Augmented wyvern crossbow

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For this item's standard variant, see wyvern crossbow.

The augmented wyvern crossbow is a level 85 Ranged two-handed weapon created by using an augmentor on a wyvern crossbow. Like the unaugmented crossbow, the augmented wyvern crossbow has a passive effect which applies a damage-over-time effect to targets which increases as the foe is targeted.

Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented wyvern crossbow can hold 2 gizmos, allowing up to 4 perks (2 perks each).

Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.

The Augmented wyvern crossbow uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.

Combat stats[edit | edit source]

Mechanics[edit source]

The wyvern crossbow has a damage-over-time effect - appearing as poison hit splats - which deals more damage the longer the player is attacking their target. The damage over time effect has 10 different "tiers" of damage it can do. Every single hit from an ability or auto attack cast by the wyvern crossbow (including multiple hits from bleeds but not including hits from puncture) has a very high chance (50%) of activating the passive. When the damage-over-time effect activates, it will increase the current poison tier by 1 and does poison hit splats of its current tier until it has either done 6 hits, or its passive has activated again.

The following table shows the damage ranges each tier of wyvern poison can deal. External variables such as ability damage, overloads, armour bonus, kwuarm incense sticks, or prayers don't affect the damage of the damage-over-time effect from the wyvern crossbow. As such, the damage ranges of each poison tier from the wyvern crossbow will stay the same, excluding vulnerability.

The following table gives a tick-by-tick breakdown of what happens when the player gets a proc from the wyvern's damage-over-time effect. Note: bleeds and non-bleeds behave slightly differently for the wyvern crossbow's passive. If a bleed hit procs wyvern poison, then any wyvern crossbow hit that would've happened on that tick is nullified. However if a non-bleed hit procs wyvern poison, then the wyvern poison hit that would've happened on that tick still occurs. Using the below chart as an example, If a bleed hits on tick #4 and procs the passive, the target does not receive hitsplat #2 of wyvern poison. If a non-bleed hits on tick #4 and procs the passive, the target still does receive hitsplat #2 of wyvern poison.

While using abilities, the wyvern crossbow will usually reach tier 10 poison roughly 30 seconds after the player initiates combat. However, even if the player is hitting their target constantly, there is a chance one will get unlucky and the poison tier will reset back to tier 0. The frequency that the poison tier resets back to tier 0 has to do with how frequently the player is hitting their target. Less frequent hits (such as with legacy mode) will have the poison tier reset back to 0 more frequently.

Overall takeaways (Damage per minute (DPM) increase, Hits per minute (HPM) increase)
EoC Legacy EoC + extra cinderbane proc[t 1] Legacy + extra cinderbane proc[t 1]
Additional DPM 4-7k 2170 9-13k 7100
Additional HPM (Wyvern poison + Cinderbane poison) 34-38 31 40-46 37.2
  1. ^ a b Poison damages assume the player is using weapon poison+++, kwuarm incense sticks, and cinderbane gloves.

Disassembly[edit | edit source]

The Augmented wyvern crossbow can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:

Table of experience and effect
Invention experience (tier 85) Item effects
Disassembly Siphon GP/XP
1 0 0 N/A N/A
2 1,160 9,675 Disassembling this item has a 50% chance to return installed gizmos.
3 2,607 29,025 Disassembling this item gives double materials.
4 5,176 58,050 9,675 20.94 Disassembling this item never gives junk.
5 8,286 116,100 29,025 6.98 This item drains 10% less charge when used.
6 11,760 154,800 58,050 3.49 Disassembling this item gives triple materials.
7 15,835 212,850 116,100 1.75 Disassembling this item gives an extra random uncommon material.
8 21,152 290,250 154,800 1.31 Disassembling this item returns all installed gizmos.
9 28,761 406,350 212,850 0.95 Disassembling this item gives quadruple materials.
10 40,120 580,500 290,250 0.70 Disassembling this item gives the maximum extra Invention XP.
11 57,095 406,350 0.50 N/A
12 81,960 580,500 0.35 Siphoning this item gives the maximum extra Invention XP.
13 117,397 0.17 Siphoning this item has a 50% chance to not consume the siphon.
14 166,496 This item drains 12.5% less charge when used.
15 232,755 This item can now be used with an Equipment separator.
16 320,080 0.00 Siphoning this item no longer consumes the siphon.
17 432,785 Using the Equipment separator on this item has a 25% chance to not consume the separator.
18 575,592 This item drains 15% less charge when used.
19 753,631 Using the Equipment separator on this item has a 50% chance to not consume the separator.
20 972,440 Helpful perks will activate 10% (multiplicative) more frequently. See Perk benefits for a list of perks that are known to be affected.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 23 November 2015 (Update):
    • Increased the range of the wyvern crossbow to 9 tiles.