Black Knights' Fortress
|Black Knights' Fortress|
|Release date||6 April 2001 (Update)|
|Main music||Knightmare, Infiltration, Hidden Evils, Fighting and Praying|
|Leader||Lord Daquarius Rennard, Captain Dulcin|
|Teleportation||Skull of Remembrance|
|1 (chest) 1|
|Infobox • Talk page|
The Black Knights' Fortress aka Kinshra Fortress is a castle north of Falador, Asgarnia and is home to the Black Knights. It is inhabited by Black Knights and Fortress guards. This area was formerly used in the Black Knights' Fortress (quest), and is now used in the Death of Chivalry. Additionally, it is where King Arthur is held during King's Ransom.
The Fortress can be used as a training ground for players, but is almost always empty. On the second floor, several Black Knight characters can be attacked by players. This is also true for the Black Knights on the roof of the Fortress. On the Fortress' 1st floor[UK]2nd floor[US], a Chapel is located, containing several Monks of Zamorak and Clerics of Zamorak. These cannot be killed, as is the case for Knights on the Third Floor. The Fortress is a great place to get the Black knight kill count up after you have done the Wanted! quest. In order to access the interior of the building, one must be wearing one of the permitted sets of armour, which includes Black armour. A full list can be found below.
Getting there[edit | edit source]
- Teleport directly into the castle using the Skull of Remembrance
- Use the Wicked hood to teleport to the Mind altar and run east
- Players with access to the Ancient Magicks spellbook can use Lassar Teleport to reach Ice Mountain and run north
- Teleport to the Monastery of Saradomin using a combat bracelet and run through Ice Mountain
- Teleport to Edgeville using the Edgeville lodestone and run through Ice Mountain
History[edit | edit source]
Not much is known about the history of the fortress prior to the year 163, except that it was built with the support of King Raddalin to thank the Kinshra for their assistance in protecting Falador at or prior to year 8 of the Fifth Age.
Overview[edit | edit source]
The fortress is built on a hill north of Ice Mountain and can only be entered by traversing a bridge over a chasm with many skeletons.
Ground floor[edit | edit source]
The entrance hall contains two side halls with tapestries documenting some Kinshra history on the wall. The south-western trapdoor gives access to the cellar, which, in turn, allow entrance to the Black Knights' Catacombs. The western and eastern sides contain barracks for the knights. To the north is a prison, although it is located a floor lower. The north-west has a room with various torturing devices, such as iron maidens and racks, as well as a stairs leading upwards.
First floor[edit | edit source]
The north-western part of the first floor contains a kitchen, along with a wine barrel room and one for general storage. The northern part contains the dining hall, with separate tables for regular and elite knights. Instead of a floor, the tables are on a grill, allowing the knights to throw leftovers and bones into the prison below. Along the western wall are the slave barracks, and an armoury along the eastern wall, which gives access to a balcony. The southern chamber serves as chapel, containing a very large chaos altar used for worship and as a ritual stone for sacrifices. A staircase leads up in the south-eastern tower.
Second floor[edit | edit source]
The second floor has two more tapestries as well as some bookshelves near the stairs. There is a balcony allowing one to view the chaos altar. The middle of the floor contains the elite knights' private rooms. Captain Dulcin's office and bedroom are in the north-east, next to the treasury. The north-western chamber houses a training area for knights. Both this and Dulcin's room have stairs leading upwards.
Roof[edit | edit source]
The stairs in Dulcin's office lead to the attic, ritual chamber and makeshift residence for Lensig. It also has a bank chest. The other stairs lead to the roof, which features a large room filled with only cannons and black knights.
Equipment that allows access to the fort[edit | edit source]
Players who do not have defence level 10 cannot wear the Guard uniform, however they can obtain the Black Knight captain's armour which has no level requirements by starting The Death of Chivalry (no need to finish the quest).
- Guard uniform
- Black armour
- Dagon'hai robes
- Elite black armour
- Black Knight captain's armour
- Skull of Remembrance, which teleports the player directly into the castle
Gallery[edit | edit source]
Trapdoor to the Black Knights' Catacombs
Update history[edit | edit source]
- patch 28 September 2015 (Update):
- The fortress guard on the first floor of the Black Knights' Fortress no longer has patchy skin.
- patch 26 January 2015 (Update):
- A new history book has been added in the Black Knights' Fortress to replace some of Sir Owen's dialogue. It can be stored in the Player-owned house bookcase. Credit to Kittyphantom, Robo Hobo, Fswe1 and Wahisietel for their collaboration on The History of the Kinshra.
- patch 12 January 2015 (Update):
- Players can no longer shoot through stone walls in the Black Knight's Fortress.
- patch 6 October 2010 (Update):
- Added an op to the door leading to the cauldron in the Black Knights’ Fortress.
- patch 10 August 2009 (Update):
- The description of a barrel in the Black Knights' Fortress talked about dark wizards.
Trivia[edit | edit source]
- Among the chants spoken by the monks around the altar on the first floor is "Zamorak o domine, Dona eis requiem" - mimicking a verse from Pie Iesu which featured several times in Monty Python and the Holy Grail.
- The fortress is now north of the Wilderness Wall, although it does not count as being in the wilderness.
- Upon examining a bucket in the slave room, it says the following message: "It's exactly what you think it is." It is referring to the fact that the buckets are used as a toilet, similar to the bucket in Meiyerditch.