Augmented wyvern crossbow
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Augmented wyvern crossbow | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 16 January 2017 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest item | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tradeable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stacks in bank | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stackable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disassembly | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroy | You must augment another one using an augmentor. In addition, you will lose all the item's XP and gizmos. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Actions [?] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backpack | Wield, Check, Destroy | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipped | Check | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Value | 1,000,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
High alch | 600,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Low alch | 400,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On death | Reclaimable Value: 57,088,532 Reclaim: 57,088 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weight | 4 kg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Inflicts heavy damage in prolonged encounters. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Item ID | 39545 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | MRID • recipe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval parsed | 57,483,139 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval smw | {{GETotal|Wyvern crossbow|Augmentor}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval formatted | Price(Wyvern crossbow) + Price(Augmentor) |
The augmented wyvern crossbow is a level 85 Ranged two-handed weapon created by using an augmentor on a wyvern crossbow. Like the unaugmented crossbow, the augmented wyvern crossbow has a passive effect which applies a damage-over-time effect to targets which increases as the foe is targeted.
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented wyvern crossbow can hold 2 gizmos, allowing up to 4 perks (2 perks each).
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
This item uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Full functionality will resume when the pack is recharged with divine charges.
Combat stats[edit | edit source]
Requirements | Charge drain | ![]() | |||||||||
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85 ![]() | 4.68/s | ||||||||||
Class | Slot | ||||||||||
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Tier | |||||||||||
85 | |||||||||||
Auto | Ability | ||||||||||
Damage | 1083.8 | 1224 | |||||||||
Accuracy | 2178 | ||||||||||
Style | Bolts | ||||||||||
Range | 9 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0.0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
The wyvern crossbow has a damage-over-time effect - appearing as poison hit splats - which deals more damage the longer the player is attacking their target. This effect has 10 different "tiers" of damage it can do. Every single hit from an ability or auto attack cast by the wyvern crossbow (including multiple hits from bleeds but excluding hits from puncture) has a 50% chance of activating the passive effect. When the damage-over-time effect activates, it will increase the current poison tier by 1 and causes poison hit splats of its current tier until it has either done 6 hits, or has activated again.
The effect does not work against poison-immune monsters. In PvP, the effect works against players with anti-poison active and reduces its remaining duration down to the nearest multiple of 15 seconds. No effects can prevent or reduce the damage, and the poison can only be cured by activating a ring of life or dying.
The following table shows the damage ranges each tier of wyvern poison can deal. External variables such as ability damage, overloads, armour bonus, kwuarm incense sticks, or prayers don't affect the damage of the damage-over-time effect from the wyvern crossbow. As such, the damage ranges of each poison tier from the wyvern crossbow will stay the same, excluding vulnerability.
Poison Tier | Damage Range |
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0 | 0 |
1 | 10-24 |
2 | 25-49 |
3 | 35-74 |
4 | 50-99 |
5 | 60-124 |
6 | 75-149 |
7 | 85-174 |
8 | 100-199 |
9 | 110-224 |
10 | 125-249 |
The following table gives a tick-by-tick breakdown of what happens when the player gets a proc from the wyvern's damage-over-time effect. Note: bleeds and non-bleeds behave slightly differently for the wyvern crossbow's passive effect. If a bleed hit procs wyvern poison, then any wyvern crossbow hit that would've happened on that tick is nullified. However if a non-bleed hit procs wyvern poison, then the wyvern poison hit that would've happened on that tick still occurs. Using the chart below as an example, if a bleed hits on tick #4 and procs the passive, the target does not receive hitsplat #2 of wyvern poison. If a non-bleed hits on tick #4 and procs the passive, the target still does receive hitsplat #2 of wyvern poison.
Tick number | What happens |
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0 | The player hits a target and that hit procs wyvern poison. |
1 | |
2 | Hit #1 of wyvern poison. |
3 | Additional hits at this point or later can increase the poison tier and cause this pattern to start over back at tick 0. |
4 | Hit #2 of wyvern poison. |
5 | |
6 | Hit #3 of wyvern poison. |
7 | |
8 | Hit #4 of wyvern poison. |
9 | |
10 | Hit #5 of wyvern poison. |
11 | This is the last tick that the player can hit to increase the poison tier and refresh the duration of poison. |
12 | Hit #6 of wyvern poison. The poison tier resets back to 0. |
While using abilities, the wyvern crossbow will usually reach tier 10 poison roughly 30 seconds after the player initiates combat. However, even if the player is hitting their target constantly, there is a chance the poison tier will reset back to tier 0. This depends on how frequently the player is hitting their target. Less frequent hits (such as with legacy mode) will have the poison tier reset back to 0 more often.
EoC | Legacy | EoC + extra cinderbane proc[t 1] | Legacy + extra cinderbane proc[t 1] | |
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Additional DPM | 4-7k | 2170 | 9-13k | 7100 |
Additional HPM (Wyvern poison + Cinderbane poison) | 34-38 | 31 | 40-46 | 37.2 |
Usage cost[edit | edit source]
Tier | 85 |
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Slot | Two-handed |
Per hour | |
Charges | 16,875[uc 1] |
Cost | 432,320.63 |
- ^ Can be reduced by research, equipment level, Efficient and Enhanced Efficient perks, and the Invention cape perk.
Disassembly[edit | edit source]
Augmented wyvern crossbow | |
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Disassembly category | Two-handed crossbows |
Disassembly XP | 25.5 |
Item quantity required | 1 |
Material count | 12 |
Base junk chance | 1.0% |
Common materials | |
![]() | 35/100 |
![]() | 30/100 |
![]() | 30/100 |
Rare materials | |
![]() | 3/100 |
![]() | 2/100 |
The augmented wyvern crossbow can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Update history[edit | edit source]
Main hand | |||||
Off-hand | |||||
Two-handed | |||||
Promotional | |||||
Dyed ascension |
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Dyed Blightbound |
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Dyed Eldritch |
- Items
- Members' items
- Items that can be disassembled
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- Ranged weapons
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