Relic power
Relic powers can be unlocked by offering various relics at the mysterious monolith. They are the central benefit of the Archaeology skill.
Players are able to have up to 3 of their unlocked relic powers active at one time. All members relic powers do not work on free-to-play worlds. If playing on a free-to-play world with members-only relic powers active, they have no effect.
Harnessing relic powers costs chronotes and monolith energy, and is done via the interface at the mysterious monolith. Relic powers have no upkeep cost and are permanently active if selected. The chronotes cost to harness a relic power will always be the required monolith energy times 20. Monolith energy has a maximum limit of 650 which is unlocked at level 120 (can be boosted from level 117). The monolith energy is not permanently consumed in the process of harnessing a relic power, and is merely a mechanic put in place to restrict certain relic power combinations from being used.
The maximum monolith energy can be upgraded several times by completing special research, each of them requiring specific qualifications. These upgrades are listed in the following table.
![]() |
Qualification required | Research required | ![]() |
---|---|---|---|
5 | Intern | N/A | 150 |
40 | Assistant | Mysterious Monolith: Existence | 250 |
70 | Associate | Mysterious Monolith: Architecture | 400 |
90 | Professor | Mysterious Monolith: Symbology | 500 |
120 | Guildmaster | Orthen Dig Site & Mysterious City | 650 |
Wearing the Archaeology cape or the Archaeology master cape allows the player to modify their relic powers at banks, eliminating the need to visit the mysterious monolith.
Unharnessing a relic power has a confirmation prompt, but overriding an existing relic power with a new one does not.
Contents
List of relic powers[edit | edit source]
Combat powers[edit | edit source]
Relic power | Effect | Level ![]() |
Required relic(s) | ![]() |
![]() |
![]() |
Creation Cost | |
---|---|---|---|---|---|---|---|---|
![]() |
Font of Life | Increases maximum health by 500. | 5 | ![]() |
50 | 1,000 | 188,000 | 0 |
![]() |
Berserker's Fury | Deal up to +5.5% damage (all styles) the lower your current life points are below max. (Doesn't stack with Dharok's set effect.) | 56 | ![]() |
250 | 5,000 | 940,000 | 27,117,158 |
![]() |
Death Ward | 5% damage reduction when your life points are below 50%; 10% damage reduction when they are below 25%. | 81 | ![]() |
150 | 3,000 | 564,000 | 0 |
![]() |
Fury of the Small | All adrenaline generating basic abilities generate +1% adrenaline. | 97 | ![]() |
150 | 3,000 | 564,000 | 0 |
![]() |
Persistent Rage | Your adrenaline will not drain outside of combat. | 98 | ![]() |
150 | 3,000 | 564,000 | 0 |
![]() |
Heightened Senses | Increases maximum adrenaline by 10%. | 105 | ![]() |
350 | 7,000 | 1,316,000 | 0 |
![]() |
Conservation of Energy | After using an ultimate ability, you will regain 10% adrenaline. | 118 | ![]() |
350 | 7,000 | 1,316,000 | 0 |
Skilling powers[edit | edit source]
Relic power | Effect | Level ![]() |
Required relic(s) | ![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|
![]() |
Unexpected Diplomacy | 10% increase to all reputation gains at the Heart, Farming Guild, Menaphos and Mazcab. | 25 | ![]() |
50 | 1,000 | 188,000 |
![]() |
Pouch Protector | When using runecrafting pouches, they will never degrade. | 36 | ![]() |
100 | 2,000 | 376,000 |
![]() |
Nexus Mod | When entering the Abyss, you will arrive at the centre. | 68 | ![]() |
150 | 3,000 | 564,000 |
![]() |
Endurance | When running, you will no longer drain your run energy. | 81 | ![]() |
100 | 2,000 | 376,000 |
![]() |
Pharm Ecology | Your herb and mushroom patches no longer become diseased. | 81 | ![]() |
150 | 3,000 | 564,000 |
![]() |
