Skilling spells

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Skilling spells Icon as seen in the Ability book

Skilling spells are a type of Magic that aids the player in a way that is does not direcly relate to combat. They are listed in the Magic section of a player's Ability book, underneath the Skilling spells sub-tab.

Standard spells[edit | edit source]

Spell Image Type Magic Level Runes Required Experience Description
Lvl-1 Enchant Lvl-1 Enchant icon.png Skilling 7 1Cosmic1Water 17.5 Imbues sapphire, opal and lapis lazuli jewellery with magical properties.
Bones to Bananas Bones to Bananas icon.png Skilling 15 1Nature2Earth2Water 25 Converts all bones, up to big bones, in your inventory into edible bananas.
Low Level Alchemy Low Level Alchemy icon.png Skilling 21 1Nature3Fire 31 Converts the targeted item into coins.
Lvl-2 Enchant Lvl-2 Enchant icon.png Skilling 27 1Cosmic3Air 37 Imbues emerald and jade jewellery with magical properties.
Telekinetic Grab Telekinetic Grab icon.png Skilling 33 1Law1Air 43 Magically place the targeted item into your inventory.
Superheat Item Superheat Item icon.png Skilling 43 1Nature4Fire 53 Smelt the targeted ore into a metal bar without using a furnace, or re-heat your unfinished smithing item. If used within the Artisans' Workshop this works with the smelting gauntlets.
Lvl-3 Enchant Lvl-3 Enchant icon.png Skilling 49 1Cosmic5Fire 59 Imbues ruby and topaz jewellery with magical properties.
High Level Alchemy High Level Alchemy icon.png Skilling 55 1Nature5Fire 65 Converts the targeted item into even more coins!
Charge Water Orb Charge Water Orb icon.png Skilling 56 3Cosmic30Water1Unpowered Orb 66 Converts unpowered orbs in your inventory into water orbs. Must be cast on the water obelisk near Taverley.
Lvl-4 Enchant Lvl-4 Enchant icon.png Skilling 57 1Cosmic10Earth 67 Imbues diamond jewellery with magical properties
Bones to Peaches Bones to Peaches icon.png Skilling 60 2Nature4Earth4Water 35.5 Converts all bones, up to big bones, in your inventory into edible peaches.
Charge Earth Orb Charge Earth Orb icon.png Skilling 60 3Cosmic30Earth1Unpowered Orb 70 Converts unpowered orbs in your inventory into earth orbs. Must be cast on the earth obelisk near Edgeville.
Charge Fire Orb Charge Fire Orb icon.png Skilling 63 3Cosmic30Fire1Unpowered Orb 73 Converts unpowered orbs in your inventory into fire orbs. Must be cast on the fire obelisk near Taverley.
Charge Air Orb Charge Air Orb icon.png Skilling 66 3Cosmic30Air1Unpowered Orb 76 Converts unpowered orbs in your inventory into air orbs. Must be cast on the air obelisk near Edgeville.
Lvl-5 Enchant Lvl-5 Enchant icon.png Skilling 68 1Cosmic15Earth15Water 78 Imbues dragonstone jewellery with magical properties.
Lvl-6 Enchant Lvl-6 Enchant icon.png Skilling 87 1Cosmic20Fire20Earth 97 Imbues onyx, alchemical onyx, hydrix and alchemical hydrix jewellery with magical properties.
Enchant Crossbow Bolt Enchant Crossbow Bolt icon.png Skilling Various Various Various Enchant crossbow bolts to have additional magical effects when they are fired.

Lunar spells[edit | edit source]

Spell Image Type Magic Level Runes Required Experience Description
Bake Pie Bake Pie icon.png Skilling 65 1Astral5Fire4Water 60 Bakes all uncooked pies in your backpack.
Cure Plant Cure Plant icon.png Skilling 66 1Astral8Earth 60 Cure the targeted farming patch of disease.
NPC Contact NPC Contact icon.png Skilling 67 1Cosmic1Astral2Air 63 Telepathically speak with a selection of useful NPCs.
Humidify Humidify icon.png Skilling 68 1Astral1Fire3Water 65 Fills all containers in your backpack with water.
Hunter Kit (spell) Hunter Kit icon.png Skilling 71 2Astral2Earth 70 Conjure a selection of useful Hunter equipment.
Repair Rune Pouch Repair Rune Pouch icon.png Skilling 75 1Law1Cosmic1Astral 75 Repairs and strengthens the targeted Rune Pouch.
Superglass Make Superglass Make icon.png Skilling 77 2Astral6Fire10Air 78 Magic, 10-140 Crafting Create molten glass, robust glass and crystal glass from the resources in your backpack without the use of a furnace or robust glass machine.

Creating molten glass has the chance to create an additional piece.

