Wilderness wall

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The Wilderness wall (formerly Wilderness ditch and Defensive ditch) is a long, low wall that separates the southern border of the Wilderness from the northern borders of Misthalin and Asgarnia.

The purpose of the wall is to prevent players from unknowingly wandering or getting tricked into entering the Wilderness and getting killed. Players are required to click on the wall. If the players opted into PVP, after which they are presented with a warning prompt that asks whether they really want to enter the Wilderness. Players who click yes will jump over the wall. North of the wall, there are two safe tiles in which the player cannot be attacked by other players. The warning prompt can be toggled on and off via the Doomsayer in Lumbridge.

The wilderness wall can be used to train Magic and Ranged because enemies on the other side are unable to attack the player.

Map[edit | edit source]

Gallery[edit | edit source]

Graphical updates[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 9 April 2018 (Update):
    • An issue with the customization tab still being opened at the Wilderness ditch which was being used to stall players has been fixed.
  • patch 3 August 2015 (Update):
    • An issue where the Wilderness wall was missing a tile of blocking has been fixed.
  • patch 6 November 2013 (Update):
    • The "Touch" option has been removed from the Wilderness wall and fence.
  • update 13 December 2011 (Update):
    • The Wilderness wall has been graphically updated along with the rest of the Wilderness.
  • patch 6 September 2011 (Update):
    • The Wilderness signs near the Wilderness wall no longer flicker.
  • patch 17 January 2011 (Update):
    • Players wielding rune scimitars will no longer see it through this wall.
  • patch 24 November 2010 (Update):
    • The Bounty World notes no longer refer to a ‘Wilderness ditch’.
  • patch 6 October 2010 (Update):
    • Players will now jump over the Wilderness wall in all circumstances.
  • update 15 September 2010 (Update):
    • The Wilderness ditch has been replaced with a low wall.

Trivia[edit | edit source]

  • Previously, there was a Wilderness ditch instead of a wall. With the 15 September 2010 Z-buffering update this was removed.
  • The original ditch was added on 18 April 2007. It was created to warn players about entering the Wilderness and to help prevent luring.
  • The Doomsayer's toggle warning button continued to read "Wilderness ditch" until 7 December 2010.
  • The change to the Wilderness wall has been quite annoying to some players. Abyss runecrafters have trouble with this because part of the wall is non-passable, which makes it hard for them.
  • On the first day of the new update, it left a few botters idle right next to the wall. This made it very noticeable to determine to who was botting or not.
  • There was a glitch on a section of the wall near the Black Knights' Fortress. On the vertical section, if you stood just south of the rubble on the Wilderness side, when you tried to cross, your character would jump alongside the wall rather than over. This was the same for the spot directly east of the first spot (across the wall on the fortress side). This has been fixed.
  • If you examine the Wilderness wall it says "Jump over here", which is not really a good examination for new accounts who may actually follow the instructions. Of course, the warning will alert them.
  • If you examine some of the Wilderness signs that are located near the wall, they will read "Danger, Wilderness up ahead. Watch out for the Beast!", "Danger, Wilderness up ahead. Last chance to turn back..." and "Danger, Wilderness up ahead. Almost certain death!"
  • If you examine a sign in the Wilderness while standing NOT in the Wilderness you still get the message "Stop examining signs you're in the Wilderness now!"