Eldritch crossbow (ice)

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For this item's augmented variant, see augmented eldritch crossbow (ice).
For this item's (un)dyed variants, see blood, undyed, shadow, barrows, Third Age.
Eldritch crossbow (ice) detail.png
Eldritch crossbow (ice)(used) detail.png
Eldritch crossbow (ice)(broken) detail.png

The Eldritch crossbow (ice) is an eldritch crossbow that has been dyed with ice dye. It retains all the equipment bonuses, special attack, and degradation of the undyed crossbow.

It has 60,000 charges of combat before breaking, and can be repaired at a repair NPC for 4,800,000 coins, or cheaper at an armour stand. It can be augmented with an augmentor to make an Augmented eldritch crossbow (ice).

Combat stats[edit | edit source]

Special attack[edit source]

The Eldritch crossbow's special attack, Split Soul.
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The Eldritch Crossbow has a special attack, Split Soul, requiring 25% adrenaline to activate. For 15 seconds (25 game ticks[note 1]), instead of healing the player, the Soul Split curse damages the player's target for 4 times the amount of life points it would have healed.[1] This means that, given the diminishing returns from how Soul Split heals players, abilities that deal damage in multiple smaller hits, such as Rapid Fire and Corruption Shot, benefit more than abilities that have a single large hit, such as Snipe. The weapon must be wielded to maintain its effect; if changed, the special attack will end early.[note 2] Split Soul has no cooldown, so the effects can be renewed again even if the player is still benefiting from the crossbow's special attack. The boost from an equipped amulet of souls(or) or essence of finality amulet(or) also increases the damage output; these amulets increase the Split Soul damage by 18.75% on average.

Damage dealt by the special attack is displayed as separate hits using a unique hitsplat that has the Soul Split icon, and the healing animation from Soul Split turns from white to dark purple while the effect is active.

All sources of damage that cause Soul Split to heal the player will be affected by Split Soul (this includes sources of damage that do not come from auto attacks or abilities; an example of a source of damage affected by Split Soul are Dominion mines).

The damage from a single hit of Split Soul is capped at 10,000 damage outside of training dummies.

Due to the requirement of keeping Soul Split active for the duration of the special, it is best to use it against monsters that cannot or will rarely attack the player to minimise the amount of prayer flicking required. Even a brief time without Soul Split active can negate a large amount of special attack damage. For a hitsplat to be affected by Split Soul, Soul Split must be active on the tick before the the hitsplat lands.[note 1]

Split Soul does not function in PvP scenarios.

template  = Calculator:Template/Combat/Split Soul
form      = splitSoulCalcForm
result    = splitSoulCalcResult
param     = combatMode|Combat Mode|Full Manual/Revolution|buttonselect|Full Manual/Revolution,Legacy|Full Manual/Revolution=slayerAbility|The amount Soul Split heals depends if the player is using the Full Manual/Revolution Combat Modes or the Legacy Combat Mode.

As the Legacy Combat Mode cannot access abilities, the Demon/Dragon/Undead Slayer abilities are not available. param = damage|Ranged hitsplat.png Damage hitsplat|2000|int|1-||Split Soul works with any damage that allows Soul Split to heal the player. It does not have to be Ranged type damage.

This value is uncapped as it is the uncapped value that is used for the Split Soul calculation. param = damageCap|Apply damage cap to damage hitsplat?|15720|buttonselect|10000,12000,12576,15000,15720,30000,None||The calculation for Split Soul uses the uncapped damage value. However, the base damage is still capped at either 10,000, 12,000, 12,576, 15,000, 15,720, or 30,000 depending on the source. For example, if a player were to land a 20,000 hit with a 15,000 damage cap using either the Full Manual or Revolution Combat Mode, then the base damage done to the primary target is 15,000 but the damage used for the Split Soul calculation is the 20,000. In this example, assuming no other boosts or damage modifiers, the Split Soul damage from a 20,000 hit is 2,000. Therefore, the total damage to the target would be 15,000 + 2,000 = 17,000.

