Augmented Karil's off-hand pistol crossbow

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chargeduncharged
Augmented Karil's off-hand pistol crossbow
Release25 January 2016 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
GIM storageYes
EquipableYes
StackableNo
DisassemblyYes
DestroyYou must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.
ExamineKaril the Tainted's augmented off-hand pistol crossbow.
Options [?]
BackpackWield, Check, Use, Disassemble, Examine
EquippedRemove, Check, Examine
Bank[?]Wield
Values
Value16,200 coins
High alch9,720 coins
Low alch6,480 coins
On deathReclaimable
Value: 1,145,991
Reclaim: 1,145
Weight2 kg
Advanced data
Item ID36563
LinksMRID • recipe
Calculated value
Parsed1,519,795 coins
bucket{{GETotal|Karil's off-hand pistol crossbow|Augmentor}}
FormattedPrice(Karil's off-hand pistol crossbow) + Price(Augmentor)
[view][talk]

The augmented Karil's off-hand pistol crossbow is a level 70 Ranged off-hand weapon created by using an augmentor on a Karil's off-hand pistol crossbow.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As an off-hand slot item, the augmented Karil's off-hand pistol crossbow can hold one gizmo, allowing up to two perks.

Using this weapon in combat can gain experience to increase its equipment level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects and can no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.

Unlike other pieces of Karil the Tainted's equipment, the pistol does not count towards set bonus.

Combat stats

[edit | edit source]
RequirementsCharge drain
70 Ranged0.62/s
Class
Ranged
Slot
Tier
70
Augmented Karil's pistol crossbow equipped.png: Augmented Karil's off-hand pistol crossbow equipped by a player
Offensive attributes
 TooltipAbility
Damage0.0336
Accuracy1486
StyleBolts
Range7
Speed
4 ticks (2.4s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Creation

[edit | edit source]
Requirements
MembersYes
Ticks? (edit)
Discovery
Augmentor
SkillLevelExperience
Invention Invention2 (b?)? (edit)
MaterialQuantityCost
Karil's off-hand pistol crossbow11,145,991
Augmentor1373,804
Total cost1,519,795
OutputQuantityCost
Augmented Karil's off-hand pistol crossbow1N/A

Usage cost

[edit | edit source]
Tier70
SlotOff-hand
Per hour
Charges2,250[uc 1]
Cost54,203
  1. ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.

Disassembly

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Augmented Karil's off-hand pistol crossbow
Disassembly categoryCrossbows and stocks
Disassembly XP21.0
Item quantity required1
Special chance
Undead components × 15/100
Normal chance
Base junk chance  23.0%
Material count8
Connector parts35/100
Spiked parts30/100
Tensile parts30/100
Stunning components3/100
Dextrous components2/100
Advanced data
Raw categorycrossbows
Item level (for junk chance)70
AugmentedYes
Estimated cost
Parsed1519795
recipe

The augmented Karil's off-hand pistol crossbow can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Item
level
Item
experience
Extra Invention experience (tier 70) Item level effects[note 1]
Disassembly Siphon
XP XP/Item XP XP XP/Item XP GP/XP
1 0 0 N/A N/A N/A
2 1,160 7,650 6.59 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 22,950 8.80 Disassembling this item gives double materials.
4 5,176 45,900 8.87 7,650 1.48 26.69 Disassembling this item never gives junk.
5 8,285 91,800 11.08 22,950 2.77 8.90 This item drains 10% less charge when used.
6 11,760 122,400 10.41 45,900 3.90 4.45 Disassembling this item gives triple materials.
7 15,835 168,300 10.63 91,800 5.80 2.22 Disassembling this item gives an extra random uncommon material.
8 21,152 229,500 10.85 122,400 5.79 1.67 Disassembling this item returns all installed gizmos.
9 28,761 321,300 11.17 168,300 5.85 1.21 Disassembling this item gives quadruple materials.
10 40,120 459,000 11.44 229,500 5.72 0.89 Disassembling this item gives the maximum extra Invention XP.
11 57,095 8.04 321,300 5.63 0.64 N/A
12 81,960 5.60 459,000 5.60 0.44 Siphoning this item gives the maximum extra Invention XP.[note 2]
13 117,397 3.91 3.91 0.22 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 2.76 2.76 This item drains 12.5% less charge when used.
15 232,755 1.97 1.97 This item can now be used with an Equipment separator.
16 320,080 1.43 1.43 0.00 Siphoning this item will no longer consume the siphon.
17 432,785 1.06 1.06 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 0.80 0.80 This item drains 15% less charge when used.
19 753,631 0.61 0.61 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 0.47 0.47 Helpful perks will activate 10% more frequently.[note 3]
  1. ^ As seen in the Check Invention interface.
  2. ^ Although siphoning an item at level 12 gives the most extra Invention XP, siphoning an item at level 9 gives the greatest Invention XP/Item XP, or Invention XP/hour.
  3. ^ The boost acts multiplicatively. See Perk benefits for a list of perks that are known to be affected.

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!