Set bonus
Set bonuses are passive effects that are only given as a bonus for wearing multiple pieces of the same equipment set. Items with set effects have the effect described in a tool tip when the item is hovered over.
This article documents all pages with an explicit in-game tool tip describing the set effect. All other items with set effects are described in the passive effects article.
Combat[edit | edit source]
Set | Items | Pieces for effect | Description |
---|---|---|---|
Teralith | 3 | Chance to reset the cooldown on all defensive abilities when hit. | |
Primeval | 3 | Chance to reset the cooldown on all defensive abilities when hit. | |
Tempest | 3 | Chance to reset the cooldown on all defensive abilities when hit. | |
Achto Teralith | 3 | Chance to reset the cooldown on all defensive abilities when hit. Also provides bonus damage based on level of shield or defender equipped. | |
Achto Primeval | 3 | Chance to reset the cooldown on all defensive abilities when hit. Also provides bonus damage based on level of shield or defender equipped. | |
Achto Tempest | 3 | Chance to reset the cooldown on all defensive abilities when hit. Also provides bonus damage based on level of shield or defender equipped. | |
Trimmed Masterwork | 3 | Turns 30-50% of incoming damage into a bleed. | |
Warpriest of Tuska | 3 | Chance to deal critical damage to the target. | |
Warpriest of Zamorak/Saradomin | 3 | Chance to reduce damage by 90%, increasing by an additional 1% per piece equipped. | |
Warpriest of Bandos/Armadyl | 3 | Chance to reduce cooldown duration on abilities. | |
Demon Slayer | 1 | Provides 2% additional XP in chosen combat style, and 4% additional damage against demons per piece worn. | |
Ahrim's Blight | 4 | Your magic attacks have a chance to lower your target's Strength level. | |
Dharok's Might | 4 | You deal increasingly more damage with melee attacks, the lower your current life points are. | |
Guthan's Infestation | 4 | Your melee attacks have a chance to heal you. | |
Karil's Taint | 4 | Your ranged attacks have a chance to lower the target's Magic level. | |
Torag's Corruption | 4 | Your melee attacks have a chance to lower the target's adrenaline. | |
Verac's Defilement | 4 | Your melee attacks have a chance to deal improved damage. | |
Akrisae's Doom | 4 | Your attacks have a chance to restore your prayer points. | |
Linza's Disgrace | 5 | You have a chance to perform a counter-attack when struck in combat. | |
Sliske's Parody | 3 | Capable of mimicking the effects of Warpriest armour. | |
Gemstone armour | 3 | Uncut dragonstones, onyx, or hydrix gems can be used to add charges to the armour of the respective enchanted dragonstone, onyx, or ascendri bolt effects. Wearing the full outfit provides the same effects as the enchanted bolts, with the same activation chance. |
Skills[edit | edit source]
Set | Items | Pieces for effect | Description |
---|---|---|---|
Constructor's outfit | 5 | Each part grants 1% bonus Construction XP while worn. A full set grants an additional 1% bonus. | |
Golden mining suit | 5 | Each part grants 1% bonus Mining XP while worn. A full set grants an additional 1% bonus. | |
Lumberjack clothing | 4 | Each part grants 1% bonus Woodcutting XP while worn. A full set grants an additional 1% bonus. | |
Black Ibis outfit | 4 | Each part grants 1% bonus Thieving XP while worn. A full set grants an additional 1% bonus. | |
Master runecrafter robes | 4 | Each part grants 1% bonus Runecrafting XP while worn. A full set grants an additional 1% bonus. | |
Fishing outfit | 4 | Each part grants 1% bonus Fishing XP while worn. A full set grants an additional 1% bonus. | |
Fired up | 2 | The ring & gloves each provide 2% bonus XP in Firemaking while worn. Having both equipped provides an additional 1% bonus. | |
Sous chef's outfit | 5 | +1% Cooking XP | |
Artisan's outfit | 5 | +1% Crafting XP | |
Diviner's outfit | 5 | +1% Divination XP | |
Farmer's outfit | 5 | +1% Farming XP | |
Botanist's outfit | 5 | +1% Herblore XP | |
First Age outfit | 5 | +1% Prayer XP | |
Blacksmith's outfit | 5 | +1% Smithing XP | |
Shaman's outfit | 5 | +1% Summoning XP | |
Nimble outfit | 5 | +1% Agility XP | |
Fletcher's outfit | 5 | +1% Fletching XP | |
Sapphire golem outfit | 5 | 5% boost to mining ore and rocks | |
Emerald golem outfit | 5 | 5% boost to mining ore and rocks | |
Ruby golem outfit | 5 | 5% boost to mining ore and rocks | |
Magic golem outfit | 5 | 7% boost to mining ore and rocks, Living Rock Caverns creatures not aggressive | |
Law ethereal outfit | 5 | free travel in the Runespan, 5% chance for double runes in the Runespan, 25% chance to prevent essence pouch degradation, ability to store 6 essence in the outfit | |
Blood ethereal outfit | 5 | free travel in the Runespan, 5% chance for double runes in the Runespan, 25% chance to prevent essence pouch degradation, ability to store 6 essence in the outfit | |
