Memory

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This article is about Divination memories. For other uses, see Memory (disambiguation).

Memories are items harvested from springs using the Divination skill. They can be converted into experience or energy of the corresponding type by depositing them into an energy rift near any wisp colony. Players converting both memories and energy into an enhanced amound of experience require the same type of memory and energy in order to do so.

To gather memories, players must activate wisps and harvest the resulting springs at a wisp colony. Doing so will yield a certain amount of Divination experience, depending on their tier. This experience will still be awarded if a player does not harvest a memory, but only energy.

While harvesting memories, players may harvest an enriched memory. These variants will grant double the harvesting and depositing experience of a normal memory. The amount of enriched memories a player harvests increases with their Divination level. Every 20 minutes, an enriched spring will appear at every wisp colony, which will only yield enriched memories (and hence double harvesting experience) when harvested. If a player is one of the first four to harvest from it, any normal memories they have in their inventory may be absorbed by the spring to prolong its duration.

Types of memories[edit | edit source]

The following memory types can be harvested:

Level Memory XP[1] Enriched memory XP[1]
1 Pale memory.png Pale memory 3 N/A N/A N/A
1 Cursed memory.png Cursed memory Varies Enriched cursed memory.png Enriched cursed memory Varies
10 Flickering memory.png Flickering memory 4 Enriched flickering memory.png Enriched flickering memory 8
20 Bright memory.png Bright memory 5 Enriched bright memory.png Enriched bright memory 10
30 Glowing memory.png Glowing memory 7 Enriched glowing memory.png Enriched glowing memory 14
40 Sparkling memory.png Sparkling memory 12 Enriched sparkling memory.png Enriched sparkling memory 24
50 Gleaming memory.png Gleaming memory 19 Enriched gleaming memory.png Enriched gleaming memory 38
60 Vibrant memory.png Vibrant memory 25 Enriched vibrant memory.png Enriched vibrant memory 50
70 Lustrous memory.png Lustrous memory 32 Enriched lustrous memory.png Enriched lustrous memory 64
75 Elder memory.png Elder memory 33.5 Enriched elder memory.png Enriched elder memory 67
80 Brilliant memory.png Brilliant memory 35 Enriched brilliant memory.png Enriched brilliant memory 70
85 Radiant memory.png Radiant memory 38 Enriched radiant memory.png Enriched radiant memory 76
90 Luminous memory.png Luminous memory 42 Enriched luminous memory.png Enriched luminous memory 84
95 Incandescent memory.png Incandescent memory 45 Enriched incandescent memory.png Enriched incandescent memory 90
  1. ^ a b Number listed is experience given when memory is converted without using energy

Other memories[edit | edit source]

Level Memory Use
40 Dragonkin memory.png Dragonkin memory Harvested from protoplasmic wisps during One of a Kind
75 Mah memory.png Mah memory Converted into Mah energy during Fate of the Gods
90 Positive energy.png Positive energy Harvested from positive energy springs in the Arc
90 Negative energy.png Negative energy Harvested from negative energy springs in the Arc
95 Ancestral energy.png Ancestral energy Harvested from ancestral energy springs on Uncharted Isles