Stealing Creation

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This is a safe minigame.
If you die, you will not lose any of your items.
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This article has a strategy guide.
All information on mechanics, setups, and tactics is on the subpage.

Stealing Creation is a members-only safe minigame located at the Mystic's Camp in the Gamers' Grotto. It is hosted by a group of mystics who worship the "Holy Ones" of the Wilderness, who fought for their gods during the God Wars and now roam Forinthry Dungeon as ghosts. In an effort to collect sacred clay, used by the elder gods to create worlds, and to construct corporeal bodies for the Holy Ones, they have opened the unstable portal into the primordial realm for people to seek their help. The goal of the minigame, played in two opposing teams, is thus to collect and process as much clay as possible, and deposit it at the base. However, the two teams may attack each other, claiming all of clay and items dropped upon death.

No items may be taken into the game, either in inventory or worn, nor any pets or familiars. There is a bank deposit box right by the entrance. Items on the tool belt do not work in the game. Games can last up to 20 minutes, but they can end earlier if all resources in the play arena are exhausted. The official world used for Stealing Creation is 45, though it is regularly played on other worlds by select Friends Chats, too.

Warning: On death while playing the minigame, players lose all items they have accumulated, unless using the Protect Item prayer or curse. With the prayer activated, they keep the highest-valued clay item. No gravestones spawn during gameplay.

Location[edit | edit source]

Stealing Creation is located in the Mystic's Camp, in the northern section of the Gamers' Grotto, accessible via a cavern entrance situated north of Falador east of the Lodestone and south-west of Edgeville. The Games necklace has a teleport option to the grotto.

The location of the entrance to the Gamers' Grotto
Map of the waiting area
The entry portal to Stealing Creation

Gameplay[edit | edit source]

There are two teams, each signified by the colour of their capes, blue and red. The teams compete against each other to gather sacred clay to process into various items or to steal them from the opposing team. Gathering clay, processing clay, depositing clay and items at the team's home base, and inflicting combat damage on the opposing team earn points. In the end, the team with the most points wins. The winning team is granted a 10% point bonus.

Players collect clay, which is thought to be the "building blocks used by gods to create worlds." Every resource in the game yields sacred clay.

  • Players can collect clay fragments without any tools.
  • Players can chop clay from trees with a hatchet.
  • Players can mine clay from rocks with a pickaxe.
  • Players can fish clay from pools with a harpoon.
  • Players can catch clay from swarms with a butterfly net.

Players then process clay into various items.

  • Players can make tools to collect more clay.
  • Players can make beast of burden familiars to increase the amount of clay they can collect and to assist in combat.
  • Players can make weapons and armour to engage in combat with the opposing team.
  • Players can make barriers to fortify skilling locations against attack by the opposing team.
  • Players can make food to heal from damage inflicted by the opposing team.
  • Players can make a variety of combat potions.

As previously mentioned, players can also steal clay and items from the opposing team and either use them or deposit them at their own base for points. Only items in inventory can be stolen, not worn items.

All clay and items (including familiars, food, and potions) are tiered, with higher-tiered items having more capabilities and higher stats. Higher-tiered items are made from higher-tiered clay.

The game ends when one of two conditions is met:

  1. One minute has elapsed since all sacred clay locations have been exhausted.
  2. 20 minutes of total game time have elapsed.

Requirements[edit | edit source]

  • Currently, the minigame can be played in any members world.
  • The player is not allowed to bring any items or worn equipment into the minigame; all items are provided and made in-game.
  • There are no level requirements to participate, although higher skill level is more beneficial to your team.

Clay/item requirements[edit | edit source]

  • Anyone can make, gather, or use class 1 items.
  • Class 2 items require level 20 in the relevant skill to be collected/transformed/wielded.
  • Class 3 items require level 40 in the relevant skill to be collected/transformed/wielded.
  • Class 4 items require level 60 in the relevant skill to be collected/transformed/wielded.
  • Class 5 items require level 80 in the relevant skill to be collected/transformed/wielded.

