Torag's hammer

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For this item's augmented variant, see augmented torag's hammer.
For other variants of this item, see golden, lucky.
Torag's hammer detail.png

Torag's hammer is a two-handed melee weapon that is part of Torag the Corrupted's set of barrows equipment. To wield Torag's hammer, a player must have level 70 Attack and Strength.

Being part of Torag's barrows set, if Torag's hammer is wielded along with all of the other pieces of equipment in the set, the player receives a special effect. Damaging melee attacks have a chance of lowering the victim's adrenaline by 20%.

Torag's hammer in its unused or fully charged state may be combined with a corruption sigil to create a corrupted defender.

Prior to the Evolution of Combat this weapon was largely unused as it was considered weak and slow compared to other crush weapons. While it was a two-handed weapon, it was equipped in both hands of the player, making it one of the few items to be dual wielded before the Evolution of Combat. With the aforementioned update, it was turned into a maul-like weapon, making it one of the few mauls in RuneScape.

Torag's hammer is only tradeable when undamaged or fully broken.

Combat stats[edit | edit source]

Repair[edit | edit source]

Barrows equipment degrades as it is used. Equipment received from the Barrows minigame is fully repaired and can be used for 100,000 charges of combat until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. The remaining charges of Barrows equipment can be checked by right-clicking it and selecting 'check-charge'. Additionally, Barrows equipment may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.

There are two ways to repair Barrows armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.

The following NPCs can repair the armour:

Costs to repair
barrows equipment
NPC POH armour stand
Level 1 Smithing Level 99 Smithing
Helm 138,000 137,310 69,690
Body 264,000 262,680 133,320
Legs 198,000 197,010 99,990
Weapon 300,000 298,500 151,500
Total 900,000 895,500 454,500
The price is exactly 50% when operating a Smithing cape.
Templates used
Barrows repair/calc
The calculator form will appear here soon. You will need JavaScript enabled.
The result will appear here when you submit the form.

Usage cost[edit | edit source]

Combat charges100,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed300,000 × Coins.png Coins[uc 1]
Total GE Price300,000
Per hour
Average rate[uc 2]5,400
High rate[uc 3]10,800
Maximum rate[uc 4]18,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Drop sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here (include RDT).
  1. ^ There is further information on this drop; see the associated page for details.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 2 November 2015 (Update):
    • The inventory icon has been repositioned to prevent it breaking the borders.
  • patch 22 September 2014 (Update):
    • Some errors in calculating damage values have been fixed with two-handed weapons.
  • patch 17 June 2013 (Update):
    • The inventory icon for broken torag's hammers has been adjusted.
  • patch 23 March 2010 (Update):
    • Optimised some of the code dealing with repairing Barrows items.
  • patch 9 November 2009 (Update):
    • Corrected the sounds associated with Torag's hammers.

Trivia[edit | edit source]

  • Aura graphical weapon effects do not show up on Torag's hammer. It is unknown if this is a glitch or not. This is likely due to the unique shape of the weapon.
  • Torag's hammer was originally a set of twin hammers, but was changed into a single large hammer with the Evolution of Combat update. The current version may have two heads as a representation of this.
    • Despite this, Torag's spirit in the Barrows minigame still wields his old dual hammers. The Grand Exchange set of Torag's armour also still refers to his 'hammers' in the examine text.