Surge spells

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A player casting Air Surge.

Surge spells are the strongest elemental group of magic combat spells in the standard spellbook. Elemental staves can be used to cut the costs of these spells. These are members only spells.

When wielding a tier 90 weapon, all surge spells will deal the same damage. The only possible benefit to switching to a different element of a surge spell at this level is exploiting an enemy's weakness to a particular element (such as the weakness of TzHaar to water spells). Since player warriors are not weak to specific elements, but rather all magic in general, it may be unwise to use any surge spell other than Air Surge in PvP due to rune costs.

Spell Requirement Runes Base Damage Max Damage Cost
Air Surge icon.png Air Surge Magic 81 5Air 777 864 145 coins
Water Surge icon.png Water Surge Magic 85 5Water5Air 816 864 1,390 coins
Earth Surge icon.png Earth Surge Magic 90 5Earth5Air 864 864 275 coins
Fire Surge icon.png Fire Surge Magic 95 5Fire5Air 864 864 795 coins

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 31 October 2016 (Update):
    • Surge spells may now do up to level 99 spell damage in Daemonheim, limited by your weapon's level.

Trivia[edit | edit source]