Remote Farm Remote Farm icon.png Skilling 78 3Nature2Astral2Earth 79 View the status of any farming patch. Also allows any farming patch to be cured of disease. Fertile Soil can be cast on any appropriate patch using this spell.
String Jewellery String Jewellery icon.png Skilling 80 2Astral10Earth5Water 83 Magically string all unstrung amulets in your backpack.
Spin Flax Spin Flax icon.png Skilling 81 2Nature1Astral5Air 83 Magic, 75 Crafting Magically spin 5 pieces of flax in your backpack.
Magic Imbue Magic Imbue icon.png Skilling 82 2Astral7Fire7Water 86 Allow the creation of combination runes without the need for an opposing talisman.
Make Leather Make Leather icon.png Skilling 83 2Astral2Body2Fire 87 Magically tans all hides of a targeted type in your backpack.
Fertile Soil Fertile Soil icon.png Skilling 83 2Nature3Astral15Earth 87 Magic, 18 Farming Magically treat the targeted farming patch with supercompost.
Telekinetic Grind Telekinetic Grind icon.png Skilling 85 1Law2Astral 89 Magic Grinds down up to 60 of targeted item in your backpack that can be ground by a pestle and mortar. Divides items by teleporting their constituent parts a tiny distance away from each other.
Plank Make Plank Make icon.png Skilling 86 1Nature2Astral15Earth 90 Convert the targeted log into a plank.
Tune Banite Ore Tune Banite Ore icon.png Skilling 87 2Astral4Earth1Banite ore 90 Tunes banite ore against the targeted creature. Can be cast on banite rocks to temporarily tune the ore mined from them.
Fire Urn Fire Urn icon.png Skilling 91 1Astral10Fire5Earth5Water 86 Magic, Varies Crafting Fires decorated and infernal urns.
Sift Soil Sift Soil icon.png Skilling 91 1Astral5Earth10Water 93 Magic, 1-20 Archaeology Magically sifts the targeted soil from your backpack and soil box.
Spellbook Swap Spellbook Swap icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Standard or Ancient spellbooks.
Spellbook Swap Spellbook Swap icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Standard or Lunar spellbooks.
Spellbook Swap Spellbook Swap (Standard) icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Standard spellbook.
Spellbook Swap Spellbook Swap (Lunar) icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Lunar spellbook.
Spellbook Swap Spellbook Swap (Ancient) icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Ancient spellbook.
Trap Telekinesis Trap Telekinesis icon.png Skilling 97 1Law2Astral5Air 132 Collects trapped animals and resets traps. Works on box, electrified, tortle and marasamaw traps.
Borrowed Power Borrowed Power icon.png Skilling 99 3Astral Same as spell used After setting Borrowed Power to a spell, allows you to cast that spell up to 1,000 times.

Ancient spells[edit | edit source]

Spell Image Type Magic Level Runes Required Experience Description
Prism of Dowsing Prism of Dowsing icon.png Skilling 86 3Soul3Nature3Fire3Earth 103 A prism which will draw wisps to it. While harvesting from the wisps within 2 tiles of the prism the player will have a better chance to obtain an enriched version.
Rapid Growth Rapid Growth icon.png Skilling 88 3Soul3Nature3Earth3Water 95 Target herb, tree or fruit tree farming patch grows by one step. Can only be cast on the same patch once per day.
Crystallise Crystallise icon.png Skilling 88 6Soul6Chaos6Fire6Water 95 Target trees, mining locations, fishing spots and full box traps will make them crystallised, meaning you get increased xp for gathering from it, but no resources. This effect will last for 30 seconds.
Crystal Mask Crystal Mask icon.png Skilling 90 4Soul5Body6Fire7Earth 112 Create a mask that will bolster your ability to avoid being spotted by your pickpocket targets and has a chance to protect you from being harmed by them. This effect will last for 5 minutes.
Spellbook Swap Spellbook Swap icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Standard or Ancient spellbooks.
Spellbook Swap Spellbook Swap icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Standard or Lunar spellbooks.
Spellbook Swap Spellbook Swap (Standard) icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Standard spellbook.
Spellbook Swap Spellbook Swap (Lunar) icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Lunar spellbook.
Spellbook Swap Spellbook Swap (Ancient) icon.png Skilling 96 1Law2Cosmic3Astral 130 Allows you to cast a single spell from the Ancient spellbook.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 22 July 2019 (Update):
    • Skilling and Misc spells, such as High Alchemy, Jewellery enchant, or Lodestone teleports, can no longer be cast in Clan Battlegrounds.
  • patch 17 July 2017 (Update):
    • Magic skilling spells will no longer be greyed out when wielding a ranged weapon.

Trivia[edit | edit source]