Set bonus
Set bonuses are passive effects that are only given as a bonus for wearing multiple pieces of the same equipment set. Items with set effects have the effect described in a tool tip when the item is hovered over.
This article documents all pages with an explicit in-game tool tip describing the set effect. All other items with set effects are described in the passive effects article.
Combat[edit | edit source]
Set | Items | Effect name | Pieces for effect | Description |
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Achto Primeval equipment | Achto Primeval | 3 | Chance to reset the cooldown on all defensive abilities when hit. Also provides bonus damage based on level of shield or defender equipped. | |
Achto Tempest equipment | Achto Tempest | 3 | Chance to reset the cooldown on all defensive abilities when hit. Also provides bonus damage based on level of shield or defender equipped. | |
Achto Teralith equipment | Achto Teralith | 3 | Chance to reset the cooldown on all defensive abilities when hit. Also provides bonus damage based on level of shield or defender equipped. | |
Ahrim the Blighted's equipment | Ahrim's Blight | 4 | Your magic attacks have a chance to lower your target's Strength level. | |
Akrisae the Doomed's equipment | Akrisae's Doom | 4 | Your attacks have a chance to restore your prayer points. | |
Ancient ceremonial robe outfit | Ancient Ceremonial Robes | 5 | Allows to pass through the Ancient Prison without the required kill count. | |
Anima core of Sliske armour | Sliske's Parody | 3 | Capable of mimicking the effects of Warpriest armour. | |
Cryptbloom armour | Nature's Envoy | 2 | Reduces melee and magic damage taken | |
3 | Reduces melee and magic damage taken. Damage reduction is increased if using earth spells. | |||
4 | Has a chance to apply a debuff to attackers causing them to take increased damage when attacked from behind. | |||
5 | Grants a shield that absorbs incoming damage when health drops below 20%. Can only trigger once per two minutes. | |||
Deathdealer robes | Deathdealer robes (Tier 70) | 1 | Per piece worn, gain 1% chance to apply Death Mark with all Necromancy attacks. | |
Deathdealer robes (Tier 80) | 1 | Per piece worn, gain 1.5% chance to apply Death Mark with all Necromancy attacks. | ||
Deathdealer robes (Tier 90) | 1 | Per piece worn, gain 2% chance to apply Death Mark with all Necromancy attacks. | ||
Deathwarden robes | Deathwarden robes (Tier 70) | 1 | Per piece worn, gain 1% chance to dodge an attack. | |
Deathwarden robes (Tier 80) | 1 | Per piece worn, gain 1.5% chance to dodge an attack. | ||
Deathwarden robes (Tier 90) | 1 | Per piece worn, gain 2% chance to dodge an attack. | ||
Demon slayer equipment | Demon Slayer | 1 | Provides 2% additional XP in chosen combat style, and 4% additional damage against demons per piece worn. | |
Dharok the Wretched's equipment | Dharok's Might | 4 | You deal increasingly more damage with melee attacks, the lower your current life points are. | |
Gemstone armour | Enchanted touch | 3 | Uncut dragonstones, onyx, or hydrix gems can be used to add charges to the armour of the respective enchanted dragonstone, onyx, or ascendri bolt effects. Wearing the full outfit provides the same effects as the enchanted bolts, with the same activation chance. | |
Ghost hunter equipment | Ghost Hunter | 2 | On damaging attacks: +3% damage against ghostly targets. Upon killing a target: +3% XP from ghostly targets. | |
3 | On damaging attacks: +6% damage against ghostly targets. Upon killing a target: +6% XP from ghostly targets. | |||
4 | On damaging attacks: +10% damage against ghostly targets. Upon killing a target: +10% XP from ghostly targets. | |||
Guthan the Infested's equipment | Guthan's Infestation | 4 | Your melee attacks have a chance to heal you. | |
Karil the Tainted's equipment | Karil's Taint | 4 | Your ranged attacks have a chance to lower the target's Magic level. | |
Linza the Disgraced's equipment | Linza's Disgrace | 5 | You have a chance to perform a counter-attack when struck in combat. | |
Primeval equipment | Primeval | 3 | Chance to reset the cooldown on all defensive abilities when hit. | |
Robes of the First Necromancer | Robes of the First Necromancer | 2 | Per piece worn, increase the basic attack damage of your conjured spirits by 7%. | |
4 | Per piece worn, increase the duration of your conjured spirits by 5%. | |||
Superior Death Lotus armour | Death Knot | 4 | Gives a 1/2,000 chance to obtain a ports resource crate when defeating an opponent. | |
Superior seasinger's armour | Call of the Sea | 4 | ||
Superior tetsu armour | Iron Fist | 4 | ||
Tempest equipment | Tempest | 3 | Chance to reset the cooldown on all defensive abilities when hit. | |
Teralith equipment | Teralith | 3 | Chance to reset the cooldown on all defensive abilities when hit. | |
Torag the Corrupted's equipment | Torag's Corruption | 4 | Your melee attacks have a chance to lower the target's adrenaline. | |
