The White Knights of Falador are a monastic Saradominist paramilitary group, with strong ties to the Temple Knights of Saradomin. They can be found at the White Knights' Castle in Falador and at a small outpost in Rimmington.
History[edit | edit source]
Although little is known about their founding, the White Knights are known to have been involved in many significant historical events spanning several thousand years, including the Morytania Campaign, the Sea Slug Conflicts, the war against the Dark Wizards, and most notably the War of Unification, which helped establish the Kingdom of Asgarnia in year 8 of the Fifth Age.
This conflict saw the White Knights fighting alongside the Kinshra Order to unite the 22 tribes of the Asgarn under King Raddallin and defend them from the monsters who threatened them. As thanks for their service, the King had a special sword commissioned for the Order's Grand Master, Sir Perior, proclaiming him the saviour of the city. Unfortunately, the conflicting ideals of the two factions of Knights gave rise to a bitter and bloody rivalry which persists to this day. This culminated in the exile of the Zamorakians from the Kingdom after the burning of the Wizards' Tower in year 70, at which point the Kinshra declared open war upon Asgarnia and denounced the legitimacy of Raddallin's rule.
In the following years, the White Knights defended Asgarnia through the Runecrafting Crusades, though their Imcando allies, to whom they had gifted a large stockpile of runes, were nearly all wiped out.
By the year 162, King Vallance, the current King of Asgarnia, had fallen ill in his old age. With their King bedridden and lacking the strength to stand, the White Knights ensured the power vacuum was filled before instability could threaten, managing the Kingdom on his behalf.
The Burthorpe Imperial Guard, under the direct rule of the Crown Prince Anlaf, were unsure of this development as the White Knights now controlled the royal treasury, though their relationship remained stable and diplomatic. Their future support would be essential as the Kinshra had begun to sack various settlements across the northern Asgarnian region, a series of attacks that would eventually be known as the War of 164. Though Prince Anlaf had been manipulated by an agent of the Kinshra called the Sybil, who had sent him disturbing dreams which told him to turn to Zamorak and aid the Kinshra in their war, Anlaf continued his stance of diplomatic neutrality, to the outcry of Burthorpe's people. Lord Radebaugh and several other Imperial Guards would later disobey the Prince's orders and ride to the aid of the White Knights alongside Kara-Meir, Squire Theodore and a detachment of the Dwarven Black Guard. The war ended with a deciding siege of the capital, resulting in a phyrric victory for the allied Asgarnian forces.
With so many of their Order lost in the fighting, several Knights were sent abroad in an effort to replenish their numbers. This was apparently very successful as the Knights were able to come to the aid of their Misthalin allies in the year following the war. Their advantageous presence turned out to be a saving grace for Misthalin, as their Order proved vital in keeping the Kingdom safe during a very turbulent period. It was here that the Knights would assist King Roald in keeping the peace as rumors of the ill-fated prophecy of the the former High Priest Leo V spread dissent and hysteria among the populace. The Knights would also play a crucial role in quelling the Zamorakian Insurrection and putting an end to the brutish Inquisition of Saradomin. They would eventually stand in defence of the capital city Varrock against the forces of Morytania at the Second Battle of the Salve, where their efforts were once again pivotal.
Some time later, the White Knights launched their own series of attacks intending to capture various high-ranking Kinshra officers alive in a mission known as the Dawn Ascent. One such notable officer was the Knight Iban, who was said to have slain hundreds. He refused to surrender and was killed by Sir Owen Sonde with an arrow to the skull in the ensuing battle. Sir Owen was expelled from the White Knights for his dishonourable actions.
At some point after this, the Order reevaluated their policies on admittance and allowed women to be Knighted. They also gathered some number of airships, which they use in an effort to uphold the laws of various locations.
Recent activities[edit | edit source]
Throughout the events of the game, the White Knights can be observed in multiple circumstances.
- In The Knight's Sword the player assists Squire Asrol in creating a replica sword for Sir Vyvin, with the help of the Imcando dwarf Thurgo.
