Archaeology

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"Arch" redirects here. For other uses, see Arch (disambiguation).
A detailed image of the Archaeology icon
The logo used to tease Archaeology.
The image used to announce Archaeology.

Archaeology is a gathering skill. It is RuneScape's 28th skill and has a maximum level of 120 with a normal experience curve, not being an elite skill, and available up to level 20 in free-to-play. After its release, there was a six-month embargo preventing the use of bonus experience, experience lamps, Wisdom aura, Wise perk, Refer a friend, Clan Avatar, and other boosts to train it. Upon release players got an extra 50 free bank spaces to accommodate for the new items released with it. There is a six-month grace period for new Archaeology related requirements for the completionist cape, trimmed completionist cape, and master quest cape. Level 99 in Archaeology is not part of the grace period; access to max cape and completionist cape is only lost until level 99 is reached. However, level 120 is part of the grace period for the completionist cape. Level 119 is required for the master quest cape.

Archie, a child mummy, is the Archaeology’s skilling pet. The skill was revealed at RuneFest 2019, where a playable demo was featured.[1]

Archaeology’s daily challenges offer 50% less experience during the first six months.

There is another item added to the Mod Ryan trading sequence as part of Archaeology.

Archaeology has a lot of broadcasts for actions of players completing them for the first time, including but not limited to the first 99, first 120, first person to solve a mystery, etc.

Tutorial[edit | edit source]

The Intern certificate.

Talk to Acting Guildmaster Reiniger at the eastern part of the Archaeology Guild at the Varrock Dig Site, she will be your guide through the first steps of Archaeology. After receiving your first set of tools, you will begin by learning about excavating.

  • Speak to Acting Guildmaster Reiniger which will give you your first set of tools and tell you to start excavating on the nearby hotspot.
  • You will find some soil, materials and an artefact when your progress bar reaches 25/25 (this progress bar is only there for the purpose of the tutorial).
  • Return to Reiniger and she will then tell you to screen your soil at the nearby Screening station. This is where you get some extra materials and xp that you might have missed.
  • Return to Reiniger and you'll be redirected to the Archaeologist’s workbench to restore your Centurion's dress sword (damaged).
  • Return to Reiniger (optional).
  • Show your restored Centurion's dress sword to the collector near the Archaeology Guild who will reward you for your work.
  • Head back to Reiniger and tell her about the Relic.
  • Interact with the monolith.
  • Activate your first Relic (500 extra health).
  • Head to Reiniger who is now inside the main building to the west.
  • Get a free archaeological soil box from Ezreal in the same building, then talk to Reiniger again.
  • Tutorial completed!

Dig sites[edit | edit source]

A dig site's manager can be found at the base camp of each dig site. Each of the below dig sites have excavation spots, research, mysteries, rewards, and artefacts unique to that dig site ranging in level from the level a dig site is unlocked to level 118/119.

Name Manager Level Location Notes
Kharid-et Dr Nabanik 5 East of Al-Kharid and south of the Duel Arena It was the site of a former ancient fortress and stronghold of Zaros' armies that fell to the ongoing onslaught of Zamorakian forces during the God Wars. Players will be able to find Zarosian weapons, religious artefacts, and scrolls of ancient knowledge.
Infernal Source Movario 20 Entrance located underneath the Jolly Boar Inn (north-east of Varrock; west of the Lumber Yard) Thematically the dig site is located underneath the Wilderness, however players do not have to access it through the Wilderness and are thus safe from PvP. Here, players will be able to learn about Zamorak's connection with demons and how demons were brought to Gielinor by excavating Zamorakian cult relics. Players can unlock Ancient Summoning here.
Everlight Vanescula Drakan 42 East of Meiyerditch and south of the Araxyte Hive Access to Morytania by killing the ghoul underneath Paterdomus is required. Players can access it by running south from the Araxyte Hive, or by using a shortcut at Queen Efaritay's tomb at the Icyene graveyard which requires The Lord of Vampyrium. It is a former Icyene settlement, with the lighthouse Everlight at its heart. Vanescula Drakan tasks players with extinguishing the lighthouse, and claiming the Saradominist site. Players will uncover items relating to Icyenic culture and will discover more about the New Dominion Games and the downfall of this set of islands.
Stormguard Citadel Gee'ka 70 Overworld section of the Temple of Ikov (portal to access it) It is a former Armadylean fortress and laboratory. The Temple of Ikov quest is not required. Players can unlock Ancient Invention at this dig site. Boots of lightness are required to traverse some areas of Stormguard Citadel.
Warforge! Zanik 76 Southern Feldip Hills where Mobilising Armies used to be It is a former Bandosian military installation for goblins.