Trimmed masterwork armour | Trimmed Masterwork Set | 3 | Turns 30-50% of incoming damage into a bleed. | |
Verac the Defiled's equipment | Verac's Defilement | 4 | Your melee attacks have a chance to deal improved damage. It also has the hidden effect which gives the player a chance to deal full damage against certain monsters whilst they're using Protect from Melee. | |
Vestments of havoc armour | Herald of Chaos | 2 | After casting a melee ultimate ability, regenerate 15% adrenaline over 18 seconds. If another ultimate ability is cast while this effect is already active, instead regenerate 20% adrenaline instantly and immediately end the regeneration effect. | |
3 | The duration of Berserk is extended by six seconds, increasing its duration from 20.4 seconds to 26.4 seconds. | |||
4 | The player's maximum adrenaline is increased by 20% (up to 120%). | |||
Warpriest of Armadyl / Bandos armour | Warpriest of Armadyl / Bandos | 3 | Chance to reduce cooldown duration on abilities. A mix of both armour can be worn to enable the passive effect. | |
Warpriest of Saradomin / Zamorak armour | Warpriest of Saradomin / Zamorak | 3 | Chance to reduce damage by 90%, increasing by an additional 1% per piece equipped. A mix of both armour can be worn to enable the passive effect. | |
Warpriest of Tuska armour | Warpriest of Tuska | 3 | Chance to deal critical damage to the target. |
Skilling[edit | edit source]
Set | Items | Effect name | Pieces for effect | Description |
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Constructor's outfit | Constructor | 5 | +1% Construction XP | |
Golden mining suit | Golden mining | 5 | +1% Mining XP | |
Lumberjack clothing | Lumberjack | 4 | +1% Woodcutting XP | |
Black Ibis outfit | Black Ibis | 4 | +1% Thieving XP | |
Master runecrafter robes | Master runecrafter | 4 | +1% Runecrafting XP | |
Fishing outfit | Fishing outfit | 4 | +1% Fishing XP | |
Fired up | Fired up | 2 | +1% Firemaking XP | |
Sous chef's outfit | Sous chef's outfit | 5 | +1% Cooking XP | |
Artisan's outfit | Artisan's outfit | 5 | +1% Crafting XP | |
Diviner's outfit | Diviner's outfit | 5 | +1% Divination XP | |
Farmer's outfit | Farmer's outfit | 5 | +1% Farming XP | |
Botanist's outfit | Botanist's outfit | 5 | +1% Herblore XP | |
First Age outfit | First Age outfit | 5 | +1% Prayer XP | |
Blacksmith's outfit | Blacksmith's outfit | 5 | +1% Smithing XP | |
Shaman's outfit | Shaman's outfit | 5 | +1% Summoning XP | |
Nimble outfit | Nimble outfit | 5 | +1% Agility XP | |
Fletcher's outfit | Fletcher's outfit | 5 | +1% Fletching XP | |
Sapphire golem outfit | Sapphire golem outfit | 5 | 5% boost to mining ore and rocks | |
Emerald golem outfit | Emerald golem outfit | |||
Ruby golem outfit | Ruby golem outfit | |||
Magic golem outfit | Magic golem outfit | 5 | 7% boost to mining ore and rocks, Living Rock Caverns creatures not aggressive | |
Law ethereal outfit | Law ethereal outfit | 5 | Free travel in the Runespan, 5% chance for double runes in the Runespan, 25% chance to prevent essence pouch degradation, ability to store 6 essence in the outfit. | |
Blood ethereal outfit | Blood ethereal outfit | |||
Death ethereal outfit | Death ethereal outfit | |||
Infinity ethereal outfit | Infinity ethereal outfit | 5 | Free travel in the Runespan, 7% chance for double runes in the Runespan, 50% chance to prevent essence pouch degradation, ability to store 12 essence in the outfit, 5 free yellow wizard teleports a day | |
Shark outfit | Shark outfit | 5 | 5% boost to catching fish, option to eat caught fish, Living Rock Caverns creatures not aggressive. | |
Tiger shark outfit | Tiger shark outfit | |||
Burnt shark outfit | Burnt shark outfit | |||
Fury shark outfit | Fury shark outfit | 5 | 7% boost to catching fish, option to eat caught fish, 10% boost to catching additional fish, chance to save bait, Living Rock Caverns creatures not aggressive | |
Divination energy outfit | Divination energy outfit | 5 | 5% chance to harvest two memories at once, 5% chance to gain double chronicles on capture, teleports to chronicle hand-in location | |
Divination chronicle outfit | Divination chronicle outfit | |||
Divination memory outfit | Divination memory outfit | |||
Elder divination outfit | Elder divination outfit | 5 | 7% chance to harvest two memories, 7% chance to gain double chronicles, 5% chance of 5x energy on harvest, teleports to chronicle hand-in location and 3 teleports a day to colonies | |
Keldagrim camouflage outfit | Keldagrim camouflage outfit | 5 | 5% chance to double pickpocket, 5% chance to avoid stun when pickpocketing, Pyramid Plunder boosts (increased chance of Ibis pieces and sceptres, passing doors and not being hit by snakes), and teleports to thieving locations. | |
Prifddinas camouflage outfit | Prifddinas camouflage outfit | |||
Desert camouflage outfit | Desert camouflage outfit | |||