- In the Holy Grail the White Knights attempt to secure the Holy Grail for King Arthur, but are intercepted by a Black Knight Titan.
- In Death Plateau Commander Denulth explains that the White Knights are considering cutting funding for the Imperial Guard in order to fund their own defence against the Kinshra.
- In Recruitment Drive the player is inducted into the Temple Knights, meeting several White Knights along the way.
- In Garden of Tranquility the player takes the statue of Saradomin, sculpted by Copernicus Glyph, from Falador Square.
- In Wanted! the player is deputized into the White Knights after Solus Dellagar returns to Asgarnia. They are sent on a mission to track him down and arrest him, validating their status as a Knight.
- In The Slug Menace the player delves into the Temple of Zanash, constructed by the White Knights and Temple Knights following the Sea Slug Conflicts which was used to imprison Mother Mallum.
- In King's Ransom the Kinshra aid the Sinclair children in seizing Camelot and capturing King Arthur, which they consider to be a direct victory over the White Knights.
- The White Knights are involved in While Guthix Sleeps.
- In A Void Dance the White Knights become aware of a covert attack by the Kinshra targeting the citizens of Falador. A warrant is issued for the arrest of Ali Tist, followed by an investigation.
- In The Void Stares Back the White Knights attempt to retaliate before learning that the Kinshra have been double-crossed by Melville Grayzag. The Knights join the Knight Alliance of 169 to aid in his apprehension and help defeat the Pest Queen. Depending on the player's actions, Grayzag may be arrested by the White Knights and taken into custody.
- In Salt in the Wound the player encounters several Risen Knights who had previously died during the Sea Slug Conflicts. Lady Eva Cashien takes great offence to this abuse of their remains, in line with her beliefs as a Saradominist.
- The White Knights are involved in the Ritual of the Mahjarrat.
- In Let Them Eat Pie Rolo the Stout takes advantage of the political differences between the Imperial Guard and the White Knights to turn a profit, at the expense of the refugees of the Burthorpe-Troll Country War.
- In A Song from the Depths the White Knights set up a camp to defend Port Sarim and Rimmington from the Grotworm threat, under the command of Sir Rebrum. They suffer heavy casualties.
- In What's Mine is Yours the player and Doric craft high quality weapons for the White Knights, his last remaining loyal customers. Doric's son Boric takes advantage of the Knights, attempting to topple his father's business.
- The White Knights, led by Sir Vyvin, have been known to set out on airships in an effort to track down lawbreakers in the Heist minigame.
- The White Knights were critical in the Battle of Hyu-Ji, wherein they defended the Sea Orphans from the Zamorakians and Purists at Tomlin the Missionary's request.
- The White Knights were the main Saradominist combatants in the Battle of Lumbridge, fighting the forces of Zamorak and defending the town of Lumbridge under the command of the Icyene Padomenes. They were victorious.
- In The Death of Chivalry, the player and Sir Owen are sent on a mission by Saradomin himself to retrieve the Wand of Resurrection, which the Kinshra had planned to use in an attack against Asgarnia. The Kinshra had recently raided several White Knight outposts, intending to capture Saradominists alive. After recovering the wand, Sir Owen was forced to go into hiding and Saradomin planned to use the wand to restore the Centaur race.
- In Hero's Welcome the Dragonkin capture and interrogate a White Knight intending to discover Saradomin's "weakness". What this might have been remains unknown.
- The White Knights once again defended Asgarnia against the Kinshra's Invasion of Falador. They were victorious, and turned the Kinshra back before they could take the Banner of King Raddallin.
- In Kindred Spirits Sliske captures several White Knights and forces them to fight against Dharok the Wretched in an arena as part of his torturous trial. He also resurrects Commander Jaycliff, who died in the Crusade of Hallowvale as part of Guthan the Infested's trial.
- In Sliske's Endgame, Saradomin appears before his faithful in Falador Castle. The White Knights can be found training with Padomenes in their castle and later accompany Saradomin through Sliske's Labyrinth, fighting for him against Zamorak.