Always Adze | When woodcutting, you will always burn your cut logs for immediate Firemaking XP. | 83 | ![]() |
100 | 2,000 | 376,000 |
![]() |
Sticky Fingers | When pickpocketing, you will automatically attempt to pickpocket again until you get caught. | 84 | ![]() |
100 | 2,000 | 376,000 |
![]() |
Deathless | When dungeoneering, you will never receive a penalty for dying. | 91 | ![]() |
100 | 2,000 | 376,000 |
![]() |
Divine Conversion | When converting memories at a rift, you will convert your entire backpack in one go. | 98 | ![]() |
100 | 2,000 | 376,000 |
![]() |
Bait and Switch | Fishing produce are cooked when caught. | 99 | ![]() |
100 | 2,000 | 376,000 |
![]() |
Flow State | 20% increase to Archaeology excavation precision (at the expense of receiving no soil). | 102 | ![]() |
200 | 4,000 | 752,000 |
![]() |
Death Note | All guaranteed bone and ash drops are noted. | 108 | ![]() |
150 | 3,000 | 564,000 |
![]() |
Abyssal Link | Teleport spells from the spellbook no longer require runes, but award no magic XP. | 112 | ![]() |
250 | 5,000 | 940,000 |
![]() |
Slayer Introspection | When requesting a new slayer assignment, you will have a choice between the minimum and maximum assignment amounts. | 119 | ![]() |
200 | 4,000 | 752,000 |
Luck Enhancers[edit | edit source]
Relic power | Effect | Level ![]() |
Required relic(s) | ![]() |
![]() |
![]() |
Creation Cost | |
---|---|---|---|---|---|---|---|---|
![]() |
Ring of Luck | You will always gain the effect of tier 1 luck. | 24 | ![]() |
50 | 1,000 | 188,000 | 6,409 |
![]() |
Ring of Wealth | You will always gain the effect of tier 2 luck. | 51 | ![]() |
100 | 2,000 | 376,000 | 15,897 |
![]() |
Ring of Fortune | You will always gain the effect of tier 3 luck. | 58 | ![]() |
150 | 3,000 | 564,000 | 3,423,052 |
![]() |
Luck of the Dwarves | You will always gain the effect of tier 4 luck. | 83 | ![]() |
200 | 4,000 | 752,000 | 66,145,337 |
Experience Multipliers[edit | edit source]
Relic power | Effect | Level ![]() |
Required relic(s) | ![]() |
![]() |
![]() | |
---|---|---|---|---|---|---|---|
![]() |
Inspire Love | You will gain 2% more XP when training support skills.
(Agility, Dungeoneering, Slayer and Thieving) |
116 | ![]() |
250 | 5,000 | 940,000 |
![]() |
Inspire Effort | You will gain 2% more XP when training gathering skills.
(Archaeology, Divination, Farming, Fishing, Hunter, Mining and Woodcutting) |
117 | ![]() |
250 | 5,000 | 940,000 |
![]() |
Inspire Genius | You will gain 2% more XP when training artisan skills.
(Crafting, Construction, Cooking, Firemaking, Fletching, Herblore, Runecrafting and Smithing) |
118 | ![]() |
250 | 5,000 | 940,000 |
![]() |
Inspire Awe | You will gain 2% more XP when training combat skills.
(Attack, Constitution, Defence, Magic, Prayer, Ranged, Strength and Summoning) |
119 | ![]() |
250 | 5,000 | 940,000 |
Update history[edit | edit source]
Trivia[edit | edit source]
- During RuneFest 2019's Archaeology demo, three additional relic powers were shown, which were not released with Archaeology. In addition, Pharm Ecology was called "Healthy Herbs" and only affected herbs, while Luck of the Dwarves was not included as a relic at all.
- Lingering Death: Stunning the target refreshes the player's bleed effects.
- Death Note: All guaranteed bones and demonic ashes drops are automatically noted.
- This relic power was later released as part of the Orthen Dig Site update.
- Set Reduction: Set effects require 1 less item to activate.
Locations |
| ||||||||||||||||||||||||||||||
NPCs |
| ||||||||||||||||||||||||||||||
Scenery | |||||||||||||||||||||||||||||||
Items |
| ||||||||||||||||||||||||||||||
Titles |
| ||||||||||||||||||||||||||||||
Music tracks |
| ||||||||||||||||||||||||||||||
Journals | |||||||||||||||||||||||||||||||
Miscellaneous |