Skills[edit | edit source]

All but seven skills (Divination, Firemaking, Slayer, Farming, Invention, Archaeology and Dungeoneering) are featured in this minigame. These include:

You can jump over walls which require 60 Agility to jump over. There are also rifts which can be jumped over which require an Agility level of 40, and you cannot fail at either. Praying at an altar restores your run energy.
With higher Construction, barriers may be created. Barriers can be placed around a gathering area or Creation kiln. These barriers function similarly to the team gates in that only your teammates can pass through the gates. Higher construction levels allow greater barriers to be built, which last longer and withstand greater enemy attacks. Four barriers are needed to create a wall.
With higher Cooking, you are able to create higher tiers of food, which heal more life points per tier.
With higher Crafting, you can create higher tiers of Ranged and Mage armour - this includes Magic staves, although Ranger bows and arrows require Fletching - as well as creating higher tiers of Harpoons and Butterfly Nets.
With higher Fishing, you are able to catch higher tiers of clay from Fishing clay spots.
With higher Fletching, you are able to create higher tiers of longbows and create more arrows per tier of clay. It also helps save base runs or familiar uses.
With higher Herblore, you can create higher tiers of potions to aid you in combat.
With higher Hunter, you can gather from higher tiers of Hunter clay spots.
With higher Mining, you are able to mine higher tiers of clay from Mining clay spots
You can use Prayer in the same way as outside Stealing Creation, and you can pray at altars which are in random locations each game.
With higher Runecrafting, you are able to create more Elemental Runes and Catalytic Runes per clay as the tier of clay increases.
With higher Smithing, you can create higher tiers of melee armour and weapons, as well as creating higher tiers of Pickaxes and Hatchets.
With higher Summoning, you can summon higher-levelled Clay beings to aid you. They assist you in combat, but they also act as Beasts of Burden, holding a certain number of objects for you based on your Summoning level (Higher-levelled Clay beings hold more items!) You are also able to create more Summoning scrolls which, when used, deposit all items being held by your Clay Familiar to your team's base.
With higher Thieving, you can steal from more players, and potentially prevent players from stealing from you! It also works to steal mage's runes or warriors food and so on. (The player is not allowed to pickpocket anyone who is more than 20 levels higher than the player in the Thieving skill)
With higher Woodcutting, you are able to cut higher tiers of clay from Woodcutting clay spots.

Entering a game[edit | edit source]

The window displayed before a player enters a game

Free for all[edit | edit source]

The free for all Stealing Creation pens
Red team/blue team.

To play the game, the player must enter one of the two waiting areas. Once inside, a window pops up at the top right corner of the screen that depicts the Total Combat Levels and Total Skill Levels of both the player's team and the opposing team. These change as players enter and exit the waiting rooms. The game automatically detects if one team is stronger than the other and attempt to balance the teams by not letting people join the stronger team. The Total Combat Levels are determined by combining the levels of a player's Attack, Strength, Defence, Constitution, Ranged, Magic, Prayer, and Summoning levels. The Total Skill Levels are determined by combining the levels of a player's Woodcutting, Mining, Fishing, Hunter, Cooking, Herblore, Crafting, Smithing, Fletching, Runecrafting, and Construction levels. Even though Agility is in Stealing Creation, it doesn't determine the Total Skill Levels as it only has one purpose to the game and that is to jump over walls at level 60 Agility. The window also shows the amount of time until the next game starts, unless there are fewer than five people in each team, in which case it shows how many more people are needed to start the game.

If the player has not been able to complete their previous game due to logging out, leaving, or lag, they are not allowed to start another game for five minutes and are called a traitor or deserter by the Mystics.

It is impossible to do an emote while in the waiting area, as it may cause you to miss the start of a new game.

Clan Stealing Creation[edit | edit source]

The clan Stealing Creation pen
The clan Stealing Creation interface

In the larger of the three pens, you can participate in clan Stealing Creation. In many cases, to join a game, you have to be in a Friends Chat (FC); however, there are specific non-combat Stealing Creation clans which admit non-FC members to their games. You can either start an FC yourself or join one that may be advertised. In order to start a game, your FC has to have at least 5 people, a leader (clan owner, general, or captain can be one), and there must also be another FC present with at least 5 people. A leader is decided on the basis of who has the highest rank and/or who was in the FC area first.

For a FC to start a game, the leader (displayed at the top of the screen) must accept the invitation of the other FC. Other ranked members who are not the leader at this time cannot challenge another FC. If, however, another ranked person in FC "A" challenges a person in FC "B", and FC "B"'s leader accepts, an invitation is sent to FC "A"'s leader.

You can also ally other FCs; up to three clans can be allied together. Unlike challenges, alliance requests can usually be sent/agreed to by any ranked person.

Clan Stealing Creation is popular for the ability to get more points per hour. Although the points system and game play are the same as free for all matches, imbalances between FC are permitted, so your FC might be much stronger than the other, allowing you to collect clay without worry. It is possible to war a FC with any ratio of people.

