|Release||25 February 2019 (Update)|
|Stacks in bank||No|
|Destroy||You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos.|
|A sinister weapon from the depths of the Shadow Reef. Augmented by an inventor.|
|Links||MRID • recipe|
|FAQ • doc|
The Augmented Eldritch crossbow (blood) is a Eldritch crossbow that has been augmented with an augmentor and dyed with blood dye. It retains all the equipment bonuses and the special attack of the base crossbow.
The Augmented Eldritch crossbow (blood) uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
The Eldritch crossbow's special attack, Split Soul
The eldritch crossbow has a special attack, Split Soul, requiring 25% adrenaline to activate. For 15 seconds, instead of healing the player, the Soul Split curse damages the player's target for 4 times the amount of life points it would have healed. This means that, given the diminishing returns from how Soul Split heals players, abilities that deal damage in multiple smaller hits, such as Rapid Fire, benefit more than abilities that have a single large hit, such as Snipe. The boost from the amulet of souls also increases the damage output. Damage dealt by the special attack is displayed as separate hits using blight hitsplats. Switching weapons will cause the effect to end early. For bosses that are invulnerable but can be accurately attacked and healed from by using Soul Split, such as when phasing Nex and when Karil uses his spin-attack within Barrows: Rise of the Six, the special attack works at lowering their health with blight hitsplats even though they are invulnerable to any base-damage.
template = Calculator:Template/Combat/Split Soul
form = splitSoulCalcForm
result = splitSoulCalcResult
param = combatMode|Combat Mode|Full Manual/Revolution|buttonselect|Full Manual/Revolution,Legacy|Full Manual/Revolution=slayerAbility|The amount Soul Split heals depends if the player is using the Full Manual/Revolution Combat Modes or the Legacy Combat Mode.
As the Legacy Combat Mode cannot access abilities, the Demon/Dragon/Undead Slayer abilities are not available.
param = damage| Damage hitsplat|2000|int|1-||Split Soul works with any damage that allows Soul Split to heal the player. It does not have to be Ranged type damage.
param = target|Is the target a primary or a secondary target?|Primary|buttonselect|Primary,Secondary||Amount healed by Soul Split is halved on secondary targets.
param = souls| Is the Amulet of souls/Essence of Finality amulet equipped?|Yes|check|Yes,No||The Amulet of souls and the Essence of Finality amulet provide an effective 18.75% damage increase to Split Soul due to their interaction with Soul Split.
param = directSplitSoulDamageModifierGroup|Split Soul damage modifiers||group|vuln,slayerPerk,slayerAbility,spider
param = vuln| Is Vulnernabilty applied?|No|check|Yes,No||Vulnerability directly affects the Split Soul damage.
param = slayerPerk| Is the Demon/Dragon/Undead Slayer perk active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer perks directly affect the Split Soul damage.
param = slayerAbility| Is the Demon/Dragon/Undead Slayer ability active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer abilities directly affect the Split Soul damage.
param = spider| Is the NopeNopeNope perk active?|0%|buttonselect|0%,2%,3%||NopeNopeNope directly affects the Split Soul damage.
param = addinfo|Display additional information?|No|check|Yes,No||Displays additional information about the Split Soul damage modifiers. Normally, the damage increase is 10% from Vulnerability, 7% from the Slayer perks, 15% from the Slayer abilities, and 2%/3% from the NopeNopeNope perk, however, because of the indirect and direct affect of Vulnerability on Split Soul, the increase is generally larger.
For example, assume the player is on the Full Manual or Revolution Combat Mode and that the target is the player's primary target. Take a base damage hitsplat of 1,000 damage without Vulnerability and without Amulet of souls. The Split Soul damage is 400. The total damage is 1,400. With Vulnerability, the base damage hitsplat is now 1,100 and the Split Soul damage is now 484. This gives a total damage of 1,584, a 13.14% increase in damage with Vulnerability compared to without it.
Damage caps are ignored for the base damage hitsplat.
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The Augmented Eldritch crossbow (blood) can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
|Table of experience and effect
|Invention experience (tier 92)
||Disassembling this item has a 50% chance to return installed gizmos.
||Disassembling this item gives double materials.
||Disassembling this item never gives junk.
||This item drains 10% less charge when used.
||Disassembling this item gives triple materials.
||Disassembling this item gives an extra random uncommon material.
||Disassembling this item returns all installed gizmos.
||Disassembling this item gives quadruple materials.
||Disassembling this item gives the maximum extra Invention XP.
||Siphoning this item gives the maximum extra Invention XP.
||Siphoning this item has a 50% chance to not consume the siphon.
||This item drains 12.5% less charge when used.
||This item can now be used with an Equipment separator.
||Siphoning this item no longer consumes the siphon.
||Using the Equipment separator on this item has a 25% chance to not consume the separator.
||This item drains 15% less charge when used.
||Using the Equipment separator on this item has a 50% chance to not consume the separator.
||Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.
Blood dyed equipment