Black Knights' Fortress
Black Knights' Fortress | ||||
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Release | 6 April 2001 (Update) | |||
Members | No | |||
Location | Asgarnia | |||
Teleports | Skull of Remembrance | |||
Music | See music section | |||
Features | ||||
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See features section below | ||||
Map | ||||
The Black Knights' Fortress, also known as Kinshra Fortress, is a castle built in the Wilderness, located north of Falador and Ice Mountain, and is home to the Black Knights. It is inhabited by Black Knights and Fortress guards. This area is involved in the Death of Chivalry. Additionally, it is where King Arthur is held during King's Ransom.
The Fortress can be used as a training ground for players, but is almost always empty. On the second floor, several Black Knight characters can be attacked by players. This is also true for the Black Knights on the roof of the Fortress. On the 1st floor[UK]2nd floor[US] of the Fortress, a Chapel is located, containing several Monks of Zamorak and Clerics of Zamorak. These cannot be killed, as is the case for Knights on the 2nd floor[UK]3rd floor[US]. The Fortress is a great place to get the Black knight kill count up after you have done the Wanted! quest. In order to access the interior of the building, one must be wearing one of the permitted sets of armour, which includes Black armour. A full list can be found below.
Getting there[edit | edit source]
- Teleport directly into the castle using the Skull of Remembrance
- Use the Wicked hood to teleport to the Mind altar and run east
- Players with access to the Ancient Magicks spellbook can use Lassar Teleport to reach Ice Mountain and run north
- Teleport to the Monastery of Saradomin using a combat bracelet and run through Ice Mountain
- Teleport to Edgeville using the Edgeville lodestone and run North of Ice Mountain
Features[edit | edit source]
The fortress is built on a hill north of Ice Mountain and can only be entered by traversing a bridge over a chasm with many skeletons.
Ground floor[edit | edit source]
The entrance hall on the ground floor[UK]1st floor[US] contains two side halls with tapestries documenting some Kinshra history on the wall. The south-western trapdoor gives access to the cellar, which, in turn, allow entrance to the Black Knights' Catacombs. The western and eastern sides contain barracks for the knights. To the north is a prison, although it is located a floor lower. The north-west has a room with various torturing devices, such as iron maidens and racks, as well as a stairs leading upwards.
First floor[edit | edit source]
The north-western part of the 1st floor[UK]2nd floor[US] contains a kitchen, along with a wine barrel room and one for general storage. The northern part contains the dining hall, with separate tables for regular and elite knights. Instead of a floor, the tables are on a grill, allowing the knights to throw leftovers and bones into the prison below. Along the western wall are the slave barracks, and an armoury along the eastern wall, which gives access to a balcony. The southern chamber serves as chapel, containing a very large chaos altar used for worship and as a ritual stone for sacrifices. A staircase leads up in the south-eastern tower.
Second floor[edit | edit source]
The 2nd floor[UK]3rd floor[US] has two more tapestries as well as some bookshelves near the stairs. There is a balcony allowing one to view the chaos altar. The middle of the floor contains the elite knights' private rooms. Captain Dulcin's office and bedroom are in the north-east, next to the treasury. The north-western chamber houses a training area for knights. Both this and Dulcin's room have stairs leading upwards.
Roof[edit | edit source]
The stairs in Dulcin's office lead to the attic, ritual chamber and makeshift residence for Lensig. It also has a bank chest. The other stairs lead to the roof, which features a large room filled with only cannons and black knights.
Basement[edit | edit source]
There is a basement underneath the Fortress. The trapdoor in the basement leads to the level 1 of the Black Knights' Catacombs, which is accessible during and after While Guthix Sleeps.
Equipment that allows access to the fort[edit | edit source]
Players who do not have defence level 10 cannot wear the Guard uniform, however they can obtain the Black Knight captain's armour which has no level requirements by starting The Death of Chivalry (no need to finish the quest).
- Guard uniform
- Black armour[1]
- Dagon'hai robes[2]
- Elite black armour
- Black Knight captain's armour[3]
- Skull of Remembrance, which teleports the player directly into the castle
Gallery[edit | edit source]
Trapdoor to the Black Knights' Catacombs
Music[edit | edit source]
Graphical updates[edit | edit source]
Black Knights' Fortress after Unknown date (edit)
Black Knights' Fortress after Unknown date (edit)
Black Knights' Fortress altar after Unknown date (edit)
Black Knights' Fortress altar after Unknown date (edit)
Black Knights' Fortress dining hall after Unknown date (edit)
Black Knights' Fortress dining hall after Unknown date (edit)
Black Knights' Fortress storeroom after Unknown date (edit)
Black Knights' Fortress storeroom after Unknown date (edit)
Black Knights' Fortress torture room after Unknown date (edit)
Black Knights' Fortress torture room after Unknown date (edit)
Update history[edit | edit source]
- patch 18 August 2020 (Update):
- Restored a missing floor tile in the Black Knights' Fortress Treasure Room.
- patch 28 September 2015 (Update):
- The fortress guard on the first floor of the Black Knights' Fortress no longer has patchy skin.
- patch 26 January 2015 (Update):
- A new history book has been added in the Black Knights' Fortress to replace some of Sir Owen's dialogue. It can be stored in the Player-owned house bookcase. Credit to Kittyphantom, Robo Hobo, Fswe1 and Wahisietel for their collaboration on The History of the Kinshra.
- patch 12 January 2015 (Update):
- Players can no longer shoot through stone walls in the Black Knight's Fortress.
- patch 29 August 2013 (Update):
- A roof that was slightly off in the Black Knight's Fortress has been realigned.
- patch 20 August 2013 (Update):
- A black knight in the Black Knight Fortress' chapel no longer clips with the seats.
- Some elite clue locations around the Black Knight's Fortress are now reachable.
- patch 6 October 2010 (Update):
- Added an op to the door leading to the cauldron in the Black Knights’ Fortress.
- patch 10 August 2009 (Update):
- The description of a barrel in the Black Knights' Fortress talked about dark wizards.
Trivia[edit | edit source]
- Among the chants spoken by the monks around the altar on the first floor is "Zamorak o domine, Dona eis requiem" - mimicking a verse from Pie Iesu which featured several times in Monty Python and the Holy Grail.
- The fortress is in the Wilderness, although it is not applicable to Player killing rules as being in the Wilderness.
- Upon examining a bucket in the slave room, it says the following message: "It's exactly what you think it is." It is referring to the fact that the buckets are used as a toilet, similar to the bucket in Meiyerditch.
Part 3 of the Camelot quest series | |||||||
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Part 2 of the Sliske's Game quest series | |||||||||
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