Death ethereal outfit | 5 | free travel in the Runespan, 5% chance for double runes in the Runespan, 25% chance to prevent essence pouch degradation, ability to store 6 essence in the outfit | |
Infinity ethereal outfit | 5 | free travel in the Runespan, 7% chance for double runes in the Runespan, 50% chance to prevent essence pouch degradation, ability to store 12 essence in the outfit, 5 free yellow wizard teleports a day | |
Shark outfit | 5 | 5% boost to catching fish, option to eat caught fish, Living Rock Caverns creatures not aggressive | |
Tiger shark outfit | 5 | 5% boost to catching fish, option to eat caught fish, Living Rock Caverns creatures not aggressive | |
Burnt shark outfit | 5 | 5% boost to catching fish, option to eat caught fish, Living Rock Caverns creatures not aggressive | |
Fury shark outfit | 5 | 7% boost to catching fish, option to eat caught fish, 10% boost to catching additional fish, chance to save bait, Living Rock Caverns creatures not aggressive | |
Divination energy outfit | 5 | 5% chance to harvest two memories at once, 5% chance to gain double chronicles on capture, teleports to chronicle hand-in location | |
Divination chronicle outfit | 5 | 5% chance to harvest two memories at once, 5% chance to gain double chronicles on capture, teleports to chronicle hand-in location | |
Divination memory outfit | 5 | 5% chance to harvest two memories at once, 5% chance to gain double chronicles on capture, teleports to chronicle hand-in location | |
Elder divination outfit | 5 | 7% chance to harvest two memories, 7% chance to gain double chronicles, 5% chance of 5x energy on harvest, teleports to chronicle hand-in location and 3 teleports a day to colonies | |
Keldagrim camouflage outfit | 5 | 5% chance to double pickpocket, 5% chance to avoid stun when pickpocketing, Pyramid Plunder boosts (increased chance of Ibis pieces and sceptres, passing doors and not being hit by snakes), and teleports to thieving locations | |
Prifddinas camouflage outfit | 5 | 5% chance to double pickpocket, 5% chance to avoid stun when pickpocketing, Pyramid Plunder boosts (increased chance of Ibis pieces and sceptres, passing doors and not being hit by snakes), and teleports to thieving locations | |
Desert camouflage outfit | 5 | 5% chance to double pickpocket, 5% chance to avoid stun when pickpocketing, Pyramid Plunder boosts (increased chance of Ibis pieces and sceptres, passing doors and not being hit by snakes), and teleports to thieving locations | |
Master camouflage outfit | 5 | 7% chance to double pickpocket, 7% chance to avoid stun when pickpocketing, increased chance of Seren symbol piece drops, auto-pickpocketing to a max of 10 in a row, Pyramid Plunder boosts, and teleports to thieving locations |
Miscellaneous[edit | edit source]
Set | Items | Pieces for effect | Description |
---|---|---|---|
Citharede robes | 4 | Restores Prayer points while listening to a musician at a rate of 150 Prayer points every 3 seconds. | |
Shadow-touched training | 3 | Has a chance to spawn Manifested knowledge while skilling. |
Minigames[edit | edit source]
Fist of Guthix robes[edit | edit source]
Set | Effect |
---|---|
Druidic mage robes | Binding spells such as Bind, Snare, and Entangle have a higher chance of hitting the target. |
Combat robes | There is a 7.5% chance that the robes will supply any mind, chaos, death, or blood runes when casting a combat spell. The chance increases to 20% when used with a staff of light. |
Battle robes | There is a 12.5% chance that the robes will supply any mind, chaos, death, or blood runes when casting a combat spell. The chance increases to 50% when used with a staff of light. |
PvP minigame armour[edit | edit source]
Set | Effect |
---|---|
Hybrid armour | +15% damage bonus against other players in PvP minigames with the relevant styles. |
Basic decorative equipment | +10% damage against other players in Castle Wars. |
Detailed decorative equipment | +15% damage against other players in Castle Wars, and +10% damage to ballistae and barricades. |
Intricate decorative equipment | +20% damage against other players in Castle Wars, +10% damage to ballistae and barricades, and immunity to catapult damage. |
Profound decorative equipment | +25% damage against other players in Castle Wars, +10% damage to ballistae and barricades, and immunity to catapult and ballista damage. |
Void Knight equipment[edit | edit source]
Void Knight equipment has a set effect, directed by the combat class of the worn helmet, that increases the user's damage and accuracy in the chosen style. The set effects do exist after the update of 30 April 2013, although unlike regular offensive gear, the combat bonuses of Void equipment remain invisible.
