Artefact

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Everlight artefacts

Artefacts are items found and restored while training the Archaeology skill. Players can uncommonly obtain damaged artefacts from excavation hotspots found at the seven dig sites. Each excavation spot will have 2 to 3 available artefacts. A progress bar will appear above the players head that fills up while the player is excavating, with its speed determined from the mattock's precision. Once the progress bar is full, players will receive a damaged artefact. Each time the player receives one kind of damaged artefact from a hotspot, they are half as likely to receive that same kind of artefact again. If a player does get the same artefact, their chance halves again. This bad luck mitigation mechanic keeps track of the player's last five earned artefacts.[1]

Players may also rarely receive an artefact from screening soil at a screening station; however, players can only receive artefacts for which they have the required Archaeology level. Players can also receive artefacts by completing research expeditions and opening ancient caskets awarded from tetracompasses.

After finding an artefact, players can restore it at an archaeologist's workbench at either the Varrock Dig Site or any of the other archaeological dig sites. Artefact restoration is the most effective way of gaining Archaeology experience. Materials gained from excavating are required to repair each artefact, although in addition to the archaeology materials some artefacts requires other items normally found elsewhere around the world in their restoration. While the artefacts themselves are untradeable, players can swap and trade the required materials with each other, or buy and sell on the Grand Exchange. Thus trading can speed up the final part of the restoration process.

Players are able to trade in the completed artefacts for chronotes. Collectors accept specific artefacts for their collections in exchange for chronotes, relics, and other rewards. Collectors will take one of each artefact required for their collection. Once the collection is complete, players may give another of the same artefact to them again to restart the log for additional rewards.

Inspecting artefacts[edit | edit source]

The artefact "Inspect" interface will show various details:

  • Archaeology experience awarded on restoration
  • Chronote value
  • Archaeology level
  • Materials required to restore
  • Collections that this artefact is required for
    • Collections highlighted in white will signify that the artefact has already been traded in for that collection

Restoring artefacts[edit | edit source]

Artefacts may be restored at an archaeologist's workbench. This will provide Archaeology experience and also allow the artefacts to be handed into collectors for rewards.

List of collectors[edit | edit source]

Clicking on a collector reveals which item is required, along with what collection it belongs to and what reward the player will receive for completing the collection.

Artefacts may also be turned in at the Museum donation bin at the Archaeology Campus to receive chronotes. This will give only 40% of the base number of chronotes that would otherwise be received if the artefact were given to a collector, but may be useful for when an artefact is not currently accepted by any of its relevant collectors. All artefacts donated to collectors must be unnoted.

Disassembling artefacts[edit | edit source]

Only restored artefacts may be disassembled for components. Component results are awarded in addition to normal Invention components and guaranteed, being unffected by junk rate (similar to certain Rare-quality components, such as fungal components). Ancient components can only be used in special gizmos as part of Ancient Invention; they can not be put in the standard gizmo shells.

5-70[edit | edit source]

Disassembly of artefacts that require level 70 Archaeology and below provides normal Invention materials, plus one of the following materials (with an average value of 199,195.14 coins):

Number Type Chance
20 Historic components.png: RS3 Inventory image of Historic componentsHistoric components ~80%
5 Classic components.png: RS3 Inventory image of Classic componentsClassic components ~18%
1 Timeworn components.png: RS3 Inventory image of Timeworn componentsTimeworn components ~1%
1 Vintage components.png: RS3 Inventory image of Vintage componentsVintage components ~1%

71+[edit | edit source]

Above level 70, disassembly of artefacts provides normal Invention materials, plus the following specific numbers of timeworn or vintage components (at an approximately 50% chance for either type). This quantity depends on the level band in which the artefact sits:

Levels Artefacts Value
71—90 2 vintage or 2 timeworn 196,808.2
91—110 4 vintage or 4 timeworn 393,616.4
111—120 8 vintage or 8 timeworn 787,232.8

Compared to trade-in[edit | edit source]

Players can also trade in extra completed artefacts to the museum guard, located near the archaeologist's workbench at the Varrock Dig Site, for 40% (rounded down) of the chronotes that would have normally been received from trading with a collector. However, the museum guard accepts artefacts without limits, similar to the way Baby Shakes functions on the player-owned farm. Restored artefacts can be disassembled or exchanged, with a different return for each.

Levels Valuation (Collector) Valuation (Museum Guard)
5—70 Disassemble unless worth 820 Disassemble unless worth 2,040
71—90 Disassemble unless worth 810 Disassemble unless worth 2,020
90—110 Disassemble unless worth 1,610 Disassemble unless worth 4,030
111—120 Disassemble unless worth 3,230 Disassemble unless worth 8,070

If completing collections, then there is a large sum on extra chronotes which approximately doubles the return per artefact.

List of artefacts[edit | edit source]

  1. ^ Does not account for profit from selling restored artefacts for chronotes.
  2. ^ Artefacts are consumed unless otherwise stated.

Overview of artefacts and collectors[edit | edit source]

General[edit source]

Kharid-et[edit source]

Infernal Source[edit source]

Everlight[edit source]

  • A 4th 'Hallowed Be the Everlight' painting to fulfill the Misc requirement is only necessary should you hand in the three needed for the collections first

Senntisten[edit source]

Stormguard Citadel[edit source]

Warforge[edit source]

Orthen[edit source]

  • A 3rd Singing bowl to fulfill the Misc requirement is only necessary should you hand in the two needed for the collections first

Total materials needed[edit | edit source]

The number of materials needed to restore the minimum number of artefacts, sufficient to complete all the collections and mysteries once as outlined above (excluding the tutorial and general artefacts) are as follows:

The total materials cost is: 164,707,632

Transcript[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 18 January 2021 (Update):
    • The textbox that appears to inform you of the inspect function on artefacts will no longer remain indefinitely.
  • patch 4 May 2020 (Update):
    • Bad luck mitigation for artefacts has been increased. It will now take the players last five received artefacts into account when awarding a new one.
  • patch 6 April 2020 (Update):
    • Inspecting a damaged or restored artefact and filling or inspecting a soil box will no longer interrupt the player's current action, allowing them to continue excavating uninterrupted.

References[edit | edit source]

  1. ^ Mod Rowley. Discord comment. Discord. 3 April 2020. "basically, when you get one artefact, you are half as likely to get it again as your next one (halves each time in a row you get it) - that is tracked for your previous three artefacts - so getting 10 of the same in a row would have very low odds - still stucks when it does happen, though. so general advice is if you are after a specific artefact from a spot, stay on that spot"*