Time sprites are an Archaeology mechanic, akin to rockertunities, that provide increased experience when players excavate at hotspots that a sprite is hovering over. Doing so will provide the player with the Sprite Focus buff which increases Archaeology experience gain and boosts mattock precision; higher tiers of potency can be reached for these benefits the longer players excavate the correct hotspots.
A time sprite's appearance is that of an orb of light with a blue tail whirling above an excavation hotspot, with some additional light particles floating above the same spot. A sprite will not appear until the player has started excavating a hotspot nearby at that location.
Time sprites periodically move around between other nearby excavation spots of the same type if you are excavating at their location - if you are not excavating at the sprite's currently inhabited hotspot, it will remain there until you move to that spot, begin to excavate at a different set of hotspots nearby, or leave the area. Time sprites are localised to each player, so the location of one player's sprite does not necessarily coincide with the locations of others'. When the sprite moves, it triggers the filtered game message
Sprite Focus[edit | edit source]
Sprite Focus provides several benefits which increase the longer the sprite's inhabited hotspot is continuously excavated. Every four ticks (when Archaeology experience is gained), the player gains 2% sprite focus while excavating at an inhabited spot. Focus is lost at the same rate of 2% when excavating at an uninhabited spot, or at 1% when not excavating. No sprite focus is gained or lost when excavating at a material cache near a time sprite.
With an archaeology cape equipped, an extra 1% sprite focus is gained when excavating at the correct location.
When the cosmic focus is carried, sprite focus will not drop below 10% while excavating at spots without the sprite present (though it will still decrease when not excavating). Upgrading the cosmic focus to a cosmic accumulator raises the minimum sprite focus to 20%, and each excavation action (denoted by experience drops as mentioned above) has a 1% chance to activate the accumulator, increasing sprite focus gain by 1% for 60 seconds; this stacks with the archaeology cape for a total gain of 4% focus every 4 ticks while the accumulator is active and the cape is worn.
The benefits of Sprite Focus are:
- At 1% focus and higher, 10% more Archaeology experience is gained.
- At 40% focus and higher, an additional 10% Archaeology experience (+20% total) is gained, and the mattock's precision is increased by 10%.
- At 100% focus, the next excavation action has double (2x) mattock precision and is guaranteed to yield a material. Once this triggers, focus is reduced to 60% (any extra amount that would have caused the player's current focus to exceed 100% is ignored). This is notified with the message
- At level 43 Archaeology, the mattock precision is tripled (3x).
- At level 82 Archaeology, the mattock precision is quadrupled (4x).
- At level 101 Archaeology, the mattock precision is quintupled (5x).
- Wearing a brooch of the Gods increases the multiplier by 1 (to 6x at level 101 Archaeology).
Background[edit | edit source]
Time sprites are blue, fluorescent creatures of an unknown origin that were first discovered in the Feldip Hills shortly after Mobilising Armies was dismantled. Wizards from Yanille spotted their blue glow in the distance and, after investigating the source, found at least a dozen sprites who led them to the Warforge and the goblin artefacts that were buried there. The wizards reported their findings to Guildmaster Tony, who wrote about the event in his journal and gave the creatures the provisional name 'Time Sprites'.
References[edit | edit source]