An Orthen Dig Site, located on Anachronia, is planned for release in the second half of 2020.[2]

Excavating[edit | edit source]

After uncovering a hotspot, players will see a popup with the level requirement and different items that can be obtained by digging on the said spot. You may then start working on these hotspots to obtain soil, materials and artefacts.

Mattocks[edit | edit source]

Concept art of mattocks
Main article: Mattock

To excavate in the areas above, players use a new tool called a mattock. In a similar manner to that of Mining, players can use better mattocks as they gain levels; there are smithable mattocks equivalent for each pickaxe tier. There are also augmentable mattocks obtainable through other means: dragon mattock, crystal mattock, imcando mattock, mattock of space and time, as well as Guildmaster Tony's mattock, the game's fourth hero item.

At the time of release, unlike pickaxes, you cannot put a higher level mattock on your toolbelt than you can wield at your current level. When you do add a steel or higher mattock to your toolbelt, the previous mattock is returned to your inventory. This does not affect the initial bronze mattock as that one is obtained for free.

Excavation hotspots[edit | edit source]

Main article: Excavation hotspot

Excavation hotspots can be found at each of the five dig sites containing materials, damaged artefacts, and soil. Each requiring their own Archaeology level.

Caches[edit | edit source]

Main article: Material cache

Caches are scattered throughout Gielinor (not just at the dig sites) and offer one material type and soil (soil is only given at caches located at dig sites). Caches are not instanced and can be interacted with by multiple players, but deplete similar to trees. The higher level the cache, the longer it will take to respawn. Certain cache locations require quests to access. For a list of caches, see material cache.

Soils[edit | edit source]

Main article: Soil

When excavating at hotspots, soil is gained along with any materials and artefacts. Soil can then be screened at the screens in the eastern part of the Archaeology Guild on the Varrock Dig Site or sold on the Grand Exchange. When screening soil, any material or artefacts can be obtained which your level (when screening) allows and come from the same dig site. Therefore it is suggested to screen soil only when you have reached the maximum level needed for all possible artifacts and materials from a dig site.

Materials[edit | edit source]

The material storage container's interface.

Materials are used for restoring artefacts. The number of different materials you will need to restore an artefact, as well as the number of each material will vary on each artefact. These materials can be stored on the player's material storage container. Up to 25 different materials can be stored here initially but it can be upgraded to hold up to 40 materials. Using signs of the porter will cause these materials to be sent straight to the storage container.

Artefacts[edit | edit source]

Main article: Artefacts

Various damaged artefacts can be found throughout the different hotspots, inspecting these will open an interface that shows you what items are required to repair them as well as the amount of experience and chronotes awarded for doing so.

Damaged artefacts can be restored at Archaeologist's workbenches, this is where most of your experience will come from. After restoration, players can bring these artefacts to the respective collector which will award the player after each collection is completed with various rewards. Artefacts can also be handed in to the museum donation bin for 60% of the chronotes that players could get from a collector. The museum donation bin is a cart located nearby the monolith, immediately west of the shack behind the workbench.

For a list of all artefacts, see artefact.

Mysteries[edit | edit source]

Main article: Mystery

Each dig site contains mysteries which can be found and completed with 'quest-like mechanics', puzzles, and more. Through training the skill, players will unlock new areas within the dig sites by completing these mysteries.

Archaeology collections[edit | edit source]

Players can turn in repaired artefacts at collectors who give the players rewards in turn mostly chronotes. For all collections and collectors, see Archaeology collections.

Qualifications[edit | edit source]

Main article: Qualification

Player can obtain qualifications which give players access to more rewards within Archaeology. There are five qualifications in total. For the requirements and rewards, see qualification.

Rewards[edit | edit source]

Archaeology Guild Shop[edit | edit source]

The Archaeology Guild Shop is run by Ezreal. The rewards are split into 5 categories, corresponding to 5 archaeology qualifications that the player must achieve: Intern, Assistant, Associate, Professor and Guildmaster. The shop sells several Archaeology related upgrades, consumables, as well as the regular and elite skilling outfits; archaeologist's outfit and the master archaeologist's outfit, respectively.

Relics[edit | edit source]

File:Relic Powers interface.png
Relic Powers interface.
Main article: Relic

Relics are one of the core reward spaces for the Archaeology skill. They're gained while training and provide a permanent passive buff when activated . Players can have up to 3 of their unlocked relic powers active at one time. Changing relic powers cost chronotes and monolith power, and is done via the mysterious monolith. Relics are unlocked by completing collections of collectors, dig site exploration, and various NPCs. Relics are untradable, have no upkeep cost, and are permanently active. The chronotes cost to activate a relic is always be equal to 20 times the monolith power required. Monolith power has a maximum limit of 500 which is unlocked at level 90.

Chronotes[edit | edit source]

Main article: Chronotes

Chronotes are the currency of Archaeology. Chronotes are tradeable.

Ancient Summoning[edit | edit source]

Main article: Ancient Summoning

After completing content at the Infernal Source dig site players will be able to learn how to bind powerful demons to their will through the Summoning skill.

Ancient Invention[edit | edit source]

Main article: Ancient Invention
Concept art of new Invention tools

While training Archaeology at the Stormguard Citadel dig site players will be able to uncover the ancient technology and blueprints of a Da Vinci-like character as an expansion for the Invention skill.

Ancient potion making[edit | edit source]

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Ancient potion making will be high-level content for Archaeology, that will be learned in the Orthen dig site which is planned to be released in late 2020.[2]

Artefact weapons[edit | edit source]

Artefact weapons may be found while excavating and players will be able to restore them to become weapons. One of these is the spear of annihilation which is a powerful weapon.[1]

Research[edit | edit source]

Research is an activity within Archaeology that is similar to the player-owned port and the Anachronia base camp. Go to the Exam Centre (little south of the Archaeology Campus) and either talk to the NPC "Head of Research" or click on "research notes", which is the table immediately seen when you enter the Exam Centre.

Players can send off researchers for experience, materials, and other rewards. It costs chronotes to send off researchers. Some researchers may cost more chronotes than others. Each dig site manager is also a 'consultant' researcher; Dr Nabanik, Vanescula Drakan, Movario, Gee'ka, and Zanik.

Players can also unlock new researchers by obtaining qualifications. This is done by completing achievements within Archaeology, and also unlocks new chronote shop stock and other rewards. Unlocked researchers are always one qualification rank below the player. Players cannot unlock researchers that have the same or higher qualification rank than they have.

To hire researchers appropriate to your tier, visit the Research page.

Research missions can be sent from the Exam Centre just south of the dig site after reaching the assistant qualification. Up to 3 students from the north side of the dig site can be recruited as interns if given certain restored artefacts.

Some researchers require certain quests or actions to unlock:

Achievements[edit | edit source]

Archaeology has an achievements subcategory that is part of the Skills category. Archaeology itself also has five subsubcategories, one for each of the five dig sites.

Demo[edit | edit source]

Pre-release[edit | edit source]

Archaeology was first announced at RuneFest 2019. The planned release date was January 2020, later clarified by Mod Rowley to be the last Monday of January. However, the launch date of the skill was postponed in December 2019 to allow for extra development time. On 25 February 2020 it was confimed that the final release date of the skill is 30 March. Starting from 25 February numerous teasers for the skill appeared in-game.

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!

Trivia[edit | edit source]

  • Archaeology was the first unreleased skill to be playable in a public demo at RuneFest.

See also[edit | edit source]

References[edit | edit source]