Non-Combat Stealing Creation[edit | edit source]

There is a non-combat Stealing Creation FC which operates on World 99 and organizes games in 'Fast Sc' friends chat. This FC plays without combat to increase the points earned per hour, but also to cater for players who prefer to skill in-game. Lots of players often find themselves at a disadvantage in official Stealing Creation worlds due to the heavy emphasis on combat, so non-combat FCs offer an alternative way to enjoy this popular minigame. This FC requires players to wield a bow without arrows or a staff without a spell selected as a precautionary measure. You can also toggle your attack settings to eliminate any chance of attacking another player. Players play in harmony, without competition (i.e. pickpocketing and barrier-making) and work together to deplete the clay as quickly as possible, which in turn causes the game to end. Games usually last between 10–12 minutes, compared to the regular 20 minutes when combat is involved. The game reward points remain very much the same per game, so it is possible to almost double the number of game reward points earned per hour from 65k to upwards of 145k Bonus XP per hour.

Playing Stealing Creation[edit | edit source]

Sacred clay is key to the game. The players must collect sacred clay and make it into armour, weapons and other equipment to be used by themselves or other members of the team.

Arena[edit | edit source]

The Stealing Creation arena is square-shaped and can be very large or very small, depending on the number of people in the game. Scattered randomly throughout the arena are smaller squares, each containing one kind of resource from which players can gather clay. Unlike some other minigames, it is not possible to view the game as a spectator if you are not included in the current game.

Objects located in the smaller squares, located around the arena, are:

Also scattered throughout the arena are various obstacles, some of which can be used by the player. These include:

The locations of the clay, obstacles, altars, and kilns differ every game. A basic clay pit and Creation kiln are always close to each of the two bases. It is uncommon for a clay pit/kiln to be far from the start point.

Bases[edit | edit source]

The two team bases are situated at the south-west and north-east corners of the arena. Players can only enter their own base.

Inside each base is a mystic who can show the player the type, level, and amount of clay left in the arena. If a player speaks to him while missing any life points, he also heals the player. A large deposit table is in the centre of each base, where players can deposit all the clay and clay items in their inventory. By default everything in one's inventory is deposited except for harvesting tools (e.g. hatchets) that a player has the level proficiency to use. These can be deposited manually. If you have multiple types of the same object and class you can use, the last one of the same type is kept. The player may also deposit all items of a certain type by using one item with the table. When items are deposited they appear sorted in several crates that are spread around the base: each holds clay or items of a certain type, processed in the creation kiln. Depositing items gives points and taking them deducts points: see Rewards.

If players are being chased by a player killer, they can run into their base where they cannot be attacked. Unlike barriers, the base is indestructible.

Pickpocketing[edit | edit source]

The player is not allowed to pickpocket anyone who has a Thieving level with a 20 level difference or greater than their own. For example, if the player's Thieving level is 30, they cannot pickpocket anyone at or above level 51 Thieving, while no one with 9 Thieving or lower can pickpocket them. They receive a message saying that they need a Thieving level that is 20 levels lower or higher. You cannot use the pickpocketing feature if you are in combat. The chances of taking something off that player vary. Pickpocketing someone that is 20 levels lower then you results in you having the greatest chance of taking an item, while the opposite results in a lower chance. Pickpocketing can occur also near fog banks, so players should be wary while being near them.

A player may pickpocket any items in the other player's inventory; however, you cannot steal any items currently wielded or inside a familiar. If the item pickpocketed is stackable, like runes, the pickpocketing player receives the entire stack of the item that the other player has in their inventory. This makes pickpocketing extremely frustrating for mages whose runes are stolen so they cannot cast spells any more. Some players view this as unfair since melee and range fighters' weapons can't be stolen (unless unequipped). Having more items can reduce the chance of any one particular item being taken from you.

Tactics and strategies[edit | edit source]

Players can get together with clans, or play with a group of people. This minigame benefits players of all types, including normal players, pures, tankers, etc. While it is available to all members, higher-levelled players have a definite advantage.