The value used in the Damage hitsplat box should be the uncapped value (in this case 20,000) to return the appropriate amount of Split Soul damage. param = target|Is the target a primary or a secondary target?|Primary|buttonselect|Primary,Secondary||Amount healed by Soul Split is halved on secondary targets. param = souls|Amulet of souls (or).png: RS3 Inventory image of Amulet of souls (or)Essence of Finality amulet (or).png: RS3 Inventory image of Essence of Finality amulet (or) Is the Amulet of souls/Essence of Finality amulet equipped?|Yes|check|Yes,No||The Amulet of souls and the Essence of Finality amulet provide an effective 18.75% damage increase to Split Soul due to their interaction with Soul Split. param = directSplitSoulDamageModifierGroup|Split Soul damage modifiers||group|vuln,slayerPerk,slayerAbility,spider,croesusDeathspores param = vuln|Vulnerability icon.png Is Vulnernabilty applied?|No|check|Yes,No||Vulnerability directly affects the Split Soul damage. param = slayerPerk|Demon Slayer (perk).pngDragon Slayer (perk).pngUndead Slayer.png Is the Demon/Dragon/Undead Slayer perk active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer perks directly affect the Split Soul damage. param = slayerAbility|Demon Slayer (ability).pngDragon Slayer (ability).pngUndead Slayer (ability).png Is the Demon/Dragon/Undead Slayer ability active?|No|check|Yes,No||The Demon/Dragon/Undead Slayer abilities directly affect the Split Soul damage. param = spider|NopeNopeNope perk (target status).png Is the NopeNopeNope perk active?|0%|buttonselect|0%,2%,3%||NopeNopeNope directly affects the Split Soul damage. param = croesusDeathspores|Cryptbloom helm.png Is the Croesus Deathspores debuff applied?|No|check|Yes,No||The Croesus Deathspores debuff directly affects the Split Soul damage. param = addinfo|Display additional information?|No|check|Yes,No||Displays additional information about the Split Soul damage modifiers. Normally, the damage increase is 10% from Vulnerability, 7% from the Slayer perks, 15% from the Slayer abilities, 2%/3% from the NopeNopeNope perk, and 10% from the Croesus Deathspores debuff, however, because of the indirect and direct affect of these damage increases on Split Soul, the increase is generally larger.

For example, assume the player is on the Full Manual or Revolution Combat Mode and that the target is the player's primary target. Take a base damage hitsplat of 1,000 damage without Vulnerability and without Amulet of souls. The Split Soul damage is 400. The total damage is 1,400. With Vulnerability, the base damage hitsplat is now 1,100 and the Split Soul damage is now 484. This gives a total damage of 1,584, a 13.14% increase in damage with Vulnerability compared to without it.

Damage caps are ignored for the base damage hitsplat.
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Repair cost[edit | edit source]

This item costs at most 4,800,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 1,200,000 coins). It may be repaired through a variety of methods.

NPCs[edit source]

These methods cost more as they do not consider player's Smithing level for a repair discount.

Improved methods[edit source]

These methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges60,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed4,800,000 × Coins.png Coins[uc 1]
Total GE Price4,800,000
Per hour
Average rate[uc 2]144,000
High rate[uc 3]288,000
Maximum rate[uc 4]480,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Update history[edit | edit source]

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Notes[edit | edit source]

  1. ^ a b The Split Soul damage splat always lands one tick later than the player sourced hitsplat. Because of this, the latest an attack can hit the target and cause a Split Soul damage splat is the 25th tick (the Split Soul damage splat would appear on the 26th tick, after the buff has ended).
  2. ^ Specifically, it is tied to the weapon in the main hand slot when the special attack has been cast. This is an important detail if the player is casting Split Soul through an essence of finality amulet(or) as it means that the weapon in the off hand slot can be swapped out for another weapon (for example, a flanking switch) as long as the main hand weapon does not change.

Reference[edit | edit source]

  1. ^ Jagex. Mod Orion's Twitter account. 14 February 2019. (Archived from the original on 15 February 2019.)