Black Knights' Fortress (quest)
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Black Knights' Fortress (#12) | |
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Release date | 6 April 2001 (Update) |
Members | No |
Voice Over | No |
Official difficulty | Novice |
Quest series | Temple Knight |
Age | Fifth Age |
Developers | |
Main developer(s) | Paul Gower |
Graphics | |
Concept | Unknown edit |
Quality Assurance | |
Quality assurance | Unknown edit |
Audio | |
Composition | Unknown edit |
Advanced data | |
ID | none |
Infobox • Talk page |
Black Knights' Fortress was the first quest in the Temple Knight series.
Contents
Official description[edit | edit source]
The Black Knights are up to no good.
You are hired by the White Knights to spy on them and uncover their evil scheme.
Development team[edit | edit source]
- Developer: Paul Gower
- Conversion: James B
- QuestHelp: Nishal K
- Audio: Ian T
Rework[edit | edit source]
- Developer: Maz C
- Quality Assurance: Jennie T
Overview[edit | edit source]
Start point | ![]() | ||
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Member requirement | ![]() | ||
Official difficulty | ![]() | ||
Official length | Short | ||
Requirements | Skill requirements are not boostable unless marked with a [B] for boostable.
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
Recommended:
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Enemies to defeat | None, but watch out for level 44 black knights and the level 56 knight at the entrance |
Black Knights[edit | edit source]
To start, speak to Sir Amik Varze on the 2nd floor[UK]3rd floor[US] of the White Knights' Castle, in central Falador. He can be found in the west tower of the castle.
He tells you that the Black knights have started demanding a lot of money from Falador, and threaten to invade the city if it's not complied with. Although he doesn't take the threat seriously, he feels uneasy at the black knights' mention of a powerful, secret weapon and will ask you to check on them. He hands you a dossier for more information.
Camouflage[edit | edit source]
The fortress is located north of Ice Mountain, just south of the Wilderness wall. The fortress is not very far from Edgeville, so players may simply home teleport to Edgeville and run south-west to reach it. To gain access to the fortress, you will need a bronze helm and an iron chainbody. Additionally, it can be time-saving if you obtain a cabbage from anywhere, except Draynor Manor. A cabbage can be picked from the Edgeville Monastery on the way to the fortress.
Before entering the fortress, equip the helm and the chainbody. Enter the sturdy door on the south side of the fortress. As you are disguised amongst all the guards, you will be permitted to enter into the fortress, hassle-free.
Infiltration[edit | edit source]
Since it is not necessary to keep the guard disguise once in the fortress, better armour may be used for greater protection.
- After entering the fortress, go through the fake wall directly in front of you.
- Climb up the ladder twice, and you will be on the roof.
- Go south and climb the ladder down one floor.
- You will see a door to your east; go through it and take the ladder up.
- Head down the ladder immediately next to you, and you will find yourself in a room with an altar.
- Exit the room and climb down the ladder south-west of the room. Go down the pathway, and you will find a ventilation grill at the end.
Listen-at the grill, and you will eavesdrop in on a conversation below you. Apparently, the Black Knights have commissioned a witch to brew them an invincibility potion to fight against the White Knights. Part-way through the conversation, the witch orders her goblin servant, Greldo, to bring a cabbage growing in Draynor Manor, and that any other cabbage would only wreck the potion.
Sabotage[edit | edit source]
Make sure you have a cabbage with you, and return to the entrance of the castle. Once you're there, go into the banquet hall to the east, filled with all the knights. When you try to enter the room, you will be notified that the knights are in an important meeting and that anyone who tries to enter the room will be killed. Enter the room anyway.
In the hall, climb up the ladder in the north-west corner of the room. Walk south-east, through the hallway, to reach a wall. Push it open and you will see a hole in the floor, which is coincidentally, placed just above the witch's cauldron.
Right-click on your cabbage and use it on the hole. A cutscene shows the witch waiting for Greldo to return while your cabbage drops down into the cauldron, ruining the potion and the Black Knights' plans.
Now that you have successfully foiled the Black Knight's plans, return to Sir Amik Varze and inform him of the good news. He will be pleased and reward you.
Rewards[edit | edit source]
- 3 quest points
- 2,500 coins
Music unlocked[edit | edit source]
- Knightmare - Inside the fortress
Required for completing[edit | edit source]
Completion of Black Knights' Fortress was required for the following quests:
Neither of the above quests require the replacement quest, The Death of Chivalry, in order to begin or complete.
Cultural references[edit | edit source]
- When you ask Sir Amik Varze for a quest, he responds with: "Your mission, should you decide to accept it." Additionally, after you read the dossier, it self-destructs. Both of these are references to the 1960s TV show and film series Mission: Impossible.
Update history[edit | edit source]
- patch 5 February 2013 (Update):
- Players may no longer undertake Black Knights' Fortress without the level needed to equip the required armour.
Trivia[edit | edit source]
- This quest was named Spy quest before membership was released.
- If you try to use a cabbage from Draynor Manor on the witch's potion, you will receive a warning message saying "This is the wrong sort of cabbage!" and afterwards your character will say "I'm not supposed to be HELPING the witch you know..."
- At first, the quest gave around 250 Thieving experience as a reward. Thieving was in the skill menu at the time, but had not been programmed yet. The skill was later removed and added back in 2002, but the quest no longer gave Thieving experience.
- The reason for wearing an iron chainbody and bronze helm is to blend in amongst the black knight guards, but after the graphical update to armours, they no longer resemble the guards' outfit, as the black knights' armour remained unchanged.
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Former version |
Main series | |
Sea Slug quest series | |
Void Knight quest series | |
Related quests | |
Former quests |
Novice |
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Intermediate | |
Experienced | |
Removed or significantly changed | |
Italics denote that the quest was demoted to a miniquest. |