April 2018 (Update):
    • Two-handed and dual-wield icons on tooltips in the magic ability book now display as magic rather than melee.
  • ninja 14 August 2017 (Update):
    • A larger variety of combat abilities have been made available to use on free worlds.
  • ninja 10 July 2017 (Update):
    • Magic and Ranged abilities now appear unavailable in the spell book and ability bar if the player does not have the runes or ammo to cast them.
    • The Attack/Strength and Defence/Constitution ability books can now be split regardless of the status of the action bar lock.
  • patch 26 June 2017 (Update):
    • While using combat channelling abilities, you can now click away to stop the channel.
  • patch 13 March 2017 (Update):
    • Fixed a number of typos on various combat ability tooltips.
  • ninja 31 October 2016 (Update):
    • It is no longer possible to use magic combat abilities while not in combat to generate adrenaline without a spell set.
  • patch 9 May 2016 (Update):
    • Using a channelled melee ability on a target out of the equipped weapon's range now causes the character to run towards the target and perform the ability.
    • Ability and special attack queuing in Legacy interface mode now behaves correctly.
    • It is no longer possible to cast surging onslaught without a spell selected.
    • The greater runic staff will no longer take charges when casting abilities.
    • Removing ammunition whilst in a PvP situations will no longer allow another player to instantly attack the player.
    • The Dragon Breath and Chain abilities will now correctly grant 8% adrenaline per cast.
    • It is no longer possible to change targets while casting the Shadow Tendrils ability.
    • Onslaught is now correctly interrupted by bandages in Soul Wars.
    • Fixed a spelling mistake on the dragon trinket abilities interface.
    • Updated several combat ability tooltips to better reflect the effects of the abilities.
    • Sacrifice no longer guarantees 100% weapon damage in PvP situations.
    • Smoke Tendrils no longer require the target to stay still.
    • Fixed an issue with Needle Strike that was causing the +5% buff for more than one attack.
    • Asphixiate's stun and bind durations now match.
  • patch 29 March 2016 (Update):
    • The global cooldown timers for abilities which players have not yet unlocked will no longer show.
  • patch 14 September 2015 (Update):
    • Queuing abilities on cooldown will no longer wait an extra tick before triggering.
  • patch 10 August 2015 (Update):
    • Abilities players cannot yet use due to non-level-based requirements will no longer be added to the action bar upon reaching the level requirement.
  • patch 13 July 2015 (Update):
    • The Death's Swiftness damage-over-time effect will now scale correctly to ability damage.
    • Snipe will no longer perform auto-attacks while channelling if the player clicks on their opponent again.
    • Debilitate and Resonance will now correctly scale depending on shieldbow levels.
    • Quake now deals 219% damage to the main target.
    • Following changes to Hurricane:
      • Damage dealt to all adjacent targets is now 66-219%, hitting the main target for a second time for 84-161% of your weapon damage.
      • Now shares a cooldown with Destroy.
      • Halberds & noxious scythes now deal 5x5 AoE damage instead of 3x3.
    • Hurricane, Snapshot & Wild Magic have had their hits slightly spread out.
    • Meteor Strike will now deal AoE damage to nearby opponents.
    • Meteor Strike no longer requires the opponent to have more than 50% life points.
    • Barge will now apply a 1.2 second bind on an opponent.
    • Barge no longer shares a cooldown with Surge/Escape.
    • Barge with no target will no longer perform Surge.
  • patch 20 April 2015 (Update):
    • Eating in PvP will no longer lower the global cooldown on abilities.
    • Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
  • ninja 23 March 2015 (Update):
    • Players can now toggle which abilities they can see depending on which are available to use.
  • patch 2 March 2015 (Update):
    • Abilities no longer trigger their cooldown without anything happening.
    • Revolution will now start up faster after all basic abilities have been on cooldown.
  • ninja 16 February 2015 (Update):
    • Abilities will no longer trigger while the player is too far away from the target.
  • patch 16 February 2015 (Update):
    • Cooldowns in the ability book will now display correctly.
  • ninja 2 February 2015 (Update):
    • The global cooldown when creating gatestones has been removed.
  • patch 5 January 2015 (Update):
    • Forceful Backhand now correctly deals the stated 200% weapon damage to stun-immune targets.
  • ninja 13 October 2014 (Update):
    • The cooldown timer for abilities now displays correctly in slots 13 and 14.
  • patch 28 July 2014 (Update):
    • Players are now able to click out of channelled abilities.
  • patch 1 July 2014 (Update):
    • Ability queuing has been altered to fire abilities at the same rate as Full Manual.
  • patch 3 March 2014 (Update):
    • A selection of non-combat spells can no longer activate the ability queuing system.
  • patch 21 January 2014 (Update):
    • The Escape key now cancels ability targeting mode.
    • The ability book now highlights spells that are charged to runic staves.
  • patch 17 December 2013 (Update):
    • Players can no longer stall offensive abilities to occur after the effects of other abilities - that aren't direct attacks - have been applied.
  • patch 13 August 2013 (Update):
    • Abilities on the action bar no longer remain highlighted when deselected.
  • patch 20 May 2013 (Update):
    • Players can no longer use ranged abilities whilst using ammunition above the weapons' level.
  • patch 16 April 2013 (Update):
    • Certain defensive abilities no longer cause the player to re-attack their target.
  • patch 9 April 2013 (Update):
    • Spells in the Ability Book are now updated when selecting keys on the Tool belt.