Master camouflage outfit | Master camouflage outfit | 5 | 7% chance to double pickpocket, 7% chance to avoid stun when pickpocketing, increased chance of Seren symbol piece drops, auto-pickpocketing to a max of 10 in a row, Pyramid Plunder boosts, and teleports to thieving locations | |
Frozen gorajan trailblazer outfit | Frozen gorajan trailblazer outfit | 5 | When the full set is owned, it has the following effects:
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Furnished gorajan trailblazer outfit | Furnished gorajan trailblazer outfit | |||
Abandoned gorajan trailblazer outfit | Abandoned gorajan trailblazer outfit | |||
Occult gorajan trailblazer outfit | Occult gorajan trailblazer outfit | |||
Warped gorajan trailblazer outfit | Warped gorajan trailblazer outfit | 5 | When the full set is owned, it has the following effects:
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Trahaearn exoskeleton set | none | 4 |
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Factory outfit | 3 | 10% chance of creating 4-dose potions instead of 3-dose. | ||
5 | Creating unfinished potions will give the same amount of experience as cleaning the relevant herb in addition to the 1 XP usually gained from creating an unfinished potion. | |||
Shadow-touched training | Shadow-touched training | 3 | Has a chance to spawn Manifested knowledge while skilling. | |
Oaken sentinel outfit | Oaken sentinel outfit | 5 |
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Willow sentinel outfit | Willow sentinel outfit | |||
Maple sentinel outfit | Maple sentinel outfit | |||
Nature's sentinel outfit | Nature's sentinel outfit | 5 |
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Animal farmer outfit | Animal farmer outfit | 5 |
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Crop farmer outfit | Crop farmer outfit | 5 |
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Tree farmer outfit | Tree farmer outfit | 5 |
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Master farmer outfit | Master farmer outfit | 5 |
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Archaeologist's outfit | Archaeologist's outfit | 5 | +1% Archaeology XP | |
Master archaeologist's outfit | Master archaeologist's outfit | 5 | 7% increase to excavation success rate, 7% increase to screening success rate, 7% increase to mattock base precision, increased speed when restoring artefacts, increased speed when screening soil, increased duration of archaeology consumable items, 3 uses per day of the 'Fixate' ability which guarantees an artefact of your choice from an excavation, and unlimited teleports to archaeological dig sites and collectors. |
Miscellaneous[edit | edit source]
Set | Items | Effect name | Pieces for effect | Description |
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Citharede robes | none | 4 | Restores Prayer points while listening to a musician at a rate of 150 Prayer points every 3 seconds. | |
Globetrotter outfit | Globetrotter | 2 | Gives one more reward reroll storage per tier, for a total of four. | |
4 | Gives another reward reroll storage per tier, for a total of five. | |||
5 |
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Minigames[edit | edit source]
Fist of Guthix robes[edit | edit source]
Set | Effect |
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Druidic mage robes | Binding spells such as Bind, Snare, and Entangle have a higher chance of hitting the target. |
Combat robes | There is a 7.5% chance that the robes will supply any mind, chaos, death, or blood runes when casting a combat spell. The chance increases to 20% when used with a staff of light. |
Battle robes | There is a 12.5% chance that the robes will supply any mind, chaos, death, or blood runes when casting a combat spell. The chance increases to 50% when used with a staff of light. |
PvP minigame armour[edit | edit source]
Set | Effect |
---|---|
Hybrid armour | +15% damage bonus against other players in PvP minigames with the relevant styles. |
Basic decorative equipment | +10% damage against other players in Castle Wars. |
Detailed decorative equipment | +15% damage against other players in Castle Wars, and +10% damage to ballistae and barricades. |
Intricate decorative equipment | +20% damage against other players in Castle Wars, +10% damage to ballistae and barricades, and immunity to catapult damage. |
Profound decorative equipment | +25% damage against other players in Castle Wars, +10% damage to ballistae and barricades, and immunity to catapult and ballista damage. |
Void Knight equipment[edit | edit source]
Void Knight equipment has a set effect, directed by the combat class of the worn helmet, that increases the user's damage and accuracy in the chosen style. The set effects do exist after the update of 30 April 2013, although unlike regular offensive gear, the combat bonuses of Void equipment remain invisible.
