Entangle
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Entangle | |
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Release date | 29 March 2004 (Update) |
Members | Yes |
Level | 79 |
Spellbook | Normal, Daemonheim |
Type | Combat |
Element | |
Damage | Unknown (edit) |
Experience | 89 |
Runes | 3![]() |
Cooldown | 2 seconds |
Description | Prevents creatures from moving for 24 seconds, or players for 12 seconds. |
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Entangle is a combat spell which prevents monsters from moving for 24 seconds, or players for 12 seconds.
It is possible to cast Entangle on a target that is already affected. However, this will not refresh the effect and does not grant experience, resulting in a total waste of runes.
Cost[edit | edit source]
Input | Cost |
---|---|
3![]() | 1,611 |
Staves | |
2.7![]() ![]() | 1,449.9 |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- Players now receive a message for successfully binding an opponent.
- patch 5 October 2015 (Update):
- The spell description of of Entangle has been updated to match the ability.
- patch 20 April 2015 (Update):
- Binding a target in PvP will now correctly bind them at their current location, instead of on arrival at their last chosen destination.
- patch 14 December 2010 (Update):
- The Bind, Snare and Entangle spells will once again work on implings.
Trivia[edit | edit source]
- Casting Entangle on Penance Fighters or Penance Rangers would cause the player to take 20 unblockable damage as it counts as wrong attack type.
- The FunOrb game Arcanists features a spell in the nature book called "Entangle" and it stops the player it hits from jumping.
- It's revealed during Salt in the Wound, Kennith has the ability to cast Entangle. Some of the stronger Forgotten mages in Daemonheim also use Entangle.
- Prior to the Evolution of Combat, Entangle was able to deal damage, and required not only nature runes but also water and earth runes.
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Standard |
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Ancient |
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Lunar |
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