|Release||18 October 2006 (Update)|
|The cape worn by master firelighters.|
|Links||MRID • recipe|
|FAQ • doc|
The Firemaking cape is the Cape of Accomplishment for the Firemaking skill. It can be purchased for 99,000 coins along with the Firemaking hood from Ignatius Vulcan south of Seers' Village by players who have achieved level 99 in Firemaking. Firemaking capes are orange in colour and have a golden trim if the character has more than one level 99 skill.
Firemaking is a relatively fast skill to master. Following the release of bonfires, most clicking elements of the skill have been omitted, and thus the cape can be achieved with very little commitment. Due to this, the number of players who have attained the cape has grown considerably. The Firemaking cape is currently the 9th most common level 99 cape. Firemaking can cost very little to a lot depending on the method and materials used by a player, making the cape a sign of moderate wealth.
The cape has an emote lasting 3.95 seconds during which the player holds a ball of flame and moves it around. The Firemaking cape must be equipped in order to perform this emote.
Should a player achieve a second skill mastery after Firemaking, the Firemaking cape will become a Firemaking cape (t). The trimmed version has an orange trim and adds a +2 Prayer bonus to the cape's original stats. If 99 Firemaking is achieved after a previous level 99, then the Firemaking cape will automatically be trimmed when purchased.
Talking to Ignatius Vulcan gives an option to toggle the appearance of the cape to a retro version, overriding the normal appearance and making it look similar to how it did before the 2015 graphical update. Despite it not being a new item, the retro cape can be used with a keepsake key.
Combat stats[edit | edit source]
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|FAQ • docs|
Perk[edit | edit source]
Up to three perks of the capes of accomplishment can be added to the max cape, the completionist cape, and the trimmed completionist cape and up to two perks of the capes of accomplishment of a specific skill type can be added to the respective expert cape of accomplishment. This can be done by using a cape of accomplishment with the desired perk on one of the capes. The cape of accomplishment is then lost in the process. To make space for other perks, it is possible to later remove the added perks, but with no reimbursement. All of the added perks are shared among max cape, completionist cape, and trimmed completionist cape, thus it is not possible to have different configurations of perks on the different capes.
Store locations[edit | edit source]
|Ignatius's Hot Deals||Northeast of the Sorcerer's Tower||99,000||Coins||∞|
Update history[edit | edit source]
- update 6 August 2018 (Update):
- The cape's perk was changed from allowing the player to place an elder log fire, to allowing the cape to act like a light source and granting better rewards from fire spirits.
Trivia[edit | edit source]
- Currently, 252,994 people are able to own this cape (as seen on the highscores).
- The Firemaking cape's trim appears to be thinner than other skill capes' trims, because the outer trim is the same colour as the cape itself.
- With particles set to low in the graphics settings, the fireball produced in the Firemaking cape emote will not have any smoke or excess flames around it.
- Ignatius Vulcan is one of two NPC's to have their cape trimmed (the other being Ajjat). This is possibly because he has another skill at level 99, most likely Woodcutting, due to Firemaking requiring logs.
- The Firemaking cape was made unalchemisable on 6 August 2018 with the release of its new perk, as it now acts as a light source.
- Unlike most light sources, the Firemaking cape will continue to perform as a light source even when dropped (you will need to drop it and run halfway across Lumbridge Swamp Caves for it to stop functioning), and does not give the normal warning to dropping your only light source. However, if you light a weaker light source (e.g. candle) while the cape is dropped, the brightness of the area would lower to that of the latter. If the candle is put out (e.g. by swamp gas explosion), the dropped Firemaking cape would cease functioning as a light source, even if you pick it up again. This can be fixed by lighting and extinguishing the candle again, which allows the Firemaking cape to become a light source again.