Relic power

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This article is about relic powers. For a guide on the best PvM relic powers, see Optimal PvM Relic Power Setup.
The Relic Powers interface at the mysterious monolith.

Relic powers can be unlocked by offering various relics at the mysterious monolith. They are the central benefit of the Archaeology skill.

Players are able to have up to 3 of their unlocked relic powers active at one time. All members relic powers do not work on free-to-play worlds. If playing on a free-to-play world with members-only relic powers active, they have no effect.

Harnessing relic powers costs chronotes and monolith energy, and is done via the interface at the mysterious monolith. Relic powers have no upkeep cost and are permanently active if selected. The chronotes cost to harness a relic power will always be the required monolith energy times 20. Monolith energy has a maximum limit of 650 which is unlocked at level 120 (can be boosted from level 117). The monolith energy is not permanently consumed in the process of harnessing a relic power, and is merely a mechanic put in place to restrict certain relic power combinations from being used.

A player offering a relic to the monolith.

The maximum monolith energy can be upgraded several times by completing special research, each of them requiring specific qualifications. These upgrades are listed in the following table.

Archaeology Level Qualification required Research required Monolith energy icon.png Monolith energy
5 Intern N/A 150
40 Assistant Mysterious Monolith: Existence 250
70 Associate Mysterious Monolith: Architecture 400
90 Professor Mysterious Monolith: Symbology 500
120 Guildmaster Orthen Dig Site & Mysterious City 650

Wearing the Archaeology cape or the Archaeology master cape allows the player to modify their relic powers at banks, eliminating the need to visit the mysterious monolith.

Unharnessing a relic power has a confirmation prompt, but overriding an existing relic power with a new one does not.

List of relic powers[edit | edit source]

Combat powers[edit | edit source]

Skilling powers[edit | edit source]

Luck Enhancers[edit | edit source]

Experience Multipliers[edit | edit source]

  1. ^ a b c d GE value of chronote activation cost

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 14 April 2020 (Update):
    • If you have the Berserker's Fury relic power active while wearing a full Dharok's set, the Dharok's set effect will be applied instead of the relic power.

Trivia[edit | edit source]

  • During RuneFest 2019's Archaeology demo, three additional relic powers were shown, which were not released with Archaeology. In addition, Pharm Ecology was called "Healthy Herbs" and only affected herbs, while Luck of the Dwarves was not included as a relic at all.
    • Lingering Death: Stunning the target refreshes the player's bleed effects.
    • Death Note: All guaranteed bones and demonic ashes drops are automatically noted.
    • Set Reduction: Set effects require 1 less item to activate.