Rewards[edit | edit source]

Audio options icon.png
Winning a game

The score you gain while playing Stealing Creation is converted into Reward Points according to the following scheme:

Stealing Creation Points Reward Points
0 - 19,999 1 per 1,000 Stealing Creation Points
(rounded down)
20,000 - 21,999 20
22,000 - 25,999 21
26,000 - 33,999 22
34,000 - 49,999 23
50,000 - 81,999 24
82,000 - 145,999 25
146,000+ 26

Using the points mentioned above, players can buy items such as the Volatile tool, the Proto-tool, and the different types of Sacred Clay Armour and Weapons. Volatile tools provide 29,340 bonus experience but change at random. All other rewards, except for the shield, provide 24,450 bonus experience. The Artisan's outfit and Fletcher's outfit can be bought at the reward shop as well. For more in-depth information about each reward, refer to the main article using the link above.

Achievement[edit | edit source]

  • Claymation (RuneScore.png 20) – Fully exhaust all gathering plots in a Stealing Creation match.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 24 January 2022 (Update):
    • Players are no longer being incorrectly told their pickpocket target in Stealing Creation has no items to steal.
    • Players are now able to pickpocket J-Mods in Stealing Creation.
  • ninja 14 June 2021 (Update):
    • Dungeoneering and Stealing Creation Familiars will all last for 64 minutes and 32 minutes respectively.
  • patch 2 December 2019 (Update):
    • Food and potions now function from the action bar in Stealing Creation.
  • patch 18 February 2019 (Update):
    • Twitch Prime packages will no longer be delivered in Stealing Creation
    • An issue where a player wouldn't be correctly assigned to a team during Stealing Creation, which would then disconnect them every time they were killed has been fixed.
  • patch 10 September 2018 (Update):
    • Players will no longer be able to attempt to trade 0 Stealing Creation points for 0 bonus experience in a given skill.
  • patch 14 August 2017 (Update):
    • Ironmen can now play Stealing Creation, but are still unable to purchase any XP increasing rewards.
  • patch 22 May 2017 (Update):
    • Players can now deposit off-hand weapons in Stealing Creation.
  • patch 3 April 2017 (Update):
    • Stealing Creation arrows now deal the correct damage.
  • patch 12 December 2016 (Update):
    • An issue with a hint arrow pointing to the wrong location for the Stealing Creation minigame.
  • patch 14 December 2015 (Update):
    • Removed some unnecessary blocking from the Heist and Stealing Creation minigame maps.
  • ninja 23 November 2015 (Update):
    • It is now possible to purchase bonus XP in bulk from the Stealing Creation reward shop. XP rates are the same as those of proto-tools.
  • patch 26 May 2015 (Update):
    • The Stealing Creation reward shop now shows the correct prices.
  • ninja 5 January 2015 (Update):
    • Players now automatically deposit their clay tools at the end of a Stealing Creation game.
  • patch 22 April 2014 (Update):
    • Stealing Creation familiars now have ‘Summon’ as the left-click option on their pouches.
    • The messages displayed in the chatbox when making variations of Magic and Ranging potions has been fixed.
  • patch 13 January 2014 (Update):
    • You will now be warned about losing Daily Challenge progress when leaving Stealing Creation.
  • patch 29 July 2013 (Update):
    • Players being attacked in Stealing Creation no longer gain a lot more points than the attacker.
  • patch 11 June 2013 (Update):
    • The Stealing Creation reward interface now has the correct wear requirements listed.
  • patch 14 January 2013 (Update):
    • Stealing Creation harpoons will no longer look like swords while sheathed.
  • patch 4 December 2012 (Update):
    • The Stealing Creation reward pickaxes have been given the correct wield requirements.
  • patch 14 August 2012 (Update):
    • Players who die in the Stealing Creation lobbies now have their bones appear outside the lobby.
  • patch 28 February 2012 (Update):
    • Stealing Creation reward items now correctly award bonus XP when recharged without the need to re-equip them first.
  • patch 21 February 2012 (Update):
    • A "Check Charges" option has been added to all Stealing Creation reward items when equipped.
  • patch 7 February 2012 (Update):
    • An unlock hint for a music track no longer refers to Stealing Creation being in the Wilderness.
  • patch 11 January 2012 (Update):
    • Attempting to recharge a shield from Stealing Creation now works correctly.
  • patch 25 October 2011 (Update):
    • Ticking options in the Stealing Creation rewards interface, then closing and reopening the interface now correctly re-ticks the checkboxes.
  • patch 6 September 2011 (Update):
    • The Stealing Creation rewards interface has a new ‘Recharge’ button.
  • patch 17 August 2011 (Update):
    • Players can no longer avoid poison from the blood spell by getting out of Stealing Creation in an unexpected way.
  • patch 4 April 2011 (Update):
    • It is no longer possible to withdraw items from a Stealing Creation familiar when hiding in fog.
  • patch 1 February 2011 (Update):
    • The Stealing Creation stiles no longer cause the player to slide.
  • patch 4 January 2011 (Update):
    • Repaired a rift clipping with the floor in Stealing Creation.
  • patch 7 December 2010 (Update):
    • Stealing Creation borders will no longer flicker with the ground.
    • Stealing Creation magic potions now boost the player's Magic level by 5.
  • patch 24 November 2010 (Update):
    • A flag near Stealing Creation now renders correctly.
  • patch 12 October 2010 (Update):
    • Added code checks to keep the teams in Stealing Creation more closely balanced.
  • patch 24 June 2010 (Update):
    • Leaving Stealing Creation with headgear on shouldn't change your hairstyle anymore.
  • patch 28 April 2010 (Update):
    • Trying to enter Stealing Creation while carrying items no longer says you can't do that in "Clan Wars".
  • patch 29 March 2010 (Update):
    • The Stealing Creation repair code for the barriers has been updated, so it can be repaired using the correct number of resources.
  • patch 9 November 2009 (Update):
    • ‘Accept’ Aid now affects the ability for trading while in the Stealing Creation minigame.
  • patch 20 October 2009 (Update):
    • Debug message displayed in Stealing Creation.
  • patch 17 September 2009 (Update):
    • Fixed a problem where items from Stealing Creation could degrade quicker than intended.
  • patch 18 August 2009 (Update):
    • The Stealing Creation hammer can now fix a furnace as part of a certain quest.
    • While being pick-pocket in Stealing Creation, the killing interface is no longer closed.
  • patch 10 August 2009 (Update):
    • Summoning options didn't disappear from button after leaving Stealing Creation.
  • patch 8 July 2009 (Update):
    • Changed the examine messages in parts of Stealing Creation to make more sense.
  • patch 22 June 2009 (Update):
    • The Stealing Creation lobby interface can correctly display larger skill totals.
  • patch 9 June 2009 (Update):
    • Fixed a remaining reference to axes instead of hatchets in Stealing Creation.
    • On free worlds, sacred clay items should no longer deteriorate or give any benefits.
  • patch 21 April 2009 (Update):
    • Resolved a delaying issue with the Fist of Guthix and Stealing Creation waiting rooms.
    • It is no longer possible to perform any type of attack from within the cloud hiding spot in Stealing Creation.
  • patch 8 April 2009 (Update):
    • Some of the empty Stealing Creation resource locations had the same examine as full versions.
  • patch 3 March 2009 (Update):
    • Fixed a bug in the Stealing Creation team logic.
  • patch 25 February 2009 (Update):
    • Stealing Creation items are now listed as members-only on the in-game skill guides.
  • patch 20 January 2009 (Update):
    • Stealing Creation items in the Ranged skill guide are now correctly displayed as members only.

