Dragon Slayer

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Dragon Slayer (#17)
Dragon Slayer.png
Release date23 September 2001 (Update)
Voice OverNo
Official seriesNone
AgeFifth Age
Start areaVarrock Outskirts
CombatNPC combat level 60–69
Entity iconDragon Slayer entity icon.png
Advanced data
Quest ID66
Quest create ID4
Quest timeline
override sequence
Official difficultyExperienced

Dragon Slayer is a quest that features the player trying to slay the dragon Elvarg on Crandor. It is often described as one of the most difficult quests that a free-to-play player can do and was the last quest to be added to RuneScape before membership was introduced to the game.

Official description[edit | edit source]

Prove yourself a true hero. Kill the mighty dragon Elvarg of Crandor Island and earn the right to buy and wear the powerful rune plate mail body.

Overview[edit | edit source]

Oziach's armour[edit | edit source]

Guildmaster chathead.png
The Guildmaster offers you the quest.

To start the quest, speak to the Guildmaster in the Champions' Guild, located just below the southern entrance of Varrock. After talking to him, you will be directed to Oziach, located in a tiny house situated north of the Edgeville lodestone.

Oziach says that, to be able to purchase a rune platebody from him, you will have to slay Elvarg, the mighty female dragon, residing within Crandor Isle. He will tell you to re-visit the Guildmaster for information on how to kill Elvarg.

Go back to the Guildmaster. Talk to him about the map pieces, about protection against dragon breath, and about buying a boat. After speaking to him about all of the map pieces, he will provide you with a maze key.

The anti-dragon shield[edit | edit source]

The Guildmaster

Travel to Lumbridge and speak to Duke Horacio on the 1st floor[UK]2nd floor[US] of Lumbridge Castle. Ask him about "a shield that will protect you from a dragon's breath", and when he asks you which dragon you're going to use it to fight against, tell him that you will be slaying the fearsome Elvarg of Crandor.

He will then give you an anti-dragon shield and tell you a bit more about the story of Elvarg and the fall of Crandor.

Torn and frayed[edit | edit source]

A complete view of the Crandor map

To reach the island of Crandor, you need to obtain a Crandor map. However, for the safety of the people of Asgarnia, the map was divided into equal pieces by 3 survivors – Melzar, Thalzar and Lozar – each of whom took and hid a map piece.

The map pieces can be obtained in any order.

Melzar's map piece[edit | edit source]

Items needed: Maze key, food, and combat equipment
Melzar's Maze
Melzar's Maze map.png

Melzar's map piece is found within Melzar's Maze, found south of the Crafting Guild and directly northwest of Rimmington. To progress through the maze, you will have to get past several locked doors, using keys obtained from the monsters. Barring the blue one, each key is held by a specific monster with a unique trait.

The entrance of the maze is a large room containing zombie rats. To get the red key, kill the small zombie rat with the long tail. Open the north-western door, and proceed up the ladder.

The second room contains ghosts. The orange key is dropped by the female ghost with a hood, but no cape. After obtaining the key, head through the middle door, second from the north on the eastern wall, and then climb the ladder.

The third room has skeletons in it. To obtain the yellow key, kill the skeleton with a round shield. Use the key on the south-western door and keep climbing down the ladders until you reach the basement.

The basement contains two zombies. Unlike the other rooms, there is no way to tell which zombie holds the blue key, so kill them until you receive one and then proceed through the blue door.

Fighting Melzar the Mad

You must now fight Melzar the Mad. When killed, he drops the magenta key. Use this key on the magenta coloured door to progress to the final room.

Fighting the abnormally small lesser demon.

In the final room is a lesser demon who drops the final green key. It is weaker than other lesser demons, although it still uses magic attacks.

Once the demon is defeated, open the final green door and take the map piece from the chest by completing the dialogue. Either climb the ladder and exit the building through the entrance or teleport out.

Thalzar's map piece[edit | edit source]

Items needed: An unfired bowl, a Wizard's mind bomb, a lobster pot, or a crayfish cage (tool belt does not work), and silk
The Oracle
A player talking to the Oracle atop Ice Mountain.

Travel to the Ice Mountain, west of Edgeville and north of Falador, and climb to the northern-most part of the mountain and speak to the Oracle by her tent. If you previously spoke to the Guildmaster about Thalzar's map piece, she speaks in a riddle, which holds the answer to the location to one of the map pieces:

"The map's behind a door below,
but entering is rather tough
This is what you need to know,
You must use the following stuff:

First, a drink used by a mage,
Next, some worm string changed to a sheet,
Then, a small crustacean cage,
Last, a bowl that's not seen heat."

To obtain this piece of the map, you'll need:

The entrance to the Dwarven mines

Once you have spoken to the Oracle, head south from Ice Mountain into the Dwarven mines. The mine contains a room with a sealed entrance door in the north-east part of the mines, just north of the scorpions. When you've found it, use all the items on the Magical Door. Take care while using the wizard's mind bomb with the door, as the left-click action is to drink it.

Opening the magical door within the Dwarven mines

When you open the chest inside the room you get the following message, written by Thalzar:

"Here I rest the map to my beloved home. To whoever finds it, I beg of you, let it be. I was honour-bound not to destroy the map piece, but I have used all of my magical skill to keep it from being recovered.
This map leads to the lair of the beast that destroyed my home, devoured my family, and burned to a cinder all that I love. But revenge would not benefit me now, and to disturb this beast is to risk bringing its wrath down upon another land.
I cannot stop you from taking this map piece now, but think on this: if you can slay the Dragon of Crandor, you are a greater hero than my land ever produced. There is no shame in backing out now."

Search the chest after reading the message in order to obtain the map piece.

Lozar's map piece[edit | edit source]

Items needed: Runes for Telekinetic Grab (with level 33 Magic), or 10,000 coins
A player obtaining the final map piece.

Either head directly to Port Sarim Jail and confront Wormbrain or head to the Champions' Guild and speak to the Guildmaster.

Ask the Guildmaster about Lozar's map piece, who reveals that she had hid the map section in a safebox at her house in Lumbridge. Unfortunately, she was killed during a goblin raid, and the creatures looted everything from the homes. The Guildmaster suggests you speak to someone in the Goblin Village.

Speak to either General Bentnoze or General Wartface to learn that the final map piece is held by a goblin named Wormbrain, currently imprisoned in Port Sarim jail. Head there and speak to him. He'll confess to stealing the map from a frail old woman and getting caught while trying to escape.

There are two ways to obtain this map piece:

  • Speak to him and pay him 10,000 coins for the map piece.
  • Kill Wormbrain using Magic or Ranged, or attack him with Melee, which will cause the piece to drop on the floor. It can then be picked up with Telekinetic Grab.

After obtaining all the map pieces, simply use one of them on another to complete the Crandor map.

Lady Lumbridge[edit | edit source]

Items needed: Crandor map, 90 steel nails, 3 regular planks and 2,000 coins. You will need more nails and planks to repair the ship if you leave Crandor without killing Elvarg
Fixing the hole within the Lady Lumbridge.

The Guildmaster mentions a ship for sale at the Port Sarim docks, you must ask The Guildmaster before the captain will allow you to buy it. At the pier, talk to Klarense, the owner of the boat. He offers to sell his boat, the Lady Lumbridge, for 2,000 coins, which includes Cabin boy Jenkins. However, the ship is damaged and will require repair using 90 steel nails and 3 planks. Board the boat and complete the repairs.

Go to Draynor Village and talk to Ned, located in the house just north of Miss Schism. Bring your map and ask him to captain the ship and assist you in sailing to Crandor. He agrees and asks you to meet him on your ship in Port Sarim.

Here be a dragon![edit | edit source]

Items needed: Food, combat equipment and the anti-dragon shield, or antifire/super antifire potions if you are a member

When you are ready, board your ship and talk to Ned. Tell him you're ready to sail to Crandor Isle. A short cutscene will play, during which Elvarg flies over your ship in circles and sets it on fire. Cabin Boy Jenkins will panic before catching on fire and dying.

The ship will crash on the shore of Crandor. Make your way across the island to the peak, avoiding the progressively stronger monsters. Run past the lesser demons and enter the hole at the heart of the island.

Another cutscene plays, showing Elvarg's lair – full of charred bones, skeletons, and a wall outline of a former warrior that was burnt-down – before moving the camera angle to Elvarg, showing her as if she was slowly moving towards you.

Move past the skeletons until you see Elvarg behind a short wall of spikes protruding from the ground on the east. Further south, there is a passage that can be unlocked to provide a shortcut from Karamja in case you die or leave the fight early. If this passage is not unlocked, you will have to repair the Lady Lumbridge again.

Equip your anti-dragon shield and climb over the wall of spikes.

Strategies[edit | edit source]

The player fighting against the fearsome Elvarg

There are no safespots in the cavern and Elvarg can hit up to 1500 life points worth of damage with her firebreath attack if an anti-dragon shield isn't equipped. On death, a grave will appear inside Elvarg's cave.

Players with level 37 Prayer can use Protect from Magic in conjunction with an anti-dragon shield to greatly reduce fire breath damage. Her dragonfire will drain your Prayer points if you plan to use prayers during the fight, and not equipping an anti-dragon shield will drain your melee stats and prayer very swiftly until they are 1 and 0, respectively. Defensive abilities such as Anticipate and Reflect can help reduce incoming damage as well as damage Elvarg in return. The Revenge ability can be used to provide a small buff to your damage output.

Although displaying no weakness, Magic has higher hit chance against Elvarg than Melee or Ranged.

  • If using Magic, you should use a one-handed weapon, such as a grifolic wand, to leave the off-hand slot free for the shield. Set your autocast spell to the strongest air spell you can use. Gravite wand is the strongest f2p option, but a mystic wand should more than suffice.
  • For a Ranged setup, non-members can make use of one-handed weapons such as rune javelins or a crossbow.
  • For melee, rune mace is an effective and cheap option in f2p. Members who have level 60 Attack and have completed Lost City are advised to bring a dragon dagger or dragon longsword, as their special attacks can be used alongside other Melee abilities to make short work of Elvarg.
  • If using prayer, plenty of prayer potions should be brought due to the rapid rate at which Elvarg's dragonfire will drain your prayer points. It is also recommended to stay in Melee range of Elvarg to reduce the frequency of her dragonfire.
  • For members, using an antifire potion completely negates the damage from Elvarg's dragonfire, when used in combination with an anti-dragon shield.
  • A cannon can also be used here.

Should you be unable to defeat Elvarg or die, you may venture again to Crandor Island. The ship will return to Port Sarim in its original damaged state and needs to be repaired again with 90 steel nails and 3 planks. After doing so, talk to Ned on the ship to return to Crandor. Alternatively you can open the secret door within Elvarg's area during the fight to allow future access through the Karamja Volcano and complete the Cran Door's Secret achievement.

Delivery to Oziach[edit | edit source]

A player who has killed Elvarg.

Once you kill Elvarg, a cutscene will play during which you cut off Elvarg's head and stash it into your inventory. Leave Crandor and offer the head to Oziach, who will declare you a worthy member of the Champions' Guild and give you your reward.

If you lose the head, return to Oziach and the quest will end as normal.

Congratulations, quest complete!

Rewards[edit | edit source]

Dragon Slayer reward.png
Music unlocked

Achievements[edit | edit source]

Required for completing[edit | edit source]

Dragon Slayer is directly required for the following quests/miniquests:

Transcript[edit | edit source]

Credits[edit | edit source]

Dragon Slayer
DeveloperPaul Gower
ConversionMod James
Quality Assurance
Quality assuranceNishal K
AudioMod Ian
Dragon Slayer
DeveloperMod John A
Art & Graphics
GraphicsMod Paul B, Mod Kavi
Quality Assurance
Quality assuranceKevin D, Christopher E
Quest HelpMod Mog

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 18 November 2019 (Update):
    • Fixed quest journal location for Oziach during Dragon Slayer quest.
  • ninja 4 December 2017 (Update):
    • Dragon Slayer's Defence and Strength lamp requirements have been lowered from 50 to 40.
    • The required level for the reward lamps from Dragon Slayer are now listed in the quest overview, and if not yet claimed there's a reminder in the quest's journal.
    • The Dragon Slayer reward lamps are now bankable. They can also be reclaimed if destroyed.
  • ninja 6 November 2017 (Update):
    • Dragon Slayer now awards two XP lamps worth 18,650 Strength and Defence XP, requiring 50 Strength and Defence respectively.
  • patch 14 November 2016 (Update):
    • Corrected an issue where a player had fully repaired the Lady Lumbridge during Dragon Slayer, but Ned didn't believe it was fully repaired enough.
  • ninja 14 September 2015 (Update):
    • The following quest fights have been rebalanced:
      • Elvarg:
        • 10,000 life points (up from 6,000).
        • Max hit of 720 (up from 200).
        • Hits a maximum of 1,000 (up from 300) damage with dragon-fire with an anti-dragon shield equipped, and 1,500 (up from 1,200) without.
  • patch 10 November 2014 (Update):
    • The 33 Defence requirement has been removed from the explorers' ring 3 and 4, as players only need to start and not complete Dragon Slayer to acquire the ring.
  • patch 1 November 2014 (Update):
    • Elvarg's combat level in the Dragon Slayer quest journal has been corrected.
  • patch 4 March 2013 (Update):
    • Ned's chat in Dragon Slayer has been tweaked to inform players when they have discovered the secret passageway.
  • patch 6 October 2010 (Update):
    • Players will now face Elvarg properly during the cutscene.
  • patch 9 November 2009 (Update):
    • Added a bit more info to the Dragon Slayer quest journal.
  • patch 25 March 2009 (Update):
    • Updated some of the Dragon Slayer code when you have to repair the boat.
  • patch 27 January 2009 (Update):
    • We've fixed the ability to charm sailors if you're on the Dragon Slayer quest.
  • update 18 June 2007 (Update):
    • On the topic of dragons, we've also updated Crandor to make it look more like the woeful place it became after Elvarg arrived. You'll also notice that the dungeon connecting Crandor to Karamja has been improved, and Elvarg's lair looks much more like a place a dragon might choose to live.

Trivia[edit | edit source]

  • The quest originally had several differences:
    • Telekinetic Grab was the only way to complete the quest after some quest items were made untradeable, as there was no option to buy the map piece from Wormbrain.
    • There was no cutscene of the voyage to Crandor – the player would leave Port Sarim and arrive at Crandor with some dialogue from Ned saying that he crashed into some rocks.
    • Elvarg's boss room was a metal fence with a gate that could only be opened during the quest. Later this was changed into a wall of stalagmites that the player would vault over.
    • When Elvarg died, the player would be teleported outside with the 'Quest Complete' banner without having to cut her head off or return to Oziach afterwards. This was how the quest ended in RuneScape Classic before the game was shut down.
  • Talking to Linza after completing the quest reveals Oziach initially gave the quest in order to get rid of the player.
  • Shortly after the quest was released, there was a bug that allowed the player to gain the experience reward multiple times. A small number of players abused the bug and were banned.
  • Prior to the mining and smithing rework, Dragon Slayer was required to wield a rune platebody, a Mystic robe top or a green dragonhide body/Blue dragonhide body (either before or after the Evolution of Combat). However, the quest dialogue has not been updated to reflect the change.
  • Dragon Slayer was the first Experienced quest to be released.
  • Prior to its release, only 16 quests and 36 total quest points were available, so most quests had to be completed to satisfy Dragon Slayer's quest point requirement.
  • Ozan in the Champions' Guild would refer to the player as "dragon slayer" even if the quest was not completed.