Power armour offers a larger damage increase than Void and has higher Armour bonuses, but it does not aid accuracy.
Image | Helmet | Set effect |
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Melee sup | +3% to accuracy, +5% (+7% sup) to melee damage |
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Ranger sup | +3% to accuracy, +5% (+7% sup) to ranged damage |
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Mage sup | +3% to accuracy, +5% (+7% sup) to magic damage |
Obsidian armour[edit | edit source]

Obsidian armour works as standard non-degradable All-classed gear on the surface world, but it degrades and offers special effects in the TzHaar City and its three minigames. It will heavily reduce all damage taken there, including damage from other players (PvP in the Fight Pit). This damage reduction is cumulative of each armour piece, for a reduction of 55% when wearing the entire set and 45% without the kiteshield. One can receive a further 10% reduction by donating TokKul at the Fight Cauldron, which will also reduce the rate of degradation. The effect lasts for 20 minutes, and one may donate thrice to extend the duration to a whole hour.
All pieces of armour have an initial 4000 charges before being completely degraded. They have a chance to lose charge from any hit taken in the TzHaar City.
Area used in | Degrade chance |
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Normal Gielinor surface world | 0% with each hit |
All TzHaar and TokHaar areas | 50% with each hit |
TzHaar and TokHaar areas + Tokkul donation | 20% with each hit |
Crystal armour[edit | edit source]
As of 5 October 2015, both versions of crystal armour have a variety of set effects.
At 2 pieces worn, damage against Crystal Shapeshifters is increased by 5% for regular version and 10% for attuned version. In addition, attuned crystal weapons passive effect chance is increased by 3% for regular version and 6% for attuned version.
At 3 pieces worn, each hit taken has a chance of activating Tarddian Fury, dealing damage to the attacker. The chance is increased per piece worn, to a maximum of 5% for regular and 7.5% for attuned. This ability has a cooldown of 3 seconds between activations. The damage is based on both ability damage and Agility level and is equal to (Ability damage * Agility level) / 300
At 4 pieces worn, whenever Tarddian Fury activates, it removes stuns and bleeds.
At 5 pieces worn, each hit taken or each skilling Seren spell cast has a chance trigger Harmonious Resonance for 10 seconds. This increases Crystal Mask duration by 1 minute, Crystallise duration by 15 seconds, removes prayer drain from Seren prayers and causes aurora spells to trigger their effects twice per activation, causing Opal, Emerald and Ruby to provide double timer and stacks respectively. Sapphire Aurora is not affected. This effect is exclusive to the Attuned Crystal armour.
The armour also increase the maximum amount of tarddian crystals and crystal fragments obtained by 1 per piece. It also increases the chance of obtaining the Ancient elven wedding ring. The more pieces worn, the higher the chance, with attuned armour being doubly effective.
Penance Armour[edit | edit source]

Wearing the full set of Penance armour (Hat, Torso, Skirt, Boots and Gloves) will make the player’s prayer points increase automatically at a rate of 30 points per minute. It should be noted that with a boosted amount of prayer points, the restore effect of the penance armour may lower it. It renews to the player's normal amount of prayer points, so the boost will be lost when the first prayer restore occurs. Neither the horn or trident are necessary to gain the set effect. The player needs only to be wearing the fighter torso, penance skirt, penance gloves, runner boots, and any of the hats.
The set effect works with any combination of standard pieces and their hardened upgrades, obtained with the Barbarian assault armour patch. This allows players to maintain the set effect even if only some pieces in the set have been upgraded.
Update history[edit | edit source]
- Armour & Outfits with set effects now have their effect description on the items.
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