Trivia[edit | edit source]

  • When Stealing Creation first came out two players could take out runes from their inventories and exchange it with one another for many points and then log out. Players could then get over 10 million points in one game. Jagex fixed this by adding a new rule so that only a certain amount of items could be taken out whilst in negative points.
  • Before 1 February 2011, Stealing Creation was located in the Wilderness north of Edgeville, south of the Wilderness Crater, and east of a wilderness teleport obelisk. When player killing in the Wilderness returned to the game, this minigame, along with Clan Wars and Fist of Guthix, were relocated to Gamers' Grotto, north of Falador.
  • If you kill a player and the game ends before the death animation is finished, the kill is counted in the next game you join.
  • Emotes are disabled in the waiting area. Attempting to use an emote in the waiting area results in a message saying that you could miss the chance to get in the game.
  • If you attempt to withdraw money from your pouch while in one of the waiting pens, you receive the message "The mystics don't want you playing with coins right now".
  • Since the EoC update, when attacking a barrier, you punch the barrier, despite any weapon you may be wielding.
  • There is an intermittent bug in the game when players set up barriers. Sometimes a player can get stuck inside an opposing team's barrier and cannot get out unless the barrier is destroyed.
  • Since the Evolution of Combat update, Stealing Creation has been affected by many bugs, most of which have not been fixed. For example: Ranged does significantly less damage than other attack styles; Protect Item does not properly work; bows without ammo do not prevent familiars from attacking during the game; players commonly die with several hundred life points apparently remaining; and the points awarded from combat do not seem to have been scaled to the much higher damage.