- In Evil Dave's Big Day Out David Karloff intends to gatecrash a strike team of White Knights planning an Assault on Zamorak's Stronghold by stealing the player's body. The ensuing battle results in heavy casualties on all sides.
- In Desperate Times Sir Amik Varze appears on the Council of Seren representing the White Knights. He is able to offer the services of the Knights in Seren's plan, though conflicts of interest prevent them from seeing it through. They can later be seen discussing a recruitment strategy with King Roald.
Current standing[edit | edit source]
The White Knights are arguably the most important political group in Asgarnia, as their leader, Sir Amik Varze, is the Lord Regent of the Kingdom, save the Principality of Burthorpe. They are said to stand against evil, being followers of Saradomin. However, the Knights are known not only for their honour and dedication to the truth but also for their zealousness, too eager to ensure that laws are upheld to the letter. Bob the Jagex Cat occasionally cautions players that the White Knights are more complicated than they seem. Commander Denulth of the Imperial Guard also considers the White Knights to be taking advantage of King Vallance, who he describes as "old and weak". The Knights often contest with the Imperial Guard over matters of jurisdiction.
The White Knights are allies of Misthalin as well as Asgarnia, and as such the King is able to grant White Knight squires full knighthood. This is rarely done and as such is considered to be a great honour upon the knight.
The White Knights live by a strict code of honour, and swear vows before Saradomin upon being knighted which disbar them from many secular or recreational activities or distractions, such as having children. However, they are allowed to drink alcohol and dance, unlike some of the other Saradominist monastic orders such as the Sisters of the Abbey of St. Elspeth Citharede. Their code of conduct also entails various other commitments, such as to always tell the truth or to fight honourably. The Knights are known to frequently bang their swords and shields together as a form of challenge, to draw the enemy's attention and ensure they are fully aware, as the White Knights eschew guerrilla attacks as dishonorable.
Most White Knights join the Order at a very young age and spend the majority of their formative years training and studying both the ways of the Knights and the teachings of their church, ensuring that they are truly ready to accept the life-long commitment of Knighthood before they take their vows. In times of crisis however, the Order has been known to expedite this process either by temporarily deputising noteworthy volunteers or through conscripting the aid of young men across Asgarnia and Misthalin.
Players as White Knights[edit | edit source]
After completing the Recruitment Drive quest, players become members of the Temple Knights, an ancient order with strong ties to the White Knights. Completion of the Wanted! quest gives the player access to White Knight equipment after obtaining a sufficient rank in the order. Players' ranks within the order are different from the ranks suggested by the various tabard colours. This is because the ranks suggested by the tabard colours are earned by completing quests given out by the Temple Knights, such as Slug Menace, and do not increase your reputation with the White Knights. Players gain in rank by killing Black Knights; however, killing White Knights lowers rank.
|Black Knights killed||Player rank|
|100–199||White Knight Novice|
|200–299||White Knight Peon|
|300–499||White Knight Page|
|500–799||White Knight Noble|
|800–1299||White Knight Adept|
|1,300+||White Knight Master|
Upon entering the order, the player is automatically a White Knight Novice and is credited with 100 black knight kills. Thereafter, killing a regular Black Knight counts as one kill while killing an Elite Black Knight counts as 12 kills. Killing a white knight reduces the player's kill count by one and can result in the player being demoted in rank. Players can check their rank by clicking Wanted! in the Quest Journal control panel; the player's current rank is shown with the wording "I am currently a (Rank) white knight." Likewise players can check their black knight kills with quick-chat FS8.
When the player is promoted to a new rank, the game window displays the promotion: "Congratulations you are now a White Knight (Rank)." There is no announcement, however, for being demoted or being promoted again to a rank the player once held.
Knight rankings can be used to obtain White Knight equipment from Sir Vyvin at the White Knights' Castle in Falador. Each piece of equipment requires a specific knight ranking to buy, but not to wear. Pieces of white knight equipment can be sold back to Sir Vyvin at the same price as they were bought at. When compared to the armour of White Knight NPCs, this equipment has less shine, and the NPC's armour appears to have a black trim on it.
