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This article is about the spell. For the Hunter item, see bird snare.

Snare is a combat spell which prevents your opponent from moving.

It currently lasts for 9 seconds against players and 18 seconds against monsters.

It is possible to cast Snare on a target that is already affected. However, this will not refresh the effect and does not grant experience, resulting in a total waste of runes.

This spell was often disputed over whether it should be members only. Many players believe that it's too powerful of an attack for Free-to-Play, while others think that it wouldn't be much of a benefit for Pay-to-Play. This spell is currently for members only, while f2p users can still use Bind.

Cost[edit | edit source]

2Nature rune.png636
1.8Nature rune.pngNature staff.png572.4

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!

patch 24 July 2017 (Update):

    • Players now receive a message for successfully binding an opponent.
  • patch 11 January 2016 (Update):
    • NPCs affected by snare, bind or entangle will now have the correct boosted damage modifier applied when using abilities that rely on stuns.
  • patch 5 October 2015 (Update):
    • The spell description of of Snare has been updated to match the ability.
  • patch 20 April 2015 (Update):
    • Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
  • patch 16 March 2015 (Update):
    • Entangle spells will no longer ignore stun immunity.
  • patch 14 December 2010 (Update):
    • The Bind, Snare and Entangle spells will once again work on implings.
  • patch 8 February 2010 (Update):
    • The Snare and Entangle spells will correctly tell you that they're members-only.

Trivia[edit | edit source]

  • The animation of Snare is almost identical to that of Bind other than that the latter's "vine" has a greyer colour.
  • Prior to the Evolution of Combat, Snare was able to deal damage, and required not only nature runes but also water and earth runes.