Power armour offers a larger damage increase than Void and has higher Armour bonuses, but it does not aid accuracy.
Image | Helmet | Set effect |
---|---|---|
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Melee sup | +3% to accuracy, +5% (+7% sup) to melee damage |
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Ranger sup | +3% to accuracy, +5% (+7% sup) to ranged damage |
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Mage sup | +3% to accuracy, +5% (+7% sup) to magic damage |
Obsidian armour[edit | edit source]

Obsidian armour works as standard non-degradable All-classed gear on the surface world, but it degrades and offers special effects in the TzHaar City and its three minigames. It will heavily reduce all damage taken there, including damage from other players (PvP in the Fight Pit). This damage reduction is cumulative of each armour piece, for a reduction of 55% when wearing the entire set and 45% without the kiteshield. One can receive a further 10% reduction by donating TokKul at the Fight Cauldron, which will also reduce the rate of degradation. The effect lasts for 20 minutes, and one may donate thrice to extend the duration to a whole hour.
All pieces of armour have an initial 4000 charges before being completely degraded. They have a chance to lose charge from any hit taken in the TzHaar City.
Area used in | Degrade chance |
---|---|
Normal Gielinor surface world | 0% with each hit |
All TzHaar and TokHaar areas | 50% with each hit |
TzHaar and TokHaar areas + Tokkul donation | 20% with each hit |
Crystal armour[edit | edit source]
As of 5 October 2015, both versions of crystal armour have a variety of set effects.
At 2 pieces worn, damage against Crystal Shapeshifters is increased by 5% for regular version and 10% for attuned version. In addition, attuned crystal weapons passive effect chance is increased by 3% for regular version and 6% for attuned version.
At 3 pieces worn, each hit taken has a chance of activating Tarddian Fury, dealing damage to the attacker. The chance is increased per piece worn, to a maximum of 5% for regular and 7.5% for attuned. This ability has a cooldown of 3 seconds between activations. The damage is based on both ability damage and Agility level and is equal to (Ability damage * Agility level) / 300
At 4 pieces worn, whenever Tarddian Fury activates, it removes stuns and bleeds.
At 5 pieces worn, each hit taken or each skilling Seren spell cast has a chance trigger Harmonious Resonance for 10 seconds. This increases Crystal Mask duration by 1 minute, Crystallise duration by 15 seconds, removes prayer drain from Seren prayers and causes aurora spells to trigger their effects twice per activation, causing Opal, Emerald and Ruby to provide double timer and stacks respectively. Sapphire Aurora is not affected. This effect is exclusive to the Attuned Crystal armour.
The armour also increase the maximum amount of tarddian crystals and crystal fragments obtained by 1 per piece. It also increases the chance of obtaining the Ancient elven wedding ring. The more pieces worn, the higher the chance, with attuned armour being doubly effective.
Penance Armour[edit | edit source]

Wearing the full set of armour (Hat, Torso, Skirt, Boots and Gloves) will make the player’s prayer points increase automatically at a rate of 30 points per minute. It should be noted that with a boosted amount of prayer points, the restore effect of the penance armour may lower it. It renews to the player's normal amount of prayer points, so the boost will be lost when the first prayer restore occurs. Neither the horn or trident are necessary to gain the set effect. The player needs only to be wearing the fighter torso, penance skirt, penance gloves, runner boots, and any of the hats.
The set effect works with any combination of standard pieces and their hardened upgrades, obtained with the Barbarian assault armour patch. This allows players to maintain the set effect even if only some pieces in the set have been upgraded.
Update history[edit | edit source]
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