Surge spells
Jump to navigation
Jump to search
Surge spells are the strongest elemental group of magic combat spells in the standard spellbook. Elemental staves can be used to cut the costs of these spells. These are members only spells.
When wielding a tier 90 weapon, all surge spells will deal the same damage. The only possible benefit to switching to a different element of a surge spell at this level is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than Air Surge in PvP due to rune costs.
Spell | Requirement | Runes | Base Damage | Max Damage | Cost |
---|---|---|---|---|---|
![]() |
![]() |
5![]() |
777 | 864 | 145 coins |
![]() |
![]() |
5![]() ![]() |
816 | 864 | 1,390 coins |
![]() |
![]() |
5![]() ![]() |
864 | 864 | 275 coins |
![]() |
![]() |
5![]() ![]() |
864 | 864 | 795 coins |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 31 October 2016 (Update):
- Surge spells may now do up to level 99 spell damage in Daemonheim, limited by your weapon's level.
Trivia[edit | edit source]
- These spells were added to the spellbook in the 17 November 2009 update.
- On 24 June 2010, all of the elemental spells received a graphical make-over.
Combat |
| ||||||||||||||||||
Teleport |
| ||||||||||||||||||
Skilling |
| ||||||||||||||||||
Removed |
|
Standard |
| ||||||||||||||||||
Ancient |
| ||||||||||||||||||
Lunar |
| ||||||||||||||||||
Removed |
|