Augmented Torag's hammer

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chargeduncharged
Augmented Torag's hammer
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineTorag the Corrupted's augmented twin hammer.
Options [?]
BackpackWield, Check, Use, Disassemble, Examine
EquippedRemove, Check, Examine
Bank[?]Wield
Values
Value160,000 coins
High alch96,000 coins
Low alch64,000 coins
On deathReclaimable
Value: 963,934
Reclaim: 963
Weight3.628 kg
Advanced data
Item ID36553
LinksMRID • recipe
Calculated value
Parsed1,337,738 coins
bucket{{GETotal|Torag's hammer|Augmentor}}
FormattedPrice(Torag's hammer) + Price(Augmentor)
[view][talk]

The augmented Torag's hammer is a tier 70 melee two-handed weapon created by using an augmentor on a Torag's hammer.

Regular and ancient weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the augmented Torag's hammer can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can gain experience to increase its level. Levelling it has various effects such as improving the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Combat stats

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RequirementsCharge drain
70 Attack, 70 Strength1.87/s
Class
Melee
Slot
Tier
70
Augmented Torag's hammer equipped.png: Augmented Torag's hammer equipped by a player
Offensive attributes
 TooltipAbility
Damage1564.51008
Accuracy1486
StyleCrush
Range1
Speed
6 ticks (3.6s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Set bonus

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Torag the Corrupted's equipment has a set bonus called Torag's Corruption:

  • While wearing the full equipment set, melee attacks have a 25% chance of lowering the target's adrenaline by 20%. It can only be used in player-versus-player situations.

When wearing an amulet of the forsaken and a non-golden version of the set, the set additionally gives an additional 5% adrenaline (or special attack energy) upon activation. This effect also works outside player-versus-player situations.

A player activating Torag's set effect, Corruption.

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Torag's hammer1963,934
Augmentor1373,804
Total cost1,337,738
OutputQuantityCost
Augmented Torag's hammer1N/A

Usage cost

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Tier70
SlotTwo-handed
Per hour
Charges6,750[uc 1]
Cost162,608
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented Torag's hammer
Disassembly categoryMauls
Disassembly XP21.0
Item quantity required1
Special chance
Undead components × 15/100
Normal chance
Base junk chance  23.0%
Material count12
Base parts35/100
Head parts30/100
Plated parts30/100
Heavy components3/100
Strong components2/100
Advanced data
Raw categorymaul
Item level (for junk chance)70
AugmentedYes
Estimated cost
Parsed1337738
recipe

The augmented Torag's hammer can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 70) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 7,650 6.59 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 22,950 8.80 Disassembling this item gives double materials.
4 5,176 45,900 8.87 7,650 1.48 26.69 Disassembling this item never gives junk.
5 8,285 91,800 11.08 22,950 2.77 8.90 This item drains 10% less charge when used.
6 11,760 122,400 10.41 45,900 3.90 4.45 Disassembling this item gives triple materials.
7 15,835 168,300 10.63 91,800 5.80 2.22 Disassembling this item gives an extra random uncommon material.
8 21,152 229,500 10.85 122,400 5.79 1.67 Disassembling this item returns all installed gizmos.
9 28,761 321,300 11.17 168,300 5.85 1.21 Disassembling this item gives quadruple materials.
10 40,120 459,000 11.44 229,500 5.72 0.89 Disassembling this item gives the maximum extra Invention XP.
11 57,095 8.04 321,300 5.63 0.64 N/A
12 81,960 5.60 459,000 5.60 0.44 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 3.91 3.91 0.22 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 2.76 2.76 This item drains 12.5% less charge when used.
15 232,755 1.97 1.97 This item can now be used with an Equipment separator.
16 320,080 1.43 1.43 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.06 1.06 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.80 0.80 This item drains 15% less charge when used.
19 753,631 0.61 0.61 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.47 0.47 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Transcript

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Update history

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