If you kill enough White Knights and have been demoted to "no rank," Sir Vyvin will refuse to sell anything to you.
Members[edit | edit source]
Key figures[edit | edit source]
- Sir Perior† (former Grand Master of the Order)
- Sir Amik Varze (leader of the Order)
- Sir Vyvin (armourer)
- Sir Renitee (herald)
Knights[edit | edit source]
- Sir Fsup
- Commander Jaycliff†
- Sir Ken Schism
- Sir Lection
- Sir Plyan Demand
- Sir Tenlee†
- Tomlin (former)
- Sir Vant
- Sir Vile†
- Sir Ving
- The Player (after Wanted!)
Grotworm Lair[edit | edit source]
- Sir Loynst Ayke†
- Sir Pent†
- Sir Rebrum
- Sir Remony†
- Sir Render†
- Sir Rial†
- Sir Rillic†
- Sir Rinch†
- Sir Rogate†
- Sir Rownd†
- Sir Ruppe†
- Sir Vey†
Unnamed[edit | edit source]
- Dancing Knights
- Excited knight
- Falador White Knight
- Saradominist Crusader
- Saradominist Field Medic
- Saradominist Gatherer
- Saradominist Minelayer
- Saradominist Ranger
- Saradominist Rogue
- Saradominist Sage
- Saradominist Sharpshooter
- Town Guard
- White Knight
- White Knight champion
Novels[edit | edit source]
- Sir Balladish†
- Sir Bhuler†
- Sir Erical†
- Sir Finistere†
- Sir Justrain† (former)
- Sir Marius
- Sir Pallas†
- Sir Theodore Kassel
- Peon Bryant†
Gallery[edit | edit source]
Falador Castle, the home of the White Knights
The White Knights charge into the Battle of Lumbridge
The White Knights in formation at the Invasion of Falador
Dharok the Wretched forced to fight imprisoned White Knights
The White Knights in formation in the Dimension of the Damned
A White Knight airship which features as the lobby for the Guard team during the Heist minigame
A tapestry depicting the Siege of Falador
Artwork of the White Knights and the Kinshra working together
Trivia[edit | edit source]
- Most of the White Knights and Temple Knights have names that are a play on words using the honorific Sir. For instance, there is "Sir Vyvin" (surviving) and "Sir Renitee" (serenity). Other members of the order without the honorific have similar names, like "Paul Cerlyn" (porcelain) and "Lady Table" (lay the table).
- White Knights appeared as a unit of Saradomin in the FunOrb game Armies of Gielinor.
- There are two statues of White Knights just outside the doors of the Legends' Guild. Who these men are and why their statues are here remains unknown.
- In Postbag from the Hedge 36 Fiara claims the White Knights had attempted to claim the Fist of Guthix site as a temple to Saradomin, explaining the four-pointed stars etched into the walls and the statues of Knights throughout the cavern.
- In Postbag from the Hedge 13 Sir Amik claims the White Knights have employed the use of items as diverse as cabbages and redberry pies in the defense of the people of Asgarnia. He also states the Order has made great headway with their "goat-staring" techniques. These are likely references to the Knight's Sword, the now-removed Black Knights' Fortress quest, and the movie The Men Who Stare at Goats.
- The Spirit Scorpion familiar expresses that it would like to hold up a band of junior White Knights who are selling Gnome Crunchies.
- In the Siege scenario of the now removed Mobilising Armies minigame, it was rumoured that the castle protected a rogue Knight who was exiled for treason against the King of Asgarnia. It is possible this may have been a White Knight.
- During the Battle of Lumbridge, Duke Horacio asks for reinforcements from the White Knights: "Greetings. Duke Horatio has called for aid, and Falador has answered." This is a reference to The Lord of the Rings: The Return of the King, where a similar conversation takes place between Aragorn and Theoden.
Update history[edit | edit source]
- patch 12 December 2016 (Update):
- White Knights with outdated white